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Calibration refers to the estimation of unknown parameters which are present in computer experiments but not available in physical experiments. An accurate estimation of these parameters is important because it provides a scientific…

Methodology · Statistics 2019-03-21 Chih-Li Sung , Ying Hung , William Rittase , Cheng Zhu , C. F. Jeff Wu

Many computer vision tasks address the problem of scene understanding and are naturally interrelated e.g. object classification, detection, scene segmentation, depth estimation, etc. We show that we can leverage the inherent relationships…

Computer Vision and Pattern Recognition · Computer Science 2021-03-18 Yao Lu , Sören Pirk , Jan Dlabal , Anthony Brohan , Ankita Pasad , Zhao Chen , Vincent Casser , Anelia Angelova , Ariel Gordon

Uncertainty, vagueness, and ambiguity are closely related and often confused concepts in human-robot interaction (HRI). In earlier studies, these concepts have been defined in contradictory ways and described using inconsistent terminology.…

Human-Computer Interaction · Computer Science 2026-04-20 Xiaowen Sun , Cornelius Weber , Matthias Kerzel , Josua Spisak , Stefan Wermter

Virtual companions that interact with users in a socially complex environment require a wide range of social skills. Displaying curiosity is simultaneously a factor to improve a companion's believability and to unobtrusively affect the…

Human-Computer Interaction · Computer Science 2014-11-27 Han Yu , Zhiqi Shen , Qiong Wu , Chunyan Miao

The subsystem compatibility problem, which concerns the question of whether a set of subsystem states are compatible with a state of the entire system, has received much study. Here we attack the problem from a new angle, utilising the…

Quantum Physics · Physics 2013-05-29 William Hall

Our objective is to develop an artificially intelligent system which aims at checking the compatibility between the roommates of same or different sex sharing a common area of residence. There are a few key factors determining one's…

Social and Information Networks · Computer Science 2024-09-05 Mansha Lamba , Raunak Goswami , Vinay , Mohit Lamba

An increasing number of studies employ virtual reality (VR) to evaluate interactions between autonomous vehicles (AVs) and pedestrians. VR simulators are valued for their cost-effectiveness, flexibility in developing various traffic…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Martin Tomitsch

Visual and scalar-field (e.g., chemical) sensing are two of the options robot teams can use to perceive their environments when performing tasks. We give the first comparison of the computational characteristic of visual and scalar-field…

Multiagent Systems · Computer Science 2022-05-11 Todd Wareham , Andrew Vardy

The rise of autonomous systems in cities, such as automated vehicles (AVs), requires new approaches for prototyping and evaluating how people interact with those systems through context-based user interfaces, such as external human-machine…

Human-Computer Interaction · Computer Science 2024-06-14 Marius Hoggenmueller , Martin Tomitsch , Luke Hespanhol , Tram Thi Minh Tran , Stewart Worrall , Eduardo Nebot

For effective human-robot collaboration, it is crucial for robots to understand requests from users and ask reasonable follow-up questions when there are ambiguities. While comprehending the users' object descriptions in the requests,…

Robotics · Computer Science 2021-07-13 Fethiye Irmak Dogan , Gaspar I. Melsion , Iolanda Leite

Random graph models are used to describe the complex structure of real-world networks in diverse fields of knowledge. Studying their behavior and fitting properties are still critical challenges, that in general, require model specific…

Statistics Theory · Mathematics 2023-08-30 Suzana de Siqueira Santos , André Fujita , Catherine Matias

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners…

Human-Computer Interaction · Computer Science 2026-02-23 Daniel Killough , Tiger F. Ji , Kexin Zhang , Yaxin Hu , Yu Huang , Ruofei Du , Yuhang Zhao

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

Human-Computer Interaction · Computer Science 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

Virtual-reality simulations of curved space are most effective and most fun when presented as a game (for example, curved-space billiards), so the user not only has something to see in the curved space, but also has something fun to do…

Physics Education · Physics 2021-05-06 Jeff Weeks

Coherence is a basic phenomenon in quantum mechanics and considered to be an essential resource in quantum information processing. Although the quantification of coherence has attracted a lot of interest, the lack of efficient methods to…

Quantum Physics · Physics 2019-06-18 Xiao-Dong Yu , Otfried Gühne

The pursuit of highest payoffs in evolutionary social dilemmas is risky and sometimes inferior to conformity. Choosing the most common strategy within the interaction range is safer because it ensures that the payoff of an individual will…

Physics and Society · Physics 2014-12-23 Attila Szolnoki , Matjaz Perc

We present nuReality, a virtual reality 'VR' environment designed to test the efficacy of vehicular behaviors to communicate intent during interactions between autonomous vehicles 'AVs' and pedestrians at urban intersections. In this…

Coherence and correlations represent two related properties of a compound system. The system can be, for instance, the polarization of a photon, which forms part of a polarization-entangled two-photon state, or the spatial shape of a…

Quantum Physics · Physics 2015-12-01 Jiří Svozilík , Adam Vallés , Jan Peřina , Juan P. Torres

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive individual education, gameplay adjustment, professional…

Human-Computer Interaction · Computer Science 2021-01-08 Tobias Drey , Enrico Rukzio

There is substantial variability in the expectations that communication partners bring into interactions, creating the potential for misunderstandings. To directly probe these gaps and our ability to overcome them, we propose a…

Computation and Language · Computer Science 2022-04-28 Sonia K. Murthy , Thomas L. Griffiths , Robert D. Hawkins
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