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Makespan scheduling on identical machines is one of the most basic and fundamental packing problems studied in the discrete optimization literature. It asks for an assignment of $n$ jobs to a set of $m$ identical machines that minimizes the…

Data Structures and Algorithms · Computer Science 2016-04-26 Klaus Jansen , Kim-Manuel Klein , José Verschae

We consider a new scheduling problem on parallel identical machines in which the number of machines is initially not known, but it follows a given probability distribution. Only after all jobs are assigned to a given number of bags, the…

Data Structures and Algorithms · Computer Science 2024-07-23 Moritz Buchem , Franziska Eberle , Hugo Kooki Kasuya Rosado , Kevin Schewior , Andreas Wiese

The Restricted Assignment Problem is a prominent special case of Scheduling on Parallel Unrelated Machines. For the strongest known linear programming relaxation, the configuration LP, we improve the non-constructive bound on its…

Data Structures and Algorithms · Computer Science 2019-08-21 Klaus Jansen , Lars Rohwedder

Minimal deterministic finite automata (DFAs) can be reduced further at the expense of a finite number of errors. Recently, such minimization algorithms have been improved to run in time O(n log n), where n is the number of states of the…

Formal Languages and Automata Theory · Computer Science 2015-05-27 Andreas Maletti , Daniel Quernheim

We consider a distributed computing network consisting of a master and multiple workers processing tasks of different types. The master is running multiple applications. Each application stochastically generates real-time jobs with a strict…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-01-31 Yu-Pin Hsu , Yu-Chih Huang , Shin-Lin Shieh

We consider variants of the restricted assignment problem where a set of jobs has to be assigned to a set of machines, for each job a size and a set of eligible machines is given, and the jobs may only be assigned to eligible machines with…

Data Structures and Algorithms · Computer Science 2022-03-14 Marten Maack , Simon Pukrop , Anna Rodriguez Rasmussen

We consider a selfish variant of the knapsack problem. In our version, the items are owned by agents, and each agent can misrepresent the set of items she owns---either by avoiding reporting some of them (understating), or by reporting…

Computer Science and Game Theory · Computer Science 2016-03-01 Itai Feigenbaum , Matthew P. Johnson

We investigate online scheduling with commitment for parallel identical machines. Our objective is to maximize the total processing time of accepted jobs. As soon as a job has been submitted, the commitment constraint forces us to decide…

Data Structures and Algorithms · Computer Science 2019-04-15 Chris Schwiegelshohn , Uwe Schwiegelshohn

We study the problem of fairly and truthfully allocating $m$ indivisible items to $n$ agents with additive preferences. Specifically, we consider truthful mechanisms outputting allocations that satisfy EF$^{+u}_{-v}$, where, in an…

Computer Science and Game Theory · Computer Science 2025-12-08 Xiaolin Bu , Biaoshuai Tao

We revisit the deadline version of the discrete time-cost tradeoff problem for the special case of bounded depth. Such instances occur for example in VLSI design. The depth of an instance is the number of jobs in a longest chain and is…

Data Structures and Algorithms · Computer Science 2021-04-22 Siad Daboul , Stephan Held , Jens Vygen

This paper studies lower bounds for fundamental optimization problems in the CONGEST model. We show that solving problems exactly in this model can be a hard task, by providing $\tilde{\Omega}(n^2)$ lower bounds for cornerstone problems,…

Data Structures and Algorithms · Computer Science 2019-05-27 Nir Bachrach , Keren Censor-Hillel , Michal Dory , Yuval Efron , Dean Leitersdorf , Ami Paz

We study the design of one-to-one matching mechanisms that are strategy-proof for both sides and as stable as possible. Motivated by the impossibility result of Roth (1982), we formulate the mechanism design problem as a linear program that…

Theoretical Economics · Economics 2026-02-04 Tohya Sugano

We give a 1.488-approximation for the classic scheduling problem of minimizing total weighted completion time on unrelated machines. This is a considerable improvement on the recent breakthrough of $(1.5 - 10^{-7})$-approximation (STOC…

Data Structures and Algorithms · Computer Science 2020-01-16 Sungjin Im , Maryam Shadloo

We consider here the MultiBot problem for the scheduling and the resource parametrization of jobs related to the production or the transportation of different products inside a given time horizon. Those jobs must meet known in advance…

Data Structures and Algorithms · Computer Science 2024-01-02 Pierre Bergé , Mari Chaikovskaia , Jean-Philippe Gayon , Alain Quilliot

We consider the classical machine scheduling, where $n$ jobs need to be scheduled on $m$ machines, and where job $j$ scheduled on machine $i$ contributes $p_{i,j}\in \mathbb{R}$ to the load of machine $i$, with the goal of minimizing the…

Computer Science and Game Theory · Computer Science 2020-09-09 Cong Chen , Paul Giessler , Akaki Mamageishvili , Matus Mihalak , Paolo Penna

We study ordinal makespan scheduling on small numbers of identical machines, with respect to two parallel solutions. In ordinal scheduling, it is known that jobs are sorted by non-increasing sizes, but the specific sizes are not known in…

Data Structures and Algorithms · Computer Science 2022-10-17 Leah Epstein

We consider the stochastic scheduling problem of minimizing the expected makespan on $m$ parallel identical machines. While the (adaptive) list scheduling policy achieves an approximation ratio of $2$, any (non-adaptive) fixed assignment…

Discrete Mathematics · Computer Science 2021-06-30 Guillaume Sagnol , Daniel Schmidt genannt Waldschmidt

In the moldable job scheduling problem one has to assign a set of $n$ jobs to $m$ machines, in order to minimize the time it takes to process all jobs. Each job is moldable, so it can be assigned not only to one but any number of the equal…

Data Structures and Algorithms · Computer Science 2023-03-03 Kilian Grage , Klaus Jansen , Felix Ohnesorge

In this paper, we introduce an improved upper bound for the efficiency of Nash equilibria in utilitarian scheduling games on related machines. The machines have varying speeds and adhere to the Shortest Processing Time (SPT) policy as the…

Computer Science and Game Theory · Computer Science 2024-01-12 Andre Berger , Arman Rouhani , Marc Schröder

We consider the "Offline Ad Slot Scheduling" problem, where advertisers must be scheduled to "sponsored search" slots during a given period of time. Advertisers specify a budget constraint, as well as a maximum cost per click, and may not…

Computer Science and Game Theory · Computer Science 2008-01-21 Jon Feldman , S. Muthukrishnan , Evdokia Nikolova , Martin Pal