English

Understanding and Mitigating Network Latency Effect on Teleoperated-Robot with Extended Reality

Robotics 2025-06-06 v2 Human-Computer Interaction Networking and Internet Architecture

Abstract

Robot teleoperation with extended reality (XR teleoperation) enables intuitive interaction by allowing remote robots to mimic user motions with real-time 3D feedback. However, existing systems face significant motion-to-motion (M2M) latency--the delay between the user's latest motion and the corresponding robot feedback--leading to high teleoperation error and mission completion time. This issue stems from the system's exclusive reliance on network communication, making it highly vulnerable to network degradation. To address these challenges, we introduce TeleXR, the first end-to-end, fully open-sourced XR teleoperation framework that decouples robot control and XR visualization from network dependencies. TeleXR leverages local sensing data to reconstruct delayed or missing information of the counterpart, thereby significantly reducing network-induced issues. This approach allows both the XR and robot to run concurrently with network transmission while maintaining high robot planning accuracy. TeleXR also features contention-aware scheduling to mitigate GPU contention and bandwidth-adaptive point cloud scaling to cope with limited bandwidth.

Keywords

Cite

@article{arxiv.2506.01135,
  title  = {Understanding and Mitigating Network Latency Effect on Teleoperated-Robot with Extended Reality},
  author = {Ziliang Zhang and Cong Liu and Hyoseung Kim},
  journal= {arXiv preprint arXiv:2506.01135},
  year   = {2025}
}

Comments

This documents is a 5 pages technical report version. Removed watermark from acm for copyright purpose

R2 v1 2026-07-01T02:53:24.384Z