Related papers: Multi-Objective level generator generation with Ma…
In practical optimisation the dominant characteristics of the problem are often not known prior. Therefore, there is a need to develop general solvers as it is not always possible to tailor a specialised approach to each application. The…
Recently, more and more works have proposed to drive evolutionary algorithms using machine learning models.Usually, the performance of such model based evolutionary algorithms is highly dependent on the training qualities of the adopted…
In this paper, we explore machine translation improvement via Generative Adversarial Network (GAN) architecture. We take inspiration from RelGAN, a model for text generation, and NMT-GAN, an adversarial machine translation model, to…
Deep generative models can automatically create content of diverse types. However, there are no guarantees that such content will satisfy the criteria necessary to present it to end-users and be functional, e.g. the generated levels could…
Multi-Objective Evolutionary Algorithms (MOEAs) have been proved efficient to deal with Multi-objective Optimization Problems (MOPs). Until now tens of MOEAs have been proposed. The unified mode would provide a more systematic approach to…
Conditional Generative Adversarial Networks (cGAN) were designed to generate images based on the provided conditions, \eg, class-level distributions. However, existing methods have used the same generating architecture for all classes. This…
Rational design of covalent inhibitors requires simultaneously optimizing multiple properties, such as binding affinity, target selectivity, or electrophilic reactivity. This presents a multi-objective problem not easily addressed by…
Reinforcement learning has been widely successful in producing agents capable of playing games at a human level. However, this requires complex reward engineering, and the agent's resulting policy is often unpredictable. Going beyond…
Score-based models have recently been introduced as a richer framework to model distributions in high dimensions and are generally more suitable for generative tasks. In score-based models, a generative task is formulated using a parametric…
This study tasckles the problem of many-objective sequence optimization for semi-automated robotic disassembly operations. To this end, we employ a many-objective genetic algorithm (MaOGA) algorithm inspired by the Non-dominated Sorting…
Large language models (LLMs) are increasingly deployed as economic agents in marketplaces, auctions, and bidding settings. Anticipating their behavior in any specific deployment is hard. Existing strategic-reasoning benchmarks evaluate…
Large language models (LLMs) show strong potential for neural architecture generation, yet existing approaches produce complete model implementations from scratch -- computationally expensive and yielding verbose code. We propose Delta-Code…
Genetic programming (GP) is one of the best approaches today to discover symbolic regression models. To find models that trade off accuracy and complexity, the non-dominated sorting genetic algorithm II (NSGA-II) is widely used.…
Natural language interfaces have exhibited considerable potential in the automation of Verilog generation derived from high-level specifications through the utilization of large language models, garnering significant attention.…
The pre-trained language models have achieved great successes in various natural language understanding (NLU) tasks due to its capacity to capture the deep contextualized information in text by pre-training on large-scale corpora. One of…
Working with complex, high-level MOEA meta-models such as Multiobjec-tive Optimization Hierarchic Genetic Strategy (MO-mHGS) with multi-deme support usually requires dedicated implementation and configuration for each internal (single-deme)…
Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree…
The performance of adversarial dialogue generation models relies on the quality of the reward signal produced by the discriminator. The reward signal from a poor discriminator can be very sparse and unstable, which may lead the generator to…
Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…
Synthetic data offers a scalable solution for vision-language pre-training, yet current state-of-the-art methods typically rely on scaling up a single generative backbone, which introduces generator-specific spectral biases and limits…