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We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

Minesweeper is a popular spatial-based decision-making game that works with incomplete information. As an exemplary NP-complete problem, it is a major area of research employing various artificial intelligence paradigms. The present work…

Artificial Intelligence · Computer Science 2021-05-11 Yash Pratyush Sinha , Pranshu Malviya , Rupaj Kumar Nayak

Instantaneous quantum polynomial-time (IQP) computation is a class of quantum computation consisting only of commuting two-qubit gates and is not universal in the sense of standard quantum computation. Nevertheless, it has been shown that…

Quantum Physics · Physics 2017-03-06 Keisuke Fujii , Tomoyuki Morimae

In this work we introduce an intermediate setting between quantum nonlocality and communication complexity problems. More precisely, we study the value of XOR games $G$ when Alice and Bob are allowed to use a limited amount of one-way…

Quantum Physics · Physics 2018-10-10 Marius Junge , Carlos Palazuelos , Ignacio Villanueva

We provide an alternative proof of \class{QIP}=\class{PSPACE} to the recent breakthrough result. Unlike solving some semidefinite programs that captures the computational power of quantum interactive proofs, our method starts with one…

Quantum Physics · Physics 2011-03-15 Xiaodi Wu

We consider the well-known one dimensional cutting stock problem (1CSP). Based on the pattern structure of the classical ILP formulation of Gilmore and Gomory, we can decompose the infinite set of 1CSP instances, with a fixed demand n, into…

Optimization and Control · Mathematics 2015-04-28 Vadim M. Kartak , Sascha Kurz , Artem V. Ripatti , Guntram Scheithauer

This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many…

Quantum Physics · Physics 2021-08-23 Minglong Qin , Penghui Yao

Motivated by algorithmic information theory, the problem of program discovery can help find candidates of underlying generative mechanisms of natural and artificial phenomena. The uncomputability of such inverse problem, however,…

Information Theory · Computer Science 2021-12-29 Vladimir Lemusa , Eduardo Acuña , Víctor Zamora , Francisco Hernandez-Quiroz , Hector Zenil

We study the computational complexity of decision problems about Nash equilibria in $m$-player games. Several such problems have recently been shown to be computationally equivalent to the decision problem for the existential theory of the…

Computer Science and Game Theory · Computer Science 2020-01-16 Marie Louisa Tølbøll Berthelsen , Kristoffer Arnsfelt Hansen

We establish a classification of decision problems that are to be solved by mobile agents operating in unlabeled graphs, using a deterministic protocol. The classification is with respect to the ability of a team of agents to solve the…

Distributed, Parallel, and Cluster Computing · Computer Science 2010-11-12 Pierre Fraigniaud , Andrzej Pelc

The CMI Millennium "P vs NP Problem" can be resolved e.g. if one shows at least one counterexample to the conjecture "P is equal to NP". A certain class of problems being such counterexamples is formulated. This implies the rejection of the…

Computational Complexity · Computer Science 2020-05-05 Vasil Penchev

Quantum counting is the task of determining the dimension of the subspace of states that are accepted by a quantum verifier circuit. It is the quantum analog of counting the number of valid solutions to NP problems -- a problem well-studied…

Quantum Physics · Physics 2025-03-17 Mason L. Rhodes , Sam Slezak , Anirban Chowdhury , Yiğit Subaşı

Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

In this paper, I first establish -- via methods other than the Gottesman-Knill theorem -- the existence of an infinite set of instances of simulating a quantum circuit to decide a decision problem that can be simulated classically. I then…

Computational Complexity · Computer Science 2024-06-25 Andrew Jackson

Solving real-time quadratic programming (QP) is a ubiquitous task in control engineering, such as in model predictive control and control barrier function-based QP. In such real-time scenarios, certifying that the employed QP algorithm can…

Systems and Control · Electrical Eng. & Systems 2025-02-17 Liang Wu , Wei Xiao , Richard D. Braatz

This paper develops a method to obtain the optimal value for the regularization coefficient in a general mixed-integer problem (MIP). This approach eliminates the cross-validation performed in the existing penalty techniques to obtain a…

Optimization and Control · Mathematics 2020-08-05 Behrad Soleimani , Behzad Khamidehi , Maryam Sabbaghian

We prove that QIP(2), the class of problems having two-message quantum interactive proof systems, is a subset of PSPACE. This relationship is obtained by means of an efficient parallel algorithm, based on the multiplicative weights update…

Computational Complexity · Computer Science 2009-05-11 Rahul Jain , Sarvagya Upadhyay , John Watrous

Noncooperative game-theoretic tools have been increasingly used to study many important resource allocation problems in communications, networking, smart grids, and portfolio optimization. In this paper, we consider a general class of…

Computer Science and Game Theory · Computer Science 2016-11-17 Gesualdo Scutari , Francisco Facchinei , Jong-Shi Pang , Daniel P. Palomar

In this paper we study the fine-grained complexity of finding exact and approximate solutions to problems in P. Our main contribution is showing reductions from exact to approximate solution for a host of such problems. As one (notable)…

Computational Complexity · Computer Science 2022-12-12 Lijie Chen , Shafi Goldwasser , Kaifeng Lyu , Guy N. Rothblum , Aviad Rubinstein

We consider the average-case complexity of some otherwise undecidable or open Diophantine problems. More precisely, consider the following: (I) Given a polynomial f in Z[v,x,y], decide the sentence \exists v \forall x \exists y f(v,x,y)=0,…

Number Theory · Mathematics 2025-10-20 J. Maurice Rojas