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State minimization is a fundamental problem in automata theory. The problem is also of great importance in the study of fuzzy automata. However, most work in the literature considered only state reduction of fuzzy automata, whereas the…

Formal Languages and Automata Theory · Computer Science 2013-05-21 Lvzhou Li , Daowen Qiu

Good-for-MDPs and good-for-games automata are two recent classes of nondeterministic automata that reside between general nondeterministic and deterministic automata. Deterministic automata are good-for-games, and good-for-games automata…

Formal Languages and Automata Theory · Computer Science 2023-07-24 Sven Schewe , Qiyi Tang

We study stochastic planning problems in Markov Decision Processes (MDPs) with goals specified in Linear Temporal Logic (LTL). The state-of-the-art approach transforms LTL formulas into good-for-MDP (GFM) automata, which feature a…

Formal Languages and Automata Theory · Computer Science 2025-11-18 Christoph Weinhuber , Giuseppe De Giacomo , Yong Li , Sven Schewe , Qiyi Tang

We consider the problem of minimising the number of states in a multiplicity tree automaton over the field of rational numbers. We give a minimisation algorithm that runs in polynomial time assuming unit-cost arithmetic. We also show that a…

Formal Languages and Automata Theory · Computer Science 2019-03-14 Stefan Kiefer , Ines Marusic , James Worrell

In this paper, we introduce rerailing automata for $\omega$-regular languages. They generalize both deterministic parity (DPW) and minimized history-deterministic co-B\"uchi automata (with transition based acceptance, HdTbcBW) while…

Formal Languages and Automata Theory · Computer Science 2025-03-12 Rüdiger Ehlers

We present efficient algorithms to reduce the size of nondeterministic B\"uchi word automata (NBA) and nondeterministic finite word automata (NFA), while retaining their languages. Additionally, we describe methods to solve PSPACE-complete…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Lorenzo Clemente , Richard Mayr

We describe a minimization procedure for nondeterministic B\"uchi automata (NBA). For an automaton A another automaton A_min with the minimal number of states is learned with the help of a SAT-solver. This is done by successively computing…

Formal Languages and Automata Theory · Computer Science 2012-10-10 Stephan Barth , Martin Hofmann

Nondeterministic automata may be viewed as succinct programs implementing deterministic automata, i.e. complete specifications. Converting a given deterministic automaton into a small nondeterministic one is known to be computationally very…

Formal Languages and Automata Theory · Computer Science 2021-07-12 Robert Samuel Ralph Myers , Henning Urbat

Automata models between determinism and nondeterminism/alternations can retain some of the algorithmic properties of deterministic automata while enjoying some of the expressiveness and succinctness of nondeterminism. We study three closely…

Formal Languages and Automata Theory · Computer Science 2021-10-28 Udi Boker , Karoliina Lehtinen

We show that the problem of checking if a given nondeterministic parity automaton simulates another given nondeterministic parity automaton is NP-hard. We then adapt the techniques used for this result to show that the problem of checking…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Keya Prakash

The determinization of Buchi automata is a celebrated problem, with applications in synthesis, probabilistic verification, and multi-agent systems. Since the 1960s, there has been a steady progress of constructions: by McNaughton, Safra,…

Formal Languages and Automata Theory · Computer Science 2013-07-18 Seth Fogarty , Orna Kupferman , Moshe Y. Vardi , Thomas Wilke

We study minimization problems for deterministic $\omega$-automata in the presence of don't care words. We prove that the number of priorities in deterministic parity automata can be efficiently minimized under an arbitrary set of don't…

Formal Languages and Automata Theory · Computer Science 2026-04-08 Christof Löding , Max Philip Stachon

In this paper, we first introduce a lower bound technique for the state complexity of transformations of automata. Namely we suggest first considering the class of full automata in lower bound analysis, and later reducing the size of the…

Logic in Computer Science · Computer Science 2015-07-01 Qiqi Yan

Despite its success in producing numerous general results on state-based dynamics, the theory of coalgebra has struggled to accommodate the Buechi acceptance condition---a basic notion in the theory of automata for infinite words or trees.…

Logic in Computer Science · Computer Science 2016-07-01 Natsuki Urabe , Shunsuke Shimizu , Ichiro Hasuo

Given a Probabilistic Finite Automata (PFA), a set of states S, and an error threshold e > 0, our algorithm approximates the infimum probability (quantifying over all infinite words) that the automata reaches S. Our result contrasts with…

Logic in Computer Science · Computer Science 2010-09-21 Sergio Giro

When omega-regular objectives were first proposed in model-free reinforcement learning (RL) for controlling MDPs, deterministic Rabin automata were used in an attempt to provide a direct translation from their transitions to scalar values.…

Formal Languages and Automata Theory · Computer Science 2022-05-09 Ernst Moritz Hahn , Mateo Perez , Sven Schewe , Fabio Somenzi , Ashutosh Trivedi , Dominik Wojtczak

Here, we prove the existence of solutions to first-order mean-field games (MFGs) arising in optimal switching. First, we use the penalization method to construct approximate solutions. Then, we prove uniform estimates for the penalized…

Analysis of PDEs · Mathematics 2016-10-04 Diogo A. Gomes , Stefania Patrizi

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…

Logic in Computer Science · Computer Science 2014-08-27 Ilaria De Crescenzo , Salvatore La Torre , Yaron Velner

In this work we use a framework of finite-state automata constructions based on equivalences over words to provide new insights on the relation between well-known methods for computing the minimal deterministic automaton of a language.

Formal Languages and Automata Theory · Computer Science 2019-06-28 Pierre Ganty , Elena Gutiérrez , Pedro Valero