Related papers: Tatamibari is NP-complete
We consider the problem of coloring a grid using k colors with the restriction that in each row and each column has an specific number of cells of each color. In an already classical result, Ryser obtained a necessary and sufficient…
This paper presents the following results on sets that are complete for NP. 1. If there is a problem in NP that requires exponential time at almost all lengths, then every many-one NP-complete set is complete under length-increasing…
The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…
All roads lead to Rome is the core idea of the puzzle game Roma. It is played on an $n \times n$ grid consisting of quadratic cells. Those cells are grouped into boxes of at most four neighboring cells and are either filled, or to be…
Ripple Effect is a logic puzzle where the player has to fill numbers into empty cells in a rectangular grid. The grid is divided into rooms, and each room must contain consecutive integers starting from 1 to its size. Also, if two cells in…
We prove that a particular pushing-blocks puzzle is intractable in 3D. The puzzle, inspired by the game PushPush, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move…
We analyze the computational complexity of Tetris clearing (determining whether the player can clear an initial board using a given sequence of pieces) and survival (determining whether the player can avoid losing before placing all the…
We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an $n \times n$ grid. PackIt! can be easily played on paper, either as a competitive two-player game or in \emph{solitaire} fashion. On the $t$-th turn, a…
The author presents two tricks to accelerate depth-first search algorithms for a class of combinatorial puzzle problems, such as tiling a tray by a fixed set of polyominoes. The first trick is to implement each assumption of the search with…
We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, proving the problem NP-complete for strict inequalities but…
In the recent literature of Artificial Intelligence, an intensive research effort has been spent, for various algebras of qualitative relations used in the representation of temporal and spatial knowledge, on the problem of classifying the…
We prove that the problem of reconstructing a permutation $\pi_1,\dotsc,\pi_n$ of the integers $[1\dotso n]$ given the absolute differences $|\pi_{i+1}-\pi_i|$, $i = 1,\dotsc,n-1$ is NP-complete. As an intermediate step we first prove the…
We study several variations of line segment covering problem with axis-parallel unit squares in $I\!\!R^2$. A set $S$ of $n$ line segments is given. The objective is to find the minimum number of axis-parallel unit squares which cover at…
Given a tiling of a 2D grid with several types of tiles, we can count for every row and column how many tiles of each type it intersects. These numbers are called the_projections_. We are interested in the problem of reconstructing a tiling…
Holzer and Holzer (Discrete Applied Mathematics 144(3):345--358, 2004) proved that the Tantrix(TM) rotation puzzle problem with four colors is NP-complete, and they showed that the infinite variant of this problem is undecidable. In this…
We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…
Continuing results from JCDCGGG 2016 and 2017, we solve several new cases of the simple foldability problem -- deciding which crease patterns can be folded flat by a sequence of (some model of) simple folds. We give new efficient algorithms…
In the "Game about Squares" the task is to push unit squares on an integer lattice onto corresponding dots. A square can only be moved into one given direction. When a square is pushed onto a lattice point with an arrow the direction of the…
An m-ballot path of size n is a path on the square grid consisting of north and east steps, starting at (0,0), ending at (mn,n), and never going below the line {x=my}. The set of these paths can be equipped with a lattice structure, called…
The tiling problem has been a famous problem that has appeared in many Mathematics problems. Many of its solutions are rooted in high-level Mathematics. Thus we hope to tackle this problem using more elementary Mathematics concepts. In this…