Related papers: On Structural Parameterizations of Node Kayles
We present a general framework to model strategic aspects and stable and fair resource allocations in networks via variants and generalizations of path coalitional games. In these games, a coalition of edges or vertices is successful if it…
Orienting the edges of an undirected graph such that the resulting digraph satisfies some given constraints is a classical problem in graph theory, with multiple algorithmic applications. In particular, an $st$-orientation orients each edge…
We study strategic games on weighted directed graphs, in which the payoff of a player is defined as the sum of the weights on the edges from players who chose the same strategy, augmented by a fixed non-negative integer bonus for picking a…
Online computation is a concept to model uncertainty where not all information on a problem instance is known in advance. An online algorithm receives requests which reveal the instance piecewise and has to respond with irrevocable…
An $n$-vertex graph is equitably $k$-colorable if there is a proper coloring of its vertices such that each color is used either $\left\lfloor n/k \right\rfloor$ or $\left\lceil n/k \right\rceil$ times. While classic Vertex Coloring is…
In the NP-hard Edge Dominating Set problem (EDS) we are given a graph $G=(V,E)$ and an integer $k$, and need to determine whether there is a set $F\subseteq E$ of at most $k$ edges that are incident with all (other) edges of $G$. It is…
Given a dominating set, how much smaller a dominating set can we find through elementary operations? Here, we proceed by iterative vertex addition and removal while maintaining the property that the set forms a dominating set of bounded…
This paper examines games with strategic complements or substitutes and incomplete information, where players are uncertain about the opponents' parameters. We assume that the players' beliefs about the opponent's parameters are selected…
We study the framework of two-player Stackelberg games played on graphs in which Player 0 announces a strategy and Player 1 responds rationally with a strategy that is an optimal response. While it is usually assumed that Player 1 has a…
We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…
Generalized Geography is a combinatorial game played on a directed graph. Players take turns moving a token from vertex to vertex, deleting a vertex after moving the token away from it. A player unable to move loses. It is well known that…
Asking which sets are fixed-parameter tractable for a given parameterization constitutes much of the current research in parameterized complexity theory. This approach faces some of the core difficulties in complexity theory. By focussing…
Let $(X, \mathcal{F})$ be a hypergraph. The Maker-Breaker game on $(X, \mathcal{F})$ is a combinatorial game between two players, Maker and Breaker. Beginning with Maker, the players take turns claiming vertices from $X$ that have not yet…
An $h$-queue layout of a graph $G$ consists of a linear order of its vertices and a partition of its edges into $h$ queues, such that no two independent edges of the same queue nest. The minimum $h$ such that $G$ admits an $h$-queue layout…
A set $D$ of vertices of a graph is a \emph{defensive alliance} if, for each element of $D$, the majority of its neighbours are in $D$. We consider the notion of local minimality in this paper. We are interested in finding a locally minimal…
Non-deterministic constraint logic (NCL) is a simple model of computation based on orientations of a constraint graph with edge weights and vertex demands. NCL captures \PSPACE\xspace and has been a useful tool for proving algorithmic…
We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts to spoil at least one of the objectives. The games have…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…
In Two-Sets Cut-Uncut, we are given an undirected graph $G=(V,E)$ and two terminal sets $S$ and $T$. The task is to find a minimum cut $C$ in $G$ (if there is any) separating $S$ from $T$ under the following ``uncut'' condition. In the…