English
Related papers

Related papers: Evaluating Mixed-Initiative Procedural Level Desig…

200 papers

Interactive intelligent systems, i.e., interactive systems that employ AI technologies, are currently present in many parts of our social, public and political life. An issue reoccurring often in the development of these systems is the…

Human-Computer Interaction · Computer Science 2019-09-17 Maximilian Mackeprang , Claudia Müller-Birn , Maximilian Timo Stauss

Industrial recommendation systems are typically composed of multiple stages, including retrieval, ranking, and blending. The retrieval stage plays a critical role in generating a high-recall set of candidate items that covers a wide range…

Information Retrieval · Computer Science 2025-07-01 Zhibo Fan , Hongtao Lin , Haoyu Chen , Bowen Deng , Hedi Xia , Yuke Yan , James Li

Intuition, metacognition, and subjective uncertainty interact in complex ways to shape the creative design process. Design intuition, a designer's innate ability to generate creative ideas and solutions based on implicit knowledge and…

Human-Computer Interaction · Computer Science 2023-07-24 Qi Yang , Shuo Feng , Tianlin Zhao , Saleh Kalantari

People often create art by following an artistic workflow involving multiple stages that inform the overall design. If an artist wishes to modify an earlier decision, significant work may be required to propagate this new decision forward…

Computer Vision and Pattern Recognition · Computer Science 2020-07-15 Hung-Yu Tseng , Matthew Fisher , Jingwan Lu , Yijun Li , Vladimir Kim , Ming-Hsuan Yang

The introduction of new tools in people's workflow has always been promotive of new creative paths. This paper discusses the impact of using computational tools in the performance of creative tasks, especially focusing on graphic design.…

Computers and Society · Computer Science 2021-03-11 Daniel Lopes , Jéssica Parente , Pedro Silva , Licínio Roque , Penousal machado

Expressive range analysis is a visualization-based technique used to evaluate the performance of generative models, particularly in game level generation. It typically employs two quantifiable metrics to position generated artifacts on a 2D…

Machine Learning · Computer Science 2025-04-09 Mahsa Bazzaz , Seth Cooper

As interfaces evolve from static user pathways to dynamic human-AI collaboration, no standard methods exist for selecting appropriate interface patterns based on user needs and task complexity. Existing frameworks only provide guiding…

Human-Computer Interaction · Computer Science 2026-02-27 Shruthi Andru , Shrut Kirti Saksena

Empirical research in creative design deepens our theoretical understanding of design principles and perceptual effects, offering valuable guidance for innovating creation tools. However, how these empirical insights currently influence the…

Human-Computer Interaction · Computer Science 2025-07-22 Leixian Shen , Leni Yang , Haotian Li , Yun Wang , Yuyu Luo , Huamin Qu

UI prototyping often involves iterating and blending elements from examples such as screenshots and sketches, but current tools offer limited support for incorporating these examples. Inspired by the cognitive process of conceptual…

Human-Computer Interaction · Computer Science 2025-04-28 Yuwen Lu , Alan Leung , Amanda Swearngin , Jeffrey Nichols , Titus Barik

Exploration is a key part of many video games. We investigate the using an exploratory agent to provide feedback on the design of procedurally generated game levels, 5 engaging levels and 5 unengaging levels. We expand upon a framework…

Artificial Intelligence · Computer Science 2024-09-05 Bobby Khaleque , Mike Cook , Jeremy Gow

This paper presents a novel conversational AI-enabled active ideation interface as a creative idea-generation tool to assist novice designers in mitigating the initial latency and ideation bottlenecks that are commonly observed. It is a…

Human-Computer Interaction · Computer Science 2025-04-16 B. Sankar , Dibakar Sen

We present a framework for optimizing prompts in vision-language models to elicit multimodal reasoning without model retraining. Using an evolutionary algorithm to guide prompt updates downstream of visual tasks, our approach improves upon…

Computation and Language · Computer Science 2025-04-01 Sid Bharthulwar , John Rho , Katrina Brown

The procedural generation of levels and content in video games is a challenging AI problem. Often such generation relies on an intelligent way of evaluating the content being generated so that constraints are satisfied and/or objectives…

Artificial Intelligence · Computer Science 2019-04-22 Ahmed Khalifa , Michael Cerny Green , Gabriella Barros , Julian Togelius

Reward-guided search methods have demonstrated strong potential in enhancing tool-using agents by effectively guiding sampling and exploration over complex action spaces. As a core design, those search methods utilize process reward models…

Artificial Intelligence · Computer Science 2026-01-21 Dawei Li , Yuguang Yao , Zhen Tan , Huan Liu , Ruocheng Guo

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

The digital realm has witnessed the rise of various search modalities, among which the Image-Based Conversational Search System stands out. This research delves into the design, implementation, and evaluation of this specific system,…

Information Retrieval · Computer Science 2024-04-01 Yue Zheng , Lei Yu , Junmian Chen , Tianyu Xia , Yuanyuan Yin , Shan Wang , Haiming Liu

The "Gen-AI-tecture" project embeds a locally executed, discipline-specific tool into a mixed-methods focus-group design, structured around three research objectives: (a) to evaluate how generative AI tools impact students' creativity in…

Human-Computer Interaction · Computer Science 2026-05-21 Timo Kapsalis

We introduce GamePlot, an LLM-powered assistant that supports game designers in crafting immersive narratives for turn-based games, and allows them to test these games through a collaborative game play and refine the plot throughout the…

Computation and Language · Computer Science 2024-11-06 Seyed Hossein Alavi , Weijia Xu , Nebojsa Jojic , Daniel Kennett , Raymond T. Ng , Sudha Rao , Haiyan Zhang , Bill Dolan , Vered Shwartz

Design spaces serve as a conceptual framework that enables designers to explore feasible solutions through the selection and combination of design elements. However, effective decision-making remains heavily dependent on the designer's…

Human-Computer Interaction · Computer Science 2025-06-13 Chuer Chen , Xiaoke Yan , Xiaoyu Qi , Nan Cao

Large language models (LLMs) are remarkably good at writing code. A particularly valuable case of human-LLM collaboration is code-based UI prototyping, a method for creating interactive prototypes that allows users to view and fully engage…

Human-Computer Interaction · Computer Science 2024-07-12 Jenny Ma , Karthik Sreedhar , Vivian Liu , Sitong Wang , Pedro Alejandro Perez , Lydia B. Chilton
‹ Prev 1 3 4 5 6 7 10 Next ›