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While existing work in robust deep learning has focused on small pixel-level norm-based perturbations, this may not account for perturbations encountered in several real-world settings. In many such cases although test data might not be…
We describe a new approach that improves the training of generative adversarial nets (GANs) for synthesizing diverse images from a text input. Our approach is based on the conditional version of GANs and expands on previous work leveraging…
Virtual Adversarial Training (VAT) has shown impressive results among recently developed regularization methods called consistency regularization. VAT utilizes adversarial samples, generated by injecting perturbation in the input space, for…
The significant progress on Generative Adversarial Networks (GANs) has facilitated realistic single-object image generation based on language input. However, complex-scene generation (with various interactions among multiple objects) still…
In this paper, we propose a novel method to jointly solve scene layout estimation and global registration problems for accurate indoor 3D reconstruction. Given a sequence of range data, we first build a set of scene fragments using…
Deep neural networks are known to be vulnerable to adversarial examples, i.e., images that are maliciously perturbed to fool the model. Generating adversarial examples has been mostly limited to finding small perturbations that maximize the…
Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation…
Imitation learning in a high-dimensional environment is challenging. Most inverse reinforcement learning (IRL) methods fail to outperform the demonstrator in such a high-dimensional environment, e.g., Atari domain. To address this…
The proliferation of big data has brought an urgent demand for privacy-preserving data publishing. Traditional solutions to this demand have limitations on effectively balancing the tradeoff between privacy and utility of the released data.…
Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts…
In high dimensional robotic system, the manifold of the valid configuration space often has a complex shape, especially under constraints such as end-effector orientation or static stability. We propose a generative adversarial network…
An adversarial example is an input transformed by small perturbations that machine learning models consistently misclassify. While there are a number of methods proposed to generate adversarial examples for text data, it is not trivial to…
When robots work in a cluttered environment, the constraints for motions change frequently and the required action can change even for the same task. However, planning complex motions from direct calculation has the risk of resulting in…
Power modules with excellent inductance and temperature metrics are significant to meet the rising sophistication of energy demand in new technologies. In this paper, we use a surrogate-based approach to render optimal layouts of power…
In this work, we mainly study the mechanism of learning the steganographic algorithm as well as combining the learning process with adversarial learning to learn a good steganographic algorithm. To handle the problem of embedding secret…
Holistic 3D indoor scene understanding refers to jointly recovering the i) object bounding boxes, ii) room layout, and iii) camera pose, all in 3D. The existing methods either are ineffective or only tackle the problem partially. In this…
Given a single photo of a room and a large database of furniture CAD models, our goal is to reconstruct a scene that is as similar as possible to the scene depicted in the photograph, and composed of objects drawn from the database. We…
In spite of the enormous success of neural networks, adversarial examples remain a relatively weakly understood feature of deep learning systems. There is a considerable effort in both building more powerful adversarial attacks and…
We propose an alternative generator architecture for generative adversarial networks, borrowing from style transfer literature. The new architecture leads to an automatically learned, unsupervised separation of high-level attributes (e.g.,…
Layout is important for graphic design and scene generation. We propose a novel Generative Adversarial Network, called LayoutGAN, that synthesizes layouts by modeling geometric relations of different types of 2D elements. The generator of…