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We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

The puzzle method was introduced by Choi and Park as an effective method for finding non-singular characteristic maps over wedged simplicial complexes $K(J)$ obtained from a given simplicial complex $K$. We study further the mod 2 case of…

Geometric Topology · Mathematics 2022-10-19 Suyoung Choi , Mathieu Vallée

This paper presents an Iterated Tabu Search algorithm (denoted by ITS-PUCC) for solving the problem of Packing Unequal Circles in a Circle. The algorithm exploits the continuous and combinatorial nature of the unequal circles packing…

Optimization and Control · Mathematics 2013-06-05 Tao Ye , Wenqi Huang , Zhipeng Lu

We take an existing implementation of an algorithm for the maximum clique problem and modify it so that we can distribute it over an ad-hoc cluster of machines. Our goal was to achieve a significant speedup in performance with minimal…

Data Structures and Algorithms · Computer Science 2013-03-22 Ciaran McCreesh , Patrick Prosser

Existing combinatorial search methods are often complex and require some level of expertise. This work introduces a simple and efficient deep learning method for solving combinatorial problems with a predefined goal, represented by Rubik's…

Machine Learning · Computer Science 2023-05-24 Kyo Takano

We present a novel method for solving square jigsaw puzzles based on global optimization. The method is fully automatic, assumes no prior information, and can handle puzzles with known or unknown piece orientation. At the core of the…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Ben Vardi , Alessandro Torcinovich , Marina Khoroshiltseva , Marcello Pelillo , Ohad Ben-Shahar

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

In online clustering problems, there is often a large amount of uncertainty over possible cluster assignments that cannot be resolved until more data are observed. This difficulty is compounded when clusters follow complex distributions, as…

Machine Learning · Statistics 2026-04-17 Connie Trojan , Pavel Myshkov , Paul Fearnhead , James Hensman , Tom Minka , Christopher Nemeth

The Nash equilibrium problem is a widely used tool to model non-cooperative games. Many solution methods have been proposed in the literature to compute solutions of Nash equilibrium problems with continuous strategy sets, but, besides some…

Optimization and Control · Mathematics 2015-12-03 Simone Sagratella

Icosoku is a challenging and interesting puzzle that exhibits highly symmetrical and combinatorial nature. In this paper, we pose the questions derived from the puzzle, but with more difficulty and generality. In addition, we also present a…

Artificial Intelligence · Computer Science 2019-08-19 Ke Liu , Sven Löffler , Petra Hofstedt

In this paper, we present a novel algorithm and its three variations for solving the Rubik's cube more efficiently. This algorithm can be used to solve the complete $n \times n \times n$ cube in $O(\frac{n^2}{\log n})$ moves. This algorithm…

Combinatorics · Mathematics 2021-07-13 Ahmad Kaleem , Ahsan Kaleem

In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where…

Probability · Mathematics 2021-07-20 Persi Diaconis , Ron Graham , Sam Spiro

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

A novel framework for consensus clustering is presented which has the ability to determine both the number of clusters and a final solution using multiple algorithms. A consensus similarity matrix is formed from an ensemble using multiple…

Machine Learning · Statistics 2014-08-06 Shaina Race , Carl Meyer

Some randomized algorithms, used to obtain a random $n^2 \times n^2$ Sudoku matrix, where $n$ is a natural number, is reviewed in this study. Below is described the set $\Pi_n$ of all $(2n) \times n$ matrices, consisting of elements of the…

Combinatorics · Mathematics 2013-12-03 Krasimir Yordzhev

The aim of this note is to introduce fastest new general methods for the construction of double and single even order magic squares. As in [5], the method for double even order magic squares is fairly straight-forward but some adjustments…

Combinatorics · Mathematics 2013-03-20 A. M. Ibrahim , H. M. Jibril , A. Umar

We consider a set of challenging sequential manipulation puzzles, where an agent has to interact with multiple movable objects and navigate narrow passages. Such settings are notoriously difficult for Task-and-Motion Planners, as they…

Robotics · Computer Science 2024-05-06 Svetlana Levit , Joaquim Ortiz-Haro , Marc Toussaint

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

Neural and Evolutionary Computing · Computer Science 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

We study applications of clustering (in particular, the $k$-center clustering problem) in the design of efficient and practical algorithms for computing an approximate and the exact arithmetic matrix product of two 0-1 rectangular matrices…

Data Structures and Algorithms · Computer Science 2025-12-30 Jesper Jansson , Miroslaw Kowaluk , Andrzej Lingas , Mia Persson

Wordle is a single-player word-based game where the objective is to guess the 5-letter word in a maximum of 6 tries. The game was released to the public in October 2021 and has since gained popularity with people competing against each…

Data Structures and Algorithms · Computer Science 2023-05-25 Aditya Lahiri , Naigam Shah , Shivaank Agarwal , Vignesh Nandakumar
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