Related papers: Skeleton Based Action Recognition using a Stacked …
Deep learning is ubiquitous across many areas areas of computer vision. It often requires large scale datasets for training before being fine-tuned on small-to-medium scale problems. Activity, or, in other words, action recognition, is one…
Existing 3D skeleton-based action recognition approaches reach impressive performance by encoding handcrafted action features to image format and decoding by CNNs. However, such methods are limited in two ways: a) the handcrafted action…
Occlusions are universal disruptions constantly present in the real world. Especially for sparse representations, such as human skeletons, a few occluded points might destroy the geometrical and temporal continuity critically affecting the…
Recently, there has been a remarkable increase in the interest towards skeleton-based action recognition within the research community, owing to its various advantageous features, including computational efficiency, representative features,…
Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the…
There exists a correlation between geospatial activity temporal patterns and type of land use. A novel self-supervised approach is proposed to stratify landscape based on mobility activity time series. First, the time series signal is…
One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We…
We introduce Skeleton-Cache, the first training-free test-time adaptation framework for skeleton-based zero-shot action recognition (SZAR), aimed at improving model generalization to unseen actions during inference. Skeleton-Cache…
This paper proposes a novel pretext task to address the self-supervised video representation learning problem. Specifically, given an unlabeled video clip, we compute a series of spatio-temporal statistical summaries, such as the spatial…
Visual representation is crucial for a visual tracking method's performances. Conventionally, visual representations adopted in visual tracking rely on hand-crafted computer vision descriptors. These descriptors were developed generically…
Skeleton-based action recognition has achieved remarkable performance with the development of graph convolutional networks (GCNs). However, most of these methods tend to construct complex topology learning mechanisms while neglecting the…
Previous methods for dynamic facial expression in the wild are mainly based on Convolutional Neural Networks (CNNs), whose local operations ignore the long-range dependencies in videos. To solve this problem, we propose the spatio-temporal…
This paper tackles the problem of human action recognition, defined as classifying which action is displayed in a trimmed sequence, from skeletal data. Albeit state-of-the-art approaches designed for this application are all supervised, in…
In this work we address the problem of real-time dynamic MRI reconstruction. There are a handful of studies on this topic; these techniques are either based on compressed sensing or employ Kalman Filtering. These techniques cannot achieve…
We introduce a novel self-supervised learning approach to learn representations of videos that are responsive to changes in the motion dynamics. Our representations can be learned from data without human annotation and provide a substantial…
Semi-supervised action recognition aims to improve spatio-temporal reasoning ability with a few labeled data in conjunction with a large amount of unlabeled data. Albeit recent advancements, existing powerful methods are still prone to…
Zero-shot human skeleton-based action recognition aims to construct a model that can recognize actions outside the categories seen during training. Previous research has focused on aligning sequences' visual and semantic spatial…
Human action recognition is an important task in computer vision. Extracting discriminative spatial and temporal features to model the spatial and temporal evolutions of different actions plays a key role in accomplishing this task. In this…
Skeleton-based action recognition is widely used in varied areas, e.g., surveillance and human-machine interaction. Existing models are mainly learned in a supervised manner, thus heavily depending on large-scale labeled data which could be…
Few-Shot Action Recognition (FSAR) is a challenging task that requires recognizing novel action categories with a few labeled videos. Recent works typically apply semantically coarse category names as auxiliary contexts to guide the…