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This paper presents a novel multi-fake evolutionary generative adversarial network(MFEGAN) for handling imbalance hyperspectral image classification. It is an end-to-end approach in which different generative objective losses are considered…

Image and Video Processing · Electrical Eng. & Systems 2024-09-04 Tanmoy Dam , Nidhi Swami , Sreenatha G. Anavatti , Hussein A. Abbass

In this work, we present TOAD-GAN (Token-based One-shot Arbitrary Dimension Generative Adversarial Network), a novel Procedural Content Generation (PCG) algorithm that generates token-based video game levels. TOAD-GAN follows the SinGAN…

Machine Learning · Computer Science 2020-08-05 Maren Awiszus , Frederik Schubert , Bodo Rosenhahn

Generative Adversarial Networks (GANs) are formulated as minimax game problems, whereby generators attempt to approach real data distributions by virtue of adversarial learning against discriminators. The intrinsic problem complexity poses…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Yuesong Tian , Li Shen , Li Shen , Guinan Su , Zhifeng Li , Wei Liu

We propose a new approach to train the Generative Adversarial Nets (GANs) with a mixture of generators to overcome the mode collapsing problem. The main intuition is to employ multiple generators, instead of using a single one as in the…

Machine Learning · Computer Science 2017-10-31 Quan Hoang , Tu Dinh Nguyen , Trung Le , Dinh Phung

Natural language explanations promise to offer intuitively understandable explanations of a neural network's decision process in complex vision-language tasks, as pursued in recent VL-NLE models. While current models offer impressive…

Computer Vision and Pattern Recognition · Computer Science 2023-03-30 Björn Plüster , Jakob Ambsdorf , Lukas Braach , Jae Hee Lee , Stefan Wermter

MaskGAN opens the query for the conditional language model by filling in the blanks between the given tokens. In this paper, we focus on addressing the limitations caused by having to specify blanks to be filled. We decompose conditional…

Machine Learning · Statistics 2020-05-12 DaeJin Jo

Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models…

Computation and Language · Computer Science 2024-06-26 Chalamalasetti Kranti , Sherzod Hakimov , David Schlangen

One of the key tasks in machine learning for tabular data is feature engineering. Although it is vital for improving the performance of models, it demands considerable human expertise and deep domain knowledge, making it labor-intensive…

Computation and Language · Computer Science 2025-04-01 Jeonghyun Ko , Gyeongyun Park , Donghoon Lee , Kyunam Lee

This paper proposes an approach for applying GANs to NMT. We build a conditional sequence generative adversarial net which comprises of two adversarial sub models, a generator and a discriminator. The generator aims to generate sentences…

Computation and Language · Computer Science 2018-04-10 Zhen Yang , Wei Chen , Feng Wang , Bo Xu

We propose a framework of generative adversarial networks with multiple discriminators, which collaborate to represent a real dataset more effectively. Our approach facilitates learning a generator consistent with the underlying data…

Machine Learning · Computer Science 2024-04-04 Jinyoung Choi , Bohyung Han

Large language models augmented with task-relevant documents have demonstrated impressive performance on knowledge-intensive tasks. However, regarding how to obtain effective documents, the existing methods are mainly divided into two…

Computation and Language · Computer Science 2023-10-10 Zhangyin Feng , Xiaocheng Feng , Dezhi Zhao , Maojin Yang , Bing Qin

In multi-goal Reinforcement Learning, an agent can share experience between related training tasks, resulting in better generalization for new tasks at test time. However, when the goal space has discontinuities and the reward is sparse, a…

Machine Learning · Computer Science 2023-05-03 Nicolas Castanet , Sylvain Lamprier , Olivier Sigaud

Multimodal Large Language Models (MLLMs) struggle with complex geometric reasoning, largely because "black box" outcome-based supervision fails to distinguish between lucky guesses and rigorous deduction. To address this, we introduce a…

Machine Learning · Computer Science 2026-01-09 Jianlong Chen , Daocheng Fu , Shengze Xu , Jiawei Chen , Yuan Feng , Yue Yang , Junchi Yan , Hongyuan Zha , Renqiu Xia

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Despite the increasing use of large language models (LLMs) for context-grounded tasks like summarization and question-answering, understanding what makes an LLM produce a certain response is challenging. We propose Multi-Level Explanations…

Automatically generating textual content with desired attributes is an ambitious task that people have pursued long. Existing works have made a series of progress in incorporating unimodal controls into language models (LMs), whereas how to…

Computation and Language · Computer Science 2023-06-30 Haoqin Tu , Bowen Yang , Xianfeng Zhao

The concurrent optimization of language models and instructional prompts presents a significant challenge for deploying efficient and effective AI systems, particularly when balancing performance against computational costs like token…

Neural and Evolutionary Computing · Computer Science 2026-02-26 Cláudio Lúcio do Val Lopes , Lucca Machado

Generating tests for games is challenging due to the high degree of randomisation inherent to games and hard-to-reach program states that require sophisticated gameplay. The test generator NEATEST tackles these challenges by combining…

Software Engineering · Computer Science 2025-01-15 Patric Feldmeier , Katrin Schmelz , Gordon Fraser

We propose a three-player spectral generative adversarial network (GAN) architecture to afford GAN with the ability to manage minority classes under imbalance conditions. A class-dependent mixture generator spectral GAN (MGSGAN) has been…

Image and Video Processing · Electrical Eng. & Systems 2020-09-29 Tanmoy Dam , Sreenatha G. Anavatti , Hussein A. Abbass