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Mixed-initiative visual analytics (VA) systems, where human and artificial intelligence (AI) agents collaborate as equal partners during analysis, represented a paradigm shift in human-computer interaction. With recent advances in AI, these…

Human-Computer Interaction · Computer Science 2025-12-30 Tobias Stähle , Matthijs Jansen op de Haar , Sophia Boyer , Rita Sevastjanova , Arpit Narechania , Mennatallah El-Assady

For visual content generation, discrepancies between user intentions and the generated content have been a longstanding problem. This discrepancy arises from two main factors. First, user intentions are inherently complex, with subtle…

Computer Vision and Pattern Recognition · Computer Science 2024-05-22 Yi Cheng , Ziwei Xu , Dongyun Lin , Harry Cheng , Yongkang Wong , Ying Sun , Joo Hwee Lim , Mohan Kankanhalli

System-level design, once the province of board designers, has now become a central concern for chip designers. Because chip design is a less forgiving design medium -- design cycles are longer and mistakes are harder to correct --…

Hardware Architecture · Computer Science 2025-07-15 Shuvra S. Bhattacharyya , Marilyn Wolf

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

All learning algorithms for recommendations face inevitable and critical trade-off between exploiting partial knowledge of a user's preferences for short-term satisfaction and exploring additional user preferences for long-term coverage.…

Information Retrieval · Computer Science 2021-08-13 Kihwan Kim

Interior design often struggles to capture the subtleties of client experience, leaving gaps between what clients feel and what designers can act upon. We present AIDED, a designer-AI co-design workflow that integrates multimodal client…

Human-Computer Interaction · Computer Science 2026-02-11 Yang Chen Lin , Chen-Ying Chen , Kai-Hsin Hou , Hung-Yu Chen , Po-Chih Kuo

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Machine generation of symbolic music and digital audio are hot topics but there have been relatively few digital musical instruments that integrate generative AI. Present musical AI tools are not artist centred and do not support…

Sound · Computer Science 2026-04-28 Charles Patrick Martin

We combine MAP-Elites and highly parallelisable simulation to explore the design space of a class of large legged robots, which stand at around 2m tall and whose design and construction is not well-studied. The simulation is modified to…

Neural and Evolutionary Computing · Computer Science 2020-04-20 David Howard , Thomas Lowe , Wade Geles

Program synthesis from incomplete specifications (e.g. input-output examples) has gained popularity and found real-world applications, primarily due to its ease-of-use. Since this technology is often used in an interactive setting,…

Programming Languages · Computer Science 2017-03-13 Vu Le , Daniel Perelman , Oleksandr Polozov , Mohammad Raza , Abhishek Udupa , Sumit Gulwani

We delineate the development of a mind-mapping system designed concurrently for both VR and desktop platforms. Employing an iterative methodology with groups of users, we systematically examined and improved various facets of our system,…

Human-Computer Interaction · Computer Science 2024-03-26 Ying Yang , Tim Dwyer , Zachari Swiecki , Benjamin Lee , Michael Wybrow , Maxime Cordeil , Teresa Wulandari , Bruce H. Thomas , Mark Billinghurst

Bayesian optimal experiments that maximize the information gained from collected data are critical to efficiently identify behavioral models. We extend a seminal method for designing Bayesian optimal experiments by introducing two…

Applications · Statistics 2025-03-19 Stefano Balietti , Brennan Klein , Christoph Riedl

Instructional designers face an overwhelming array of design choices, making it challenging to identify the most effective interventions. To address this issue, I propose the concept of a Model Human Learner, a unified computational model…

Human-Computer Interaction · Computer Science 2025-05-13 Christopher J. MacLellan

Traditional machine learning based intelligent systems assist users by learning patterns in data and making recommendations. However, these systems are limited in that the user has little means of understanding the rationale behind the…

Human-Computer Interaction · Computer Science 2020-08-26 Ankit Gupta

AI tools are being deployed over MBSE models today, and those models were not designed for this kind of consumption. The problem is not simply that tools hallucinate: well-prompted frontier models produce competent, useful output over a…

Software Engineering · Computer Science 2026-04-29 Siyuan Ji

Context: The increasing reliance on Code Generation Tools (CGTs), such as Windsurf and GitHub Copilot, are revamping programming workflows and raising critical questions about fairness and inclusivity. While CGTs offer potential…

Software Engineering · Computer Science 2025-07-22 Manaal Basha , Ivan Beschastnikh , Gema Rodriguez-Perez , Cleidson R. B. de Souza

We present practical approaches of using deep learning to create and enhance level maps and textures for video games -- desktop, mobile, and web. We aim to present new possibilities for game developers and level artists. The task of…

Computer Vision and Pattern Recognition · Computer Science 2021-07-16 Piotr Migdał , Bartłomiej Olechno , Błażej Podgórski

For effective human-agent teaming, robots and other artificial intelligence (AI) agents must infer their human partner's abilities and behavioral response patterns and adapt accordingly. Most prior works make the unrealistic assumption that…

Robotics · Computer Science 2024-03-26 Manisha Natarajan , Chunyue Xue , Sanne van Waveren , Karen Feigh , Matthew Gombolay

The field of evolutionary computation is inspired by the achievements of natural evolution, in which there is no final objective. Yet the pursuit of objectives is ubiquitous in simulated evolution. A significant problem is that objective…

Neural and Evolutionary Computing · Computer Science 2012-07-31 Brian G. Woolley , Kenneth O. Stanley
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