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We propose a Three-Player Generative Adversarial Network to improve classification networks. In addition to the game played between the discriminator and generator, a competition is introduced between the generator and the classifier. The…

Computer Vision and Pattern Recognition · Computer Science 2019-03-11 Simon Vandenhende , Bert De Brabandere , Davy Neven , Luc Van Gool

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

In today's construction industry, poor performance often arises due to various factors related to time, finances, and quality. These factors frequently lead to project delays and resource losses, particularly in terms of financial…

Optimization and Control · Mathematics 2024-01-24 Ali Mohammadjafari , Seyed Farid Ghannadpour , Morteza Bagherpour , Fatemeh Zandieh

Adapting generative Multimodal Large Language Models (MLLMs) into universal embedding models typically demands resource-intensive contrastive pre-training, while traditional hard negative mining methods suffer from severe false negative…

Machine Learning · Computer Science 2026-03-02 Yeong-Joon Ju , Seong-Whan Lee

Explicitly accounting for uncertainties is paramount to the safety of engineering structures. Optimization which is often carried out at the early stage of the structural design offers an ideal framework for this task. When the…

Methodology · Statistics 2022-12-14 M. Moustapha , A. Galimshina , G. Habert , B. Sudret

Recently, generative adversarial networks (GANs) have shown promising performance in generating realistic images. However, they often struggle in learning complex underlying modalities in a given dataset, resulting in poor-quality generated…

Computer Vision and Pattern Recognition · Computer Science 2018-05-09 David Keetae Park , Seungjoo Yoo , Hyojin Bahng , Jaegul Choo , Noseong Park

In natural languages, words are used in association to construct sentences. It is not words in isolation, but the appropriate combination of hierarchical structures that conveys the meaning of the whole sentence. Neural networks can capture…

Computation and Language · Computer Science 2020-11-03 Miruna Pislar , Marek Rei

Recent advancements in procedural content generation via machine learning enable the generation of video-game levels that are aesthetically similar to human-authored examples. However, the generated levels are often unplayable without…

Artificial Intelligence · Computer Science 2020-10-15 Hejia Zhang , Matthew C. Fontaine , Amy K. Hoover , Julian Togelius , Bistra Dilkina , Stefanos Nikolaidis

In machine learning, the goal of multi-task learning (MTL) is to optimize multiple objectives together. Recent works, for example, Multiple Gradient Descent Algorithm (MGDA) and its variants, show promising results with dynamically adjusted…

Machine Learning · Computer Science 2026-03-10 Xuxing Chen , Yun He , Jiayi Xu , Minhui Huang , Xiaoyi Liu , Boyang Liu , Fei Tian , Xiaohan Wei , Rong Jin , Sem Park , Bo Long , Xue Feng

Pre-trained Generative Language models (e.g. PLBART, CodeT5, SPT-Code) for source code yielded strong results on several tasks in the past few years, including code generation and translation. These models have adopted varying pre-training…

Programming Languages · Computer Science 2022-07-07 Saikat Chakraborty , Toufique Ahmed , Yangruibo Ding , Premkumar Devanbu , Baishakhi Ray

The rapid advancement of code large language models (LLMs) has sparked significant research interest in systematically evaluating their code generation capabilities, yet existing benchmarks predominantly assess models at a single structural…

Computation and Language · Computer Science 2025-12-30 Fanglin Xu , Wei Zhang , Jian Yang , Guo Chen , Aishan Liu , Zhoujun Li , Xianglong Liu , Bryan Dai

Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…

Artificial Intelligence · Computer Science 2021-04-14 Takumi Tanabe , Kazuto Fukuchi , Jun Sakuma , Youhei Akimoto

Automatic Music Generation (AMG) has become an interesting research topic for many scientists in artificial intelligence, who are also interested in the music industry. One of the main challenges in AMG is that there is no clear objective…

Artificial Intelligence · Computer Science 2022-06-06 Maryam Majidi , Rahil Mahdian Toroghi

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Software systems continuously evolve due to new functionalities, requirements, or maintenance activities. In the context of software evolution, software refactoring has gained a strategic relevance. The space of possible software…

Software Engineering · Computer Science 2024-01-31 Vittorio Cortellessa , Daniele Di Pompeo , Michele Tucci

We address the problem of game level repair, which consists of taking a designed but non-functional game level and making it functional. This might consist of ensuring the completeness of the level, reachability of objects, or other…

Artificial Intelligence · Computer Science 2025-06-25 Debosmita Bhaumik , Julian Togelius , Georgios N. Yannakakis , Ahmed Khalifa

Inspired by multigrid methods for linear systems of equations, multilevel optimization methods have been proposed to solve structured optimization problems. Multilevel methods make more assumptions regarding the structure of the…

Optimization and Control · Mathematics 2019-11-27 Chin Pang Ho , Michal Kocvara , Panos Parpas

Modern generative pre-trained language models excel at open-ended text generation, yet continue to underperform on structure-related tasks such as NER, relation extraction, and semantic role labeling, especially when compared to…

Computation and Language · Computer Science 2025-12-23 Minho Lee , Junghyun Min , Yerang Kim , Woochul Lee , Yeonsoo Lee

Feature selection plays a pivotal role in the data preprocessing and model-building pipeline, significantly enhancing model performance, interpretability, and resource efficiency across diverse domains. In population-based optimization…

Machine Learning · Computer Science 2024-08-20 Sevil Zanjani Miyandoab , Shahryar Rahnamayan , Azam Asilian Bidgoli , Sevda Ebrahimi , Masoud Makrehchi

This article presents a framework for generating optimisation models using a pre-trained generative transformer. The framework involves specifying the features that the optimisation model should have and using a language model to generate…

Neural and Evolutionary Computing · Computer Science 2023-05-11 Boris Almonacid
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