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Arrangements of pseudolines are classic objects in discrete and computational geometry. They have been studied with increasing intensity since their introduction almost 100 years ago. The study of the number $B_n$ of non-isomorphic simple…

Combinatorics · Mathematics 2024-03-22 Fernando Cortés Kühnast , Justin Dallant , Stefan Felsner , Manfred Scheucher

Peer prediction mechanisms incentivize agents to truthfully report their signals even in the absence of verification by comparing agents' reports with those of their peers. In the detail-free multi-task setting, agents respond to multiple…

Computer Science and Game Theory · Computer Science 2021-08-27 Grant Schoenebeck , Fang-Yi Yu

The problem of maximizing a non-negative submodular function was introduced by Feige, Mirrokni, and Vondrak [FOCS'07] who provided a deterministic local-search based algorithm that guarantees an approximation ratio of $\frac 1 3$, as well…

Data Structures and Algorithms · Computer Science 2015-07-28 Shahar Dobzinski , Ami Mor

We initiate the study of a novel problem in mechanism design without money, which we term Truthful Interval Covering (TIC). An instance of TIC consists of a set of agents each associated with an individual interval on a line, and the…

Computer Science and Game Theory · Computer Science 2024-01-19 Argyrios Deligkas , Aris Filos-Ratsikas , Alexandros A. Voudouris

We consider the classic problem of scheduling jobs with precedence constraints on identical machines to minimize makespan, in the presence of communication delays. In this setting, denoted by $\mathsf{P} \mid \mathsf{prec}, c \mid…

Data Structures and Algorithms · Computer Science 2020-04-22 Sami Davies , Janardhan Kulkarni , Thomas Rothvoss , Jakub Tarnawski , Yihao Zhang

Online makespan minimization is a fundamental problem in scheduling. In this paper, we investigate its over-time formulation, where each job has a release time and a processing time. A job becomes known only at its release time and must be…

Data Structures and Algorithms · Computer Science 2025-10-13 Zhaozi Wang , Zhiwei Ying , Yuhao Zhang

We study the online traveling repairperson problem on a line within the recently proposed learning-augmented framework, which provides predictions on the requests to be served via machine learning. In the original model (with no…

Data Structures and Algorithms · Computer Science 2026-01-21 Swapnil Guragain , Gokarna Sharma

In Polyamorous Scheduling, we are given an edge-weighted graph and must find a periodic schedule of matchings in this graph which minimizes the maximal weighted waiting time between consecutive occurrences of the same edge. This NP-hard…

Data Structures and Algorithms · Computer Science 2024-11-12 Yuriy Biktairov , Leszek Gąsieniec , Wanchote Po Jiamjitrak , Namrata , Benjamin Smith , Sebastian Wild

We investigate multi-organizational scheduling problems, building upon the framework introduced by Pascual et al.[2009]. In this setting, multiple organizations each own a set of identical machines and sequential jobs with distinct…

Computer Science and Game Theory · Computer Science 2025-05-20 Jiehua Chen , Martin Durand , Christian Hatschka

The approximation ratio of the longest processing time (LPT) scheduling algorithm has been studied in several papers. While the tight approximation ratio is known for the case when all processors are identical, the ratio is not yet known…

Discrete Mathematics · Computer Science 2022-03-08 Takuto Mitsunobu , Reiji Suda , Vorapong Suppakitpaisarn

We initiate the work on maximin share (MMS) fair allocation of m indivisible chores to n agents using only their ordinal preferences, from both algorithmic and mechanism design perspectives. The previous best-known approximation is 2-1/n by…

Computer Science and Game Theory · Computer Science 2020-12-29 Haris Aziz , Bo Li , Xiaowei Wu

Makespan minimization on unrelated machines is a classic problem in approximation algorithms. No polynomial time $(2-\delta)$-approximation algorithm is known for the problem for constant $\delta> 0$. This is true even for certain special…

Data Structures and Algorithms · Computer Science 2014-10-29 Deeparnab Chakrabarty , Sanjeev Khanna , Shi Li

We study the design of truthful mechanisms that do not use payments for the generalized assignment problem (GAP) and its variants. An instance of the GAP consists of a bipartite graph with jobs on one side and machines on the other.…

Computer Science and Game Theory · Computer Science 2011-04-19 Shaddin Dughmi , Arpita Ghosh

The paper studies the expectation of the inspection time in complex aging systems. Under reasonable assumptions, this problem is reduced to studying the expectation of the length of the shortest path in the directed degradation graph of the…

Statistics Theory · Mathematics 2016-02-16 Stephane Chretien , Franck Corset

We consider the fundamental mechanism design problem of approximate social welfare maximization under general cardinal preferences on a finite number of alternatives and without money. The well-known range voting scheme can be thought of as…

Computer Science and Game Theory · Computer Science 2014-09-12 Aris Filos-Ratsikas , Peter Bro Miltersen

Online strategic classification studies settings in which agents strategically modify their features to obtain favorable predictions. For example, given a classifier that determines loan approval based on credit scores, applicants may open…

Machine Learning · Computer Science 2026-02-09 Chase Hutton , Adam Melrod , Han Shao

We study the online preemptive scheduling of intervals and jobs (with restarts). Each interval or job has an arrival time, a deadline, a length and a weight. The objective is to maximize the total weight of completed intervals or jobs.…

Data Structures and Algorithms · Computer Science 2012-04-16 Stanley P. Y. Fung , Chung Keung Poon , Feifeng Zheng

Scheduling is a critical part of practical computer systems, and scheduling has also been extensively studied from a theoretical perspective. Unfortunately, there is a gap between theory and practice, as the optimal scheduling policies…

Performance · Computer Science 2021-10-25 Ziv Scully , Mor Harchol-Balter

We consider the Pm || Cmax scheduling problem where the goal is to schedule n jobs on m identical parallel machines to minimize makespan. We revisit the famous Longest Processing Time (LPT) rule proposed by Graham in 1969. LPT requires to…

Data Structures and Algorithms · Computer Science 2018-01-18 Federico Della Croce , Rosario Scatamacchia

Recently, there has been a number of papers relating mechanism design and privacy (e.g., see \cite{MT07,Xia11,CCKMV11,NST12,NOS12,HK12}). All of these papers consider a worst-case setting where there is no probabilistic information about…

Computer Science and Game Theory · Computer Science 2014-11-25 Samantha Leung , Edward Lui
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