Related papers: On the complexity of zero gap MIP*
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
Algorithmic analysis of Markov decision processes (MDP) and stochastic games (SG) in practice relies on value-iteration (VI) algorithms. Since basic VI does not provide guarantees on the precision of the result, variants of VI have been…
In a column-restricted covering integer program (CCIP), all the non-zero entries of any column of the constraint matrix are equal. Such programs capture capacitated versions of covering problems. In this paper, we study the approximability…
A rational number can be naturally presented by an arithmetic computation (AC): a sequence of elementary arithmetic operations starting from a fixed constant, say 1. The asymptotic complexity issues of such a representation are studied e.g.…
We study the complexity of approximate counting Constraint Satisfaction Problems (#CSPs) in a bounded degree setting. Specifically, given a Boolean constraint language $\Gamma$ and a degree bound $\Delta$, we study the complexity of…
Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in…
A field $K$ in a ring language $\mathcal{L}$ is finitely undecidable if $\mbox{Cons}(\Sigma)$ is undecidable for every nonempty finite $\Sigma \subseteq \mbox{Th}(K; \mathcal{L})$. We extend a construction of Ziegler and (among other…
"Quantitative languages are extension of boolean languages that assign to each word a real number. Mean-payoff automata are finite automata with numerical weights on transitions that assign to each infinite path the long-run average of the…
A classic solution technique for Markov decision processes (MDP) and stochastic games (SG) is value iteration (VI). Due to its good practical performance, this approximative approach is typically preferred over exact techniques, even though…
In the recent years self-testing has grown into a rich and active area of study with applications ranging from practical verification of quantum devices to deep complexity theoretic results. Self-testing allows a classical verifier to…
The deployment of safe and trustworthy machine learning systems, and particularly complex black box neural networks, in real-world applications requires reliable and certified guarantees on their performance. The conformal prediction…
We prove that the family of embezzlement states defined by van Dam and Hayden [vanDamHayden2002] is universal for both quantum and classical entangled two-prover non-local games with an arbitrary number of rounds. More precisely, we show…
The game tree languages can be viewed as an automata-theoretic counterpart of parity games on graphs. They witness the strictness of the index hierarchy of alternating tree automata, as well as the fixed-point hierarchy over binary trees.…
In this paper we obtain complexity bounds for computational problems on algebraic power series over several commuting variables. The power series are specified by systems of polynomial equations: a formalism closely related to weighted…
Most state-of-the-art branch-and-bound solvers for mixed-integer linear programming rely on limited-precision floating-point arithmetic and use numerical tolerances when reasoning about feasibility and optimality during their search. While…
The class of commuting quantum circuits known as IQP (instantaneous quantum polynomial-time) has been shown to be hard to simulate classically, assuming certain complexity-theoretic conjectures. Here we study the power of IQP circuits in…
This paper, and its companion [BCLV24], are devoted to a negative resolution of the Aldous--Lyons Conjecture [AL07, Ald07]. In this part we study tailored non-local games. This is a subclass of non-local games -- combinatorial objects which…
This paper surveys the trend of leveraging machine learning to solve mixed integer programming (MIP) problems. Theoretically, MIP is an NP-hard problem, and most of the combinatorial optimization (CO) problems can be formulated as the MIP.…
The complexity class Quantum Statistical Zero-Knowledge ($\mathsf{QSZK}$), introduced by Watrous (FOCS 2002) and later refined in Watrous (SICOMP, 2009), has the best known upper bound $\mathsf{QIP(2)} \cap \text{co-}\mathsf{QIP(2)}$, which…
Inverse optimization is the problem of determining the values of missing input parameters for an associated forward problem that are closest to given estimates and that will make a given target vector optimal. This study is concerned with…