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A new predictor-corrector type incremental algorithm is proposed for the exact construction of weighted straight skeletons of 2D general planar polygons of arbitrary complexity based on the notion of deforming polygon. In the proposed…

Computational Geometry · Computer Science 2020-11-18 Baris Irhan

Acceleration of algorithms is becoming a crucial problem, if larger data sets are to be processed. Evaluation of algorithms is mostly done by using computational geometry approach and evaluation of computational complexity. However in…

Computational Geometry · Computer Science 2022-08-29 Vaclav Skala

We study a general smallest intersecting ball problem and its soft-margin variant in high-dimensional Euclidean spaces for input objects that are compact and convex. These two problems link and unify a series of fundamental problems in…

Computational Geometry · Computer Science 2025-05-27 Jiaqi Zheng , Tiow-Seng Tan

An articulated probe is modeled in the plane as two line segments, $ab$ and $bc$, joined at $b$, with $ab$ being very long, and $bc$ of some small length $r$. We investigate a trajectory planning problem involving the articulated…

Computational Geometry · Computer Science 2020-11-25 Ovidiu Daescu , Ka Yaw Teo

A rectilinear Steiner tree for a set $P$ of points in $\mathbb{R}^2$ is a tree that connects the points in $P$ using horizontal and vertical line segments. The goal of Minimal Rectilinear Steiner Tree is to find a rectilinear Steiner tree…

Computational Geometry · Computer Science 2021-03-16 Henk Alkema , Mark de Berg

We describe a polynomial time algorithm that takes as input a polygon with axis-parallel sides but irrational vertex coordinates, and outputs a set of as few rectangles as possible into which it can be dissected by axis-parallel cuts and…

Computational Geometry · Computer Science 2025-01-08 David Eppstein

In the context of state-space models, skeleton-based smoothing algorithms rely on a backward sampling step which by default has a $\mathcal O(N^2)$ complexity (where $N$ is the number of particles). Existing improvements in the literature…

Computation · Statistics 2023-03-08 Hai-Dang Dau , Nicolas Chopin

$\beta$-skeletons are well-known neighborhood graphs for a set of points. We extend this notion to sets of line segments in the Euclidean plane and present algorithms computing such skeletons for the entire range of $\beta$ values. The main…

Computational Geometry · Computer Science 2015-08-13 Mirosław Kowaluk , Gabriela Majewska

Autonomous agents face the challenge of coordinating multiple tasks (perception, motion planning, controller) which are computationally expensive on a single onboard computer. To utilize the onboard processing capacity optimally, it is…

Robotics · Computer Science 2023-05-09 Aditya Shirwatkar , Aman Singh , Jana Ravi Kiran

The least square solution of minimum norm of a rectangular linear system of equations can be found out iteratively by using matrix splittings. However, the convergence of such an iteration scheme arising out of a matrix splitting is…

Numerical Analysis · Mathematics 2025-08-07 Chinmay Kumar Giri , Debasisha Mishra

Vehicle trajectory planning is a key component for an autonomous driving system. A practical system not only requires the component to compute a feasible trajectory, but also a comfortable one given certain comfort metrics. Nevertheless,…

Robotics · Computer Science 2023-07-19 Yajia Zhang , Hongyi Sun , Ruizhi Chai , Daike Kang , Shan Li , Liyun Li

We study online competitive algorithms for the \emph{line chasing problem} in Euclidean spaces $\reals^d$, where the input consists of an initial point $P_0$ and a sequence of lines $X_1,X_2,...,X_m$, revealed one at a time. At each step…

Data Structures and Algorithms · Computer Science 2019-09-23 Marcin Bienkowski , Jarosław Byrka , Marek Chrobak , Christian Coester , Łukasz Jeż , Elias Koutsoupias

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided…

Computational Geometry · Computer Science 2024-04-23 Kai Jin , Taikun Zhu , Ruixi Luo

It is at times important to detect human presence automatically in secure environments. This needs a shape recognition algorithm that is robust, fast and has low error rates. The algorithm needs to process camera images quickly to detect…

Computer Vision and Pattern Recognition · Computer Science 2015-06-30 Dhriti Sengupta , Merina Kundu , Jayati Ghosh Dastidar

We propose a family of recursive cutting-plane algorithms to solve feasibility problems with constrained memory, which can also be used for first-order convex optimization. Precisely, in order to find a point within a ball of radius…

Optimization and Control · Mathematics 2023-06-21 Moïse Blanchard , Junhui Zhang , Patrick Jaillet

We give an overview of the 2025 Computational Geometry Challenge targeting the problem Minimum Non-Obtuse Triangulation: Given a planar straight-line graph G in the plane, defined by a set of points in the plane (representing vertices) and…

Computational Geometry · Computer Science 2025-06-19 Sándor P. Fekete , Phillip Keldenich , Dominik Krupke , Stefan Schirra

Computational complexity and approximation algorithms are reported for a problem of stabbing a set of straight line segments with the least cardinality set of disks of fixed radii $r>0$ where the set of segments forms a straight line…

Computational Geometry · Computer Science 2018-03-23 Konstantin Kobylkin

The partition of a problem into smaller sub-problems satisfying certain properties is often a key ingredient in the design of divide-and-conquer algorithms. For questions related to location, the partition problem can be modeled, in…

Computational Geometry · Computer Science 2020-12-08 Allan Sapucaia , Pedro J. de Rezende , Cid C. de Souza

In this paper, we consider the rectilinear one-center problem on uncertain points in the plane. In this problem, we are given a set $P$ of $n$ (weighted) uncertain points in the plane and each uncertain point has $m$ possible locations each…

Computational Geometry · Computer Science 2015-09-18 Haitao Wang , Jingru Zhang

This paper attacks the following problem. We are given a large number $N$ of rectangles in the plane, each with horizontal and vertical sides, and also a number $r<N$. The given list of $N$ rectangles may contain duplicates. The problem is…

Data Structures and Algorithms · Computer Science 2017-03-28 David B. A. Epstein , Mike Paterson