Related papers: Multi-Objective level generator generation with Ma…
Training generative models that can generate high-quality text with sufficient diversity is an important open problem for Natural Language Generation (NLG) community. Recently, generative adversarial models have been applied extensively on…
We study the problem of conditional generative modeling based on designated semantics or structures. Existing models that build conditional generators either require massive labeled instances as supervision or are unable to accurately…
Software quality estimation is a challenging and time-consuming activity, and models are crucial to face the complexity of such activity on modern software applications. In this context, software refactoring is a crucial activity within…
Cross-domain natural language generation (NLG) is still a difficult task within spoken dialogue modelling. Given a semantic representation provided by the dialogue manager, the language generator should generate sentences that convey…
We propose a simple method to generate multilingual question and answer pairs on a large scale through the use of a single generative model. These synthetic samples can be used to improve the zero-shot performance of multilingual QA models…
Multi-objective optimization is key to solving many Engineering Design problems, where design parameters are optimized for several performance indicators. However, optimization results are highly dependent on how the designs are…
In this paper, two multi-objective optimization frameworks in two variants (i.e., NSGA-III-ARM-V1, NSGA-III-ARM-V2; and MOEAD-ARM-V1, MOEAD-ARM-V2) are proposed to find association rules from transactional datasets. The first framework uses…
Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propose Subgoal Search (kSubS) method. Its key component is a learned subgoal generator that produces a…
Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…
Existing benchmarks for large language models (LLMs) are largely restricted to high- or mid-resource languages, and often evaluate performance on higher-order tasks in reasoning and generation. However, plenty of evidence points to the fact…
Engineering optimization is typically multiobjective and multidisciplinary with complex constraints, and the solution of such complex problems requires efficient optimization algorithms. Recently, Xin-She Yang proposed a bat-inspired…
Generative speech models have demonstrated significant potential in improving human-machine interactions, offering valuable real-world applications such as language learning for children. However, achieving high-quality, child-friendly…
Teaching neural models to generate narrative coherent texts is a critical problem. Recent pre-trained language models have achieved promising results, but there is still a gap between human written texts and machine-generated outputs. In…
Fabricating neural models for a wide range of mobile devices demands for a specific design of networks due to highly constrained resources. Both evolution algorithms (EA) and reinforced learning methods (RL) have been dedicated to solve…
Recent deep learning models have shown improving results to natural language generation (NLG) irrespective of providing sufficient annotated data. However, a modest training data may harm such models performance. Thus, how to build a…
One of the challenging problems in sequence generation tasks is the optimized generation of sequences with specific desired goals. Current sequential generative models mainly generate sequences to closely mimic the training data, without…
Large language models (LLMs) are increasingly tasked with generating structured outputs. While structured generation methods ensure validity, they often lack output diversity, a critical limitation that we confirm in our preliminary study.…
We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…
The development and identification of effective optimization algorithms for non-convex real-world problems is a challenge in global optimization. Because theoretical performance analysis is difficult, and problems based on models of…
Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…