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Related papers: Exploring Extended Reality with ILLIXR: A New Play…

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By converting the entire 3D space around the user into a screen, Extended Reality (XR) can ameliorate traditional displays' space limitations and facilitate the consumption of multiple pieces of information at a time. However, if designed…

Human-Computer Interaction · Computer Science 2024-11-06 Shakiba Davari , Doug A. Bowman

Robot teleoperation with extended reality (XR teleoperation) enables intuitive interaction by allowing remote robots to mimic user motions with real-time 3D feedback. However, existing systems face significant motion-to-motion (M2M)…

Robotics · Computer Science 2025-06-06 Ziliang Zhang , Cong Liu , Hyoseung Kim

Mixed Reality (MR) technologies such as Virtual and Augmented Reality (VR, AR) are well established in medical practice, enhancing diagnostics, treatment, and education. However, there are still some limitations and challenges that may be…

Human-Computer Interaction · Computer Science 2025-07-28 Aliaksandr Marozau , Barbara Karpowicz , Tomasz Kowalewski , Pavlo Zinevych , Wiktor Stawski , Adam Kuzdraliński , Wiesław Kopeć

Virtual, Augmented, and eXtended Reality (VR/AR/XR) technologies are increasingly recognized for their applications in training, diagnostics, and psychological research, particularly in high-risk and highly regulated environments. In this…

Large Language Models (LLMs) equipped with web search capabilities have demonstrated impressive potential for deep research tasks. However, current approaches predominantly rely on either manually engineered prompts (prompt…

Artificial Intelligence · Computer Science 2025-04-18 Yuxiang Zheng , Dayuan Fu , Xiangkun Hu , Xiaojie Cai , Lyumanshan Ye , Pengrui Lu , Pengfei Liu

This work proposes a novel approach to transform any modern game engine pipeline, for optimized performance and enhanced user experiences in Extended Reality (XR) environments. Decoupling the physics engine from the game engine pipeline and…

Human-Computer Interaction · Computer Science 2024-07-18 George Kokiadis , Antonis Protopsaltis , Michalis Morfiadakis , Nick Lydatakis , George Papagiannakis

Evaluating UX in the context of AI's complexity, unpredictability, and generative nature presents unique challenges. How can we support HCI researchers to create comprehensive UX evaluation plans? In this paper, we introduce EvAlignUX, a…

Human-Computer Interaction · Computer Science 2025-07-09 Qingxiao Zheng , Minrui Chen , Pranav Sharma , Yiliu Tang , Mehul Oswal , Yiren Liu , Yun Huang

In the past few years, augmented reality (AR) and virtual reality (VR) technologies have experienced terrific improvements in both accessibility and hardware capabilities, encouraging the application of these devices across various domains.…

Human-Computer Interaction · Computer Science 2019-10-29 Marco Cavallo , Mishal Dholakia , Matous Havlena , Kenneth Ocheltree , Mark Podlaseck

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

In the context of increasing urban risks, particularly from climate change-induced flooding, this paper presents an extended Reality (XR)-based framework to improve user risk training within urban built environments. The framework is…

Human-Computer Interaction · Computer Science 2025-11-06 Sotirios Konstantakos , Sotirios Asparagkathos , Moatasim Mahmoud , Stamatia Rizou , Enrico Quagliarini , Gabriele Bernardini

The well-established deceptive design literature has focused on conventional user interfaces. With the rise of extended reality (XR), understanding deceptive design's unique manifestations in this immersive domain is crucial. However,…

Human-Computer Interaction · Computer Science 2025-04-01 Hilda Hadan , Lydia Choong , Leah Zhang-Kennedy , Lennart E. Nacke

Real-time multi-task multi-model (MTMM) workloads, a new form of deep learning inference workloads, are emerging for applications areas like extended reality (XR) to support metaverse use cases. These workloads combine user interactivity…

We introduce IFIR, the first comprehensive benchmark designed to evaluate instruction-following information retrieval (IR) in expert domains. IFIR includes 2,426 high-quality examples and covers eight subsets across four specialized…

Computation and Language · Computer Science 2025-03-07 Tingyu Song , Guo Gan , Mingsheng Shang , Yilun Zhao

We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…

Human-Computer Interaction · Computer Science 2020-10-08 Tica Lin , Yalong Yang , Johanna Beyer , Hanspeter Pfister

Lunar exploration has become a key focus, driving scientific and technological advances. Ongoing missions are deploying rovers to the surface of the Moon, targeting the far side and south pole. However, these terrains pose challenges,…

The ever-increasing acceleration of technology evolution in all fields is rapidly changing the architectures of data-driven systems towards the Internet-of-Things concept. Many general and specific-purpose IoT platforms are already…

Networking and Internet Architecture · Computer Science 2020-05-07 Flavio Cirillo , Gürkan Solmaz , Everton Luís Berz , Martin Bauer , Bin Cheng , Ernoe Kovacs

Shape modeling research in Computer Graphics has been an active area for decades. The ability to create and edit complex 3D shapes has been of key importance in Computer-Aided Design, Animation, Architecture, and Entertainment. With the…

Graphics · Computer Science 2024-01-03 Shounak Chatterjee

Scalable interactive visual data exploration is crucial in many domains due to increasingly large datasets generated at rapid rates. Details-on-demand provides a useful interaction paradigm for exploring large datasets, where users start at…

Human-Computer Interaction · Computer Science 2019-05-14 Wenbo Tao , Xiaoyu Liu , Çağatay Demiralp , Remco Chang , Michael Stonebraker

The field of computer architecture, which bridges high-level software abstractions and low-level hardware implementations, remains absent from current large language model (LLM) evaluations. To this end, we present QuArch (pronounced…

We present a collaborative extended reality (XR) prototype for 3D surgical planning and visualization. Our system consists of three key modules: XR-based immersive surgical planning, cloud-based data management, and coordinated stereoscopic…

Human-Computer Interaction · Computer Science 2026-01-28 Shi Qiu , Ruiyang Li , Qixuan Liu , Yuqi Tong , Yue Qiu , Yinqiao Wang , Yan Li , Chi-Wing Fu , Pheng-Ann Heng