Related papers: On the complexity of zero gap MIP*
We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…
Minesweeper is a popular spatial-based decision-making game that works with incomplete information. As an exemplary NP-complete problem, it is a major area of research employing various artificial intelligence paradigms. The present work…
Instantaneous quantum polynomial-time (IQP) computation is a class of quantum computation consisting only of commuting two-qubit gates and is not universal in the sense of standard quantum computation. Nevertheless, it has been shown that…
In this work we introduce an intermediate setting between quantum nonlocality and communication complexity problems. More precisely, we study the value of XOR games $G$ when Alice and Bob are allowed to use a limited amount of one-way…
We provide an alternative proof of \class{QIP}=\class{PSPACE} to the recent breakthrough result. Unlike solving some semidefinite programs that captures the computational power of quantum interactive proofs, our method starts with one…
We consider the well-known one dimensional cutting stock problem (1CSP). Based on the pattern structure of the classical ILP formulation of Gilmore and Gomory, we can decompose the infinite set of 1CSP instances, with a fixed demand n, into…
This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many…
Motivated by algorithmic information theory, the problem of program discovery can help find candidates of underlying generative mechanisms of natural and artificial phenomena. The uncomputability of such inverse problem, however,…
We study the computational complexity of decision problems about Nash equilibria in $m$-player games. Several such problems have recently been shown to be computationally equivalent to the decision problem for the existential theory of the…
We establish a classification of decision problems that are to be solved by mobile agents operating in unlabeled graphs, using a deterministic protocol. The classification is with respect to the ability of a team of agents to solve the…
The CMI Millennium "P vs NP Problem" can be resolved e.g. if one shows at least one counterexample to the conjecture "P is equal to NP". A certain class of problems being such counterexamples is formulated. This implies the rejection of the…
Quantum counting is the task of determining the dimension of the subspace of states that are accepted by a quantum verifier circuit. It is the quantum analog of counting the number of valid solutions to NP problems -- a problem well-studied…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
In this paper, I first establish -- via methods other than the Gottesman-Knill theorem -- the existence of an infinite set of instances of simulating a quantum circuit to decide a decision problem that can be simulated classically. I then…
Solving real-time quadratic programming (QP) is a ubiquitous task in control engineering, such as in model predictive control and control barrier function-based QP. In such real-time scenarios, certifying that the employed QP algorithm can…
This paper develops a method to obtain the optimal value for the regularization coefficient in a general mixed-integer problem (MIP). This approach eliminates the cross-validation performed in the existing penalty techniques to obtain a…
We prove that QIP(2), the class of problems having two-message quantum interactive proof systems, is a subset of PSPACE. This relationship is obtained by means of an efficient parallel algorithm, based on the multiplicative weights update…
Noncooperative game-theoretic tools have been increasingly used to study many important resource allocation problems in communications, networking, smart grids, and portfolio optimization. In this paper, we consider a general class of…
In this paper we study the fine-grained complexity of finding exact and approximate solutions to problems in P. Our main contribution is showing reductions from exact to approximate solution for a host of such problems. As one (notable)…
We consider the average-case complexity of some otherwise undecidable or open Diophantine problems. More precisely, consider the following: (I) Given a polynomial f in Z[v,x,y], decide the sentence \exists v \forall x \exists y f(v,x,y)=0,…