English

ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing

Computer Vision and Pattern Recognition 2026-03-24 v5

Abstract

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scene generation either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or 'table'), require masked diffusion for editing, ignore room boundaries, or rely on floor plan renderings that fail to capture complex layouts. LLM-based methods enable richer semantics via natural language, but lack editing functionality, are limited to rectangular layouts, or rely on weak spatial reasoning from implicit world models. We introduce ReSpace, a generative framework for autoregressive text-driven 3D indoor scene synthesis and editing. Our approach features a compact structured scene representation with explicit room boundaries that enables asset-agnostic deployment and frames scene manipulation as a next-token prediction task, supporting object addition, removal, and swapping via natural language. We employ supervised fine-tuning with a preference alignment stage to train a specialized language model for object addition that accounts for user instructions, spatial geometry, object semantics, and scene-level composition. We further introduce a voxelization-based evaluation metric capturing fine-grained geometric violations beyond 3D bounding boxes. Experiments surpass state-of-the-art on object addition and achieve superior human-perceived quality on the application of full scene synthesis, despite not being trained on it.

Keywords

Cite

@article{arxiv.2506.02459,
  title  = {ReSpace: Text-Driven Autoregressive 3D Indoor Scene Synthesis and Editing},
  author = {Martin JJ. Bucher and Iro Armeni},
  journal= {arXiv preprint arXiv:2506.02459},
  year   = {2026}
}

Comments

36 pages, 19 figures, 11 tables (incl. appendix)

R2 v1 2026-07-01T02:55:57.455Z