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The interplay between exploration and exploitation in competitive multi-agent learning is still far from being well understood. Motivated by this, we study smooth Q-learning, a prototypical learning model that explicitly captures the…

Computer Science and Game Theory · Computer Science 2021-06-25 Stefanos Leonardos , Georgios Piliouras , Kelly Spendlove

We study the problem of finding equilibrium strategies in multi-agent games with incomplete payoff information, where the payoff matrices are only known to the players up to some bounded uncertainty sets. In such games, an ex-post…

Computer Science and Game Theory · Computer Science 2020-07-14 Wenshuo Guo , Mihaela Curmei , Serena Wang , Benjamin Recht , Michael I. Jordan

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

This paper investigates Nash equilibria (NEs) in multi-player turn-based games on graphs, where player preferences are modeled as $\omega$-automatic relations via deterministic parity automata. Unlike much of the existing literature, which…

Logic in Computer Science · Computer Science 2026-01-23 Véronique Bruyère , Christophe Grandmont , Jean-François Raskin

We study N-player finite games with costs perturbed due to time-varying disturbances in the underlying system and to that end, we propose the concept of Robust Correlated Equilibrium that generalizes the definition of Correlated…

Systems and Control · Electrical Eng. & Systems 2025-07-02 Rahul Misra , Rafał Wisniewski , Carsten Skovmose Kallesøe , Manuela L. Bujorianu

We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…

Computer Science and Game Theory · Computer Science 2022-07-21 Krishnendu Chatterjee , Joost-Pieter Katoen , Maximilian Weininger , Tobias Winkler

We prove the existence of Bayesian Nash Equilibrium (BNE) of general-sum Bayesian games with continuous types and finite actions under the conditions that the utility functions and the prior type distributions are continuous concerning the…

Computer Science and Game Theory · Computer Science 2021-02-25 Linan Huang , Quanyan Zhu

This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both…

Computer Science and Game Theory · Computer Science 2019-04-25 Kousha Etessami , Emanuel Martinov , Alistair Stewart , Mihalis Yannakakis

In this paper we study reachability verification problems of stochastic discrete-time dynamical systems over the infinite time horizon. The reachability verification of interest in this paper is to certify specified lower and upper bounds…

Systems and Control · Electrical Eng. & Systems 2023-02-21 Bai Xue

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of $\varepsilon$-optimal (resp. optimal) strategies. These results depend on the size of…

Computer Science and Game Theory · Computer Science 2024-07-03 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Patrick Totzke

$S$ equilibrium synthesizes a century of game-theoretic modeling. $S$-beliefs determine choices as in the refinement literature and level-$k$, without anchoring on Nash equilibrium or imposing ad hoc belief formation. $S$-choices allow for…

Theoretical Economics · Economics 2023-07-13 Jacob K Goeree , Bernardo Garcia-Pola

This paper has two central aims: first, to provide simple conditions under which the generalized games in choice form and, consequently, the abstract economies, admit equilibrium; second, to study the solvability of several types of systems…

Optimization and Control · Mathematics 2016-05-17 Monica Patriche

We examine sequential equilibrium in the context of computational games, where agents are charged for computation. In such games, an agent can rationally choose to forget, so issues of imperfect recall arise. In this setting, we consider…

Computer Science and Game Theory · Computer Science 2014-12-22 Joseph Y. Halpern , Rafael Pass

We introduce set packing games as an abstraction of situations in which $n$ selfish players select subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this class of games. Assuming that players…

Computer Science and Game Theory · Computer Science 2023-03-06 Jasper de Jong , Marc Uetz

The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing the same goal and without the capability of correlating their strategies in strategic games against an adversary. This solution concept can…

Artificial Intelligence · Computer Science 2016-11-21 Nicola Basilico , Andrea Celli , Giuseppe De Nittis , Nicola Gatti

We investigate two notions of correlated equilibrium for extensive-form games: extensive-form correlated equilibrium (EFCE) and behavioral correlated equilibrium (BCE). We show that the two are outcome-equivalent, in the sense that every…

Computer Science and Game Theory · Computer Science 2024-02-09 Brian Hu Zhang , Tuomas Sandholm

While Nash equilibrium has emerged as the central game-theoretic solution concept, many important games contain several Nash equilibria and we must determine how to select between them in order to create real strategic agents. Several Nash…

Computer Science and Game Theory · Computer Science 2024-04-30 Sam Ganzfried

A central task of artificial intelligence is the design of artificial agents that act towards specified goals in partially observed environments. Since such environments frequently include interaction over time with other agents with their…

Computer Science and Game Theory · Computer Science 2012-05-14 Miroslav Dudik , Geoffrey Gordon

In this paper, we investigate the problem of optimal supervisory control for the discrete event systems under energy constraints. We consider that the execution of events consumes energy and the energy can be replenished at specific reload…

Systems and Control · Electrical Eng. & Systems 2024-02-13 Peng Lv , Shaoyuan Li , Xiang Yin