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There has been a recent surge of interest in the role of information in strategic interactions. Much of this work seeks to understand how the realized equilibrium of a game is influenced by uncertainty in the environment and the information…

Computer Science and Game Theory · Computer Science 2014-07-22 Shaddin Dughmi

Hyperproperties generalize trace properties by expressing relations between multiple computations. Hyperpropertes include policies from information-flow security, like observational determinism or non-interference, and many other system…

Logic in Computer Science · Computer Science 2021-07-27 Bernd Finkbeiner

Probabilistic systems are an important theme in AI domain. As the specification language, the logic PCTL is now the default logic for reasoning about probabilistic properties. In this paper, we present a natural and succinct probabilistic…

Logic in Computer Science · Computer Science 2015-05-11 Wanwei Liu , Lei Song , Ji Wang , Lijun Zhang

We analyse the computational complexity of finding Nash equilibria in simple stochastic multiplayer games. We show that restricting the search space to equilibria whose payoffs fall into a certain interval may lead to undecidability. In…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

We develop model checking algorithms for Temporal Stream Logic (TSL) and Hyper Temporal Stream Logic (HyperTSL) modulo theories. TSL extends Linear Temporal Logic (LTL) with memory cells, functions and predicates, making it a convenient and…

Logic in Computer Science · Computer Science 2023-03-28 Bernd Finkbeiner , Hadar Frenkel , Jana Hofmann , Janine Lohse

We stratify intuitionistic first-order logic over $(\forall,\to)$ into fragments determined by the alternation of positive and negative occurrences of quantifiers (Mints hierarchy). We study the decidability and complexity of these…

Logic in Computer Science · Computer Science 2019-03-14 Aleksy Schubert , Paweł Urzyczyn , Konrad Zdanowski

Eliciting information to reduce uncertainty about a latent entity is a critical task in many application domains, e.g., assessing individual student learning outcomes, diagnosing underlying diseases, or learning user preferences. Though…

Computation and Language · Computer Science 2025-07-10 Jimmy Wang , Thomas Zollo , Richard Zemel , Hongseok Namkoong

The logic of the hide and seek game LHS was proposed to reason about search missions and interactions between agents in pursuit-evasion environments. As proved in literature, having an equality constant in the language of LHS drastically…

Logic · Mathematics 2023-05-26 Qian Chen , Dazhu Li

There has been substantial progress in the inference of formal behavioural specifications from sample trajectories, for example, using Linear Temporal Logic (LTL). However, these techniques cannot handle specifications that correctly…

Logic in Computer Science · Computer Science 2025-05-20 Rajarshi Roy , Yash Pote , David Parker , Marta Kwiatkowska

In-context learning (ICL) enables large language models (LLMs) to perform downstream tasks through advanced prompting and high-quality demonstrations. However, traditional ICL paradigms encounter significant limitations in complex reasoning…

Computation and Language · Computer Science 2025-06-03 Jinyang Wu , Mingkuan Feng , Shuai Zhang , Feihu Che , Zengqi Wen , Chonghua Liao , Jianhua Tao

Model checking of strategic abilities is a notoriously hard problem, even more so in the realistic case of agents with imperfect information, acting in a stochastic environment. Assume-guarantee reasoning can be of great help here,…

Multiagent Systems · Computer Science 2025-11-17 Wojciech Jamroga , Damian Kurpiewski , Łukasz Mikulski

Non-deterministic planning aims to find a policy that achieves a given objective in an environment where actions have uncertain effects, and the agent - potentially - only observes parts of the current state. Hyperproperties are properties…

Logic in Computer Science · Computer Science 2024-05-24 Raven Beutner , Bernd Finkbeiner

Imperfect information games, such as Bridge and Skat, present challenges due to state-space explosion and hidden information, posing formidable obstacles for search algorithms. Determinization-based algorithms offer a resolution by sampling…

Artificial Intelligence · Computer Science 2025-02-14 Jérôme Arjonilla , Abdallah Saffidine , Tristan Cazenave

Linear temporal logic (LTL) is a compelling framework for specifying complex, structured tasks for reinforcement learning (RL) agents. Recent work has shown that interpreting LTL instructions as finite automata, which can be seen as…

Artificial Intelligence · Computer Science 2025-12-03 Mattia Giuri , Mathias Jackermeier , Alessandro Abate

Large language models (LLMs) exhibit remarkable capabilities in question answering and reasoning thanks to their extensive parametric memory. However, their knowledge is inherently limited by the scope of their pre-training data, while…

Computation and Language · Computer Science 2025-06-10 Atahan Özer , Çağatay Yıldız

This work studies the planning problem for robotic systems under both quantifiable and unquantifiable uncertainty. The objective is to enable the robotic systems to optimally fulfill high-level tasks specified by Linear Temporal Logic (LTL)…

Robotics · Computer Science 2025-02-28 Pian Yu , Yong Li , David Parker , Marta Kwiatkowska

An agent, or a coalition of agents, faces an ethical dilemma between several statements if she is forced to make a conscious choice between which of these statements will be true. This paper proposes to capture ethical dilemmas as a…

Artificial Intelligence · Computer Science 2021-03-03 Pavel Naumov , Rui-Jie Yew

Information-flow policies prescribe which information is available to a given user or subsystem. We study the problem of specifying such properties in reactive systems, which may require dynamic changes in information-flow restrictions…

Logic in Computer Science · Computer Science 2021-05-06 Ezio Bartocci , Thomas Ferrère , Thomas A. Henzinger , Dejan Nickovic , Ana Oliveira da Costa

We present a hierarchical framework for analysing propositional linear-time temporal logic (PTL) to obtain standard results such as a small model property, decision procedures and axiomatic completeness. Both finite time and infinite time…

Logic in Computer Science · Computer Science 2007-05-23 Ben Moszkowski

The uses of machine learning (ML) have snowballed in recent years. In many cases, ML models are highly complex, and their operation is beyond the understanding of human decision-makers. Nevertheless, some uses of ML models involve…

Machine Learning · Computer Science 2024-12-25 Yacine Izza , Xuanxiang Huang , Antonio Morgado , Jordi Planes , Alexey Ignatiev , Joao Marques-Silva