Related papers: Adversarial Model for Rotated Indoor Scenes Planni…
Image compositing plays a vital role in photo editing. After inserting a foreground object into another background image, the composite image may look unnatural and inharmonious. When the foreground is photorealistic and the background is…
Advances in deep learning have enabled a wide range of promising applications. However, these systems are vulnerable to Adversarial Machine Learning (AML) attacks; adversarially crafted perturbations to their inputs could cause them to…
Deep Neural Networks have been shown to be vulnerable to various kinds of adversarial perturbations. In addition to widely studied additive noise based perturbations, adversarial examples can also be created by applying a per pixel spatial…
Adversarial examples are perturbed inputs which can cause a serious threat for machine learning models. Finding these perturbations is such a hard task that we can only use the iterative methods to traverse. For computational efficiency,…
We present a method for creating 3D indoor scenes with a generative model learned from a collection of semantic-segmented depth images captured from different unknown scenes. Given a room with a specified size, our method automatically…
Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or…
Generative adversarial networks (GANs) learn a deep generative model that is able to synthesise novel, high-dimensional data samples. New data samples are synthesised by passing latent samples, drawn from a chosen prior distribution,…
Traditional approaches for complementary product recommendations rely on behavioral and non-visual data such as customer co-views or co-buys. However, certain domains such as fashion are primarily visual. We propose a framework that…
Most of the existing works in video synthesis focus on generating videos using adversarial learning. Despite their success, these methods often require input reference frame or fail to generate diverse videos from the given data…
Inverse reinforcement learning has proved its ability to explain state-action trajectories of expert agents by recovering their underlying reward functions in increasingly challenging environments. Recent advances in adversarial learning…
Learning-based methods have become increasingly popular in 3D indoor scene synthesis (ISS), showing superior performance over traditional optimization-based approaches. These learning-based methods typically model distributions on simple…
In this paper, we propose novel generative models for creating adversarial examples, slightly perturbed images resembling natural images but maliciously crafted to fool pre-trained models. We present trainable deep neural networks for…
Synthesising the spatial and temporal dynamics of the human body skeleton remains a challenging task, not only in terms of the quality of the generated shapes, but also of their diversity, particularly to synthesise realistic body movements…
Movement is how people interact with and affect their environment. For realistic character animation, it is necessary to synthesize such interactions between virtual characters and their surroundings. Despite recent progress in character…
Recently proposed adversarial self-supervised learning methods usually require big batches and long training epochs to extract robust features, which will bring heavy computational overhead on platforms with limited resources. In order to…
Deep reinforcement learning has shown promising results in learning control policies for complex sequential decision-making tasks. However, these neural network-based policies are known to be vulnerable to adversarial examples. This…
We present a novel two-stage approach for automated floorplan design in residential buildings with a given exterior wall boundary. Our approach has the unique advantage of being human-centric, that is, the generated floorplans can be…
It has been observed that deep learning architectures tend to make erroneous decisions with high reliability for particularly designed adversarial instances. In this work, we show that the perturbation analysis of these architectures…
The significant progress on Generative Adversarial Networks (GANs) have made it possible to generate surprisingly realistic images for single object based on natural language descriptions. However, controlled generation of images for…
We propose scene-adaptive strategies to efficiently allocate representation capacity for generating immersive experiences of indoor environments from incomplete observations. Indoor scenes with multiple rooms often exhibit irregular layouts…