Related papers: A note on the growth of the dimension in complete …
The concept of dimension in simple games was introduced as a measure of the remoteness of a given game from a weighted game. Taylor and Zwicker (1993) demonstrated that the dimension of a simple game can grow exponentially in the number of…
This paper studies the complexity of computing a representation of a simple game as the intersection (union) of weighted majority games, as well as, the dimension or the codimension. We also present some examples with linear dimension and…
Consider a situation with $n$ agents or players where some of the players form a coalition with a certain collective objective. Simple games are used to model systems that can decide whether coalitions are successful (winning) or not…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
We characterize countable dimensionality and strong countable dimensionality by means of an infinite game.
A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…
Important decisions are likely made by groups of agents. Thus group decision making is very common in practice. Very transparent group aggregating rules are given by weighted voting, where each agent is assigned a weight. Here a proposal is…
Every simple game is a monotone Boolean function. For the other direction we just have to exclude the two constant functions. The enumeration of monotone Boolean functions with distinguishable variables is also known as the Dedekind's…
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
Many real-world voting systems consist of voters that occur in just two different types. Indeed, each voting system with a {\lq\lq}House{\rq\rq} and a {\lq\lq}Senat{\rq\rq} is of that type. Here we present structural characterizations and…
Dimension is a standard and well-studied measure of complexity of posets. Recent research has provided many new upper bounds on the dimension for various structurally restricted classes of posets. Bounded dimension gives a succinct…
The set of badly approximable numbers, Bad, is known to be winning for Schmidt's game and hence has full Hausdorff dimension. It is also known that the set of inhomogeneously badly approximable numbers has full dimension. We prove that the…
This paper examines an area of Game Theory called Voting Power Theory. With the adoption of a measure theoretic framework it argues that the many different indices and tools currently used for measuring voting power can be replaced by just…
This paper has a twofold scope. The first one is to clarify and put in evidence the isomorphic character of two theories developed in quite different fields: on one side, threshold logic, on the other side, simple games. One of the main…
Many binary collective choice situations can be described as weighted simple voting games. We introduce weighted committee games to model decisions on an arbitrary number of alternatives in analogous fashion. We compare the effect of…
The new voting system of the Council of the European Union cannot be represented as the intersection of six or fewer weighted games, i.e., its dimension is at least 7. This sets a new record for real-world voting bodies. A heuristic…
We consider a spatial voting model where both candidates and voters are positioned in the $d$-dimensional Euclidean space, and each voter ranks candidates based on their proximity to the voter's ideal point. We focus on the scenario where…
We unify standard frameworks for approachability both in full or partial monitoring by defining a new abstract game, called the "purely informative game", where the outcome at each stage is the maximal information players can obtain,…
The Possible Winner problem asks, given an election where the voters' preferences over the candidates are specified only partially, whether a designated candidate can become a winner by suitably extending all the votes. Betzler and Dorn [1]…
Dimensionality reduction is ubiquitous in analysis of complex dynamics. The conventional dimensionality reduction techniques, however, focus on reproducing the underlying configuration space, rather than the dynamics itself. The constructed…