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Misinformation is still a major societal problem and the arrival of Large Language Models (LLMs) only added to it. This paper analyzes synthetic, false, and genuine information in the form of text from spectral analysis, visualization, and…

Artificial Intelligence · Computer Science 2024-07-09 Vishnu S. Pendyala , Madhulika Dutta

In the classical synthesis problem, we are given an LTL formula psi over sets of input and output signals, and we synthesize a transducer that realizes psi. One weakness of automated synthesis in practice is that it pays no attention to the…

Logic in Computer Science · Computer Science 2016-08-24 Shaull Almagor , Orna Kupferman

We settle the complexity of satisfiability, finite-state satisfiability, and model-checking for generalized HyperLTL with stuttering and contexts, an expressive logic for the specification of asynchronous hyperproperties. Such properties…

Logic in Computer Science · Computer Science 2025-11-11 Gaëtan Regaud , Martin Zimmermann

We introduce and investigate a powerful hyper logical framework in the linear-time setting, we call generalized HyperLTL with stuttering and contexts (GHyperLTL_SC for short). GHyperLTL_SC unifies known asynchronous extensions of HyperLTL…

Logic in Computer Science · Computer Science 2024-10-03 Alberto Bombardelli , Laura Bozzelli , César Sánchez , Stefano Tonetta

Since the introduction of Alternating-time Temporal Logic (ATL), many logics have been proposed to reason about different strategic capabilities of the agents of a system. In particular, some logics have been designed to reason about the…

Logic in Computer Science · Computer Science 2017-09-08 Simon Busard , Charles Pecheur

One of the main criticisms to game theory concerns the assumption of full rationality. Logit dynamics is a decentralized algorithm in which a level of irrationality (a.k.a. "noise") is introduced in players' behavior. In this context, the…

Computer Science and Game Theory · Computer Science 2014-11-05 Diodato Ferraioli , Carmine Ventre

In this paper, we consider a hierarchical control problem with model uncertainty. Specifically, we consider the following objectives that we would like to accomplish. The first one being of a controllability-type that consists of…

Optimization and Control · Mathematics 2015-10-14 Getachew K. Befekadu , Eduardo L. Pasiliao

We study the satisfiability and model-checking problems for timed hyperproperties specified with HyperMTL, a timed extension of HyperLTL. Depending on whether interleaving of events in different traces is allowed, two possible semantics can…

Logic in Computer Science · Computer Science 2018-12-27 Hsi-Ming Ho , Ruoyu Zhou , Timothy M. Jones

The problem of model-checking hybrid systems is a long-time challenge in the scientific community. Most of the existing approaches and tools are either limited on the properties that they can verify, or restricted to simplified classes of…

Logic in Computer Science · Computer Science 2013-07-18 Davide Bresolin

We define a logic of propositional formula schemata adding to the syntax of propositional logic indexed propositions and iterated connectives ranging over intervals parameterized by arithmetic variables. The satisfiability problem is shown…

Logic in Computer Science · Computer Science 2014-01-17 Vincent Aravantinos , Ricardo Caferra , Nicolas Peltier

We consider assortment optimization over a continuous spectrum of products represented by the unit interval, where the seller's problem consists of determining the optimal subset of products to offer to potential customers. To describe the…

Machine Learning · Statistics 2021-04-15 Yannik Peeters , Arnoud V. den Boer , Michel Mandjes

Hierarchical reinforcement learning (RL) can accelerate long-horizon decision-making by temporally abstracting a policy into multiple levels. Promising results in sparse reward environments have been seen with skills, i.e. sequences of…

Machine Learning · Computer Science 2024-07-15 Ce Hao , Catherine Weaver , Chen Tang , Kenta Kawamoto , Masayoshi Tomizuka , Wei Zhan

Electric boolean games are compact representations of games where the players have qualitative objectives described by LTL formulae and have limited resources. We study the complexity of several decision problems related to the analysis of…

Computer Science and Game Theory · Computer Science 2016-07-13 Youssouf Oualhadj , Nicolas Troquard

Synthesis of bulletproof strategies in imperfect information scenarios is a notoriously hard problem. In this paper, we suggest that it is sometimes a viable alternative to aim at "reasonably good" strategies instead. This makes sense not…

Multiagent Systems · Computer Science 2023-10-26 Wojciech Jamroga , Damian Kurpiewski

Studies have underscored how, regardless of the recent breakthrough and swift advances in AI research, even state-of-the-art Large Language models (LLMs) continue to struggle when performing logical and mathematical reasoning. The results…

Artificial Intelligence · Computer Science 2024-12-20 Federico Castagna , Isabel Sassoon , Simon Parsons

Search-augmented reasoning agents interleave multi-step reasoning with external information retrieval, but uncontrolled retrieval often leads to redundant evidence, context saturation, and unstable learning. Existing approaches rely on…

Computation and Language · Computer Science 2026-02-03 Siheng Xiong , Oguzhan Gungordu , Blair Johnson , James C. Kerce , Faramarz Fekri

This paper presents an incremental replanning algorithm, dubbed LTL-D*, for temporal-logic-based task planning in a dynamically changing environment. Unexpected changes in the environment may lead to failures in satisfying a task…

Robotics · Computer Science 2024-04-02 Jiming Ren , Haris Miller , Karen M. Feigh , Samuel Coogan , Ye Zhao

Temporal logics are extensively used for the specification of on-going behaviours of reactive systems. Two significant developments in this area are the extension of traditional temporal logics with modalities that enable the specification…

Logic in Computer Science · Computer Science 2019-05-29 Patricia Bouyer , Orna Kupferman , Nicolas Markey , Bastien Maubert , Aniello Murano , Giuseppe Perelli

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often…

Artificial Intelligence · Computer Science 2020-12-23 Rinu Boney , Alexander Ilin , Juho Kannala , Jarno Seppänen

In the literature, two powerful temporal logic formalisms have been proposed for expressing information flow security requirements, that in general, go beyond regular properties. One is classic, based on the knowledge modalities of…

Logic in Computer Science · Computer Science 2014-09-10 Laura Bozzelli , Bastien Maubert , Sophie Pinchinat