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Generative Adversarial Networks (GANs) are formulated as minimax game problems, whereby generators attempt to approach real data distributions by virtue of adversarial learning against discriminators. The intrinsic problem complexity poses…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Yuesong Tian , Li Shen , Li Shen , Guinan Su , Zhifeng Li , Wei Liu

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive…

Computer Science and Game Theory · Computer Science 2023-02-21 Denizalp Goktas , David C. Parkes , Ian Gemp , Luke Marris , Georgios Piliouras , Romuald Elie , Guy Lever , Andrea Tacchetti

This paper studies generative adversarial networks (GANs) from the perspective of statistical inference. A GAN is a popular machine learning method in which the parameters of two neural networks, a generator and a discriminator, are…

Statistics Theory · Mathematics 2023-12-06 Mika Meitz

This paper considers a class of nonsmooth nonconvex-nonconcave min-max problems in machine learning and games. We first provide sufficient conditions for the existence of global minimax points and local minimax points. Next, we establish…

Optimization and Control · Mathematics 2022-03-22 Jie Jiang , Xiaojun Chen

Generative Adversarial Networks (GANs) excel at creating realistic images with complex models for which maximum likelihood is infeasible. However, the convergence of GAN training has still not been proved. We propose a two time-scale update…

Machine Learning · Computer Science 2018-01-31 Martin Heusel , Hubert Ramsauer , Thomas Unterthiner , Bernhard Nessler , Sepp Hochreiter

Generative Adversarial Networks (GANs) are commonly used for modeling complex distributions of data. Both the generators and discriminators of GANs are often modeled by neural networks, posing a non-transparent optimization problem which is…

Machine Learning · Computer Science 2022-03-22 Arda Sahiner , Tolga Ergen , Batu Ozturkler , Burak Bartan , John Pauly , Morteza Mardani , Mert Pilanci

This paper addresses the problem of learning a Nash equilibrium in $\gamma$-discounted multiplayer general-sum Markov Games (MG). A key component of this model is the possibility for the players to either collaborate or team apart to…

Computer Science and Game Theory · Computer Science 2017-03-07 Julien Pérolat , Florian Strub , Bilal Piot , Olivier Pietquin

Recent advances at the intersection of dense large graph limits and mean field games have begun to enable the scalable analysis of a broad class of dynamical sequential games with large numbers of agents. So far, results have been largely…

Computer Science and Game Theory · Computer Science 2022-02-21 Kai Cui , Heinz Koeppl

Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and…

Computer Science and Game Theory · Computer Science 2026-03-19 Mahdis Rabbani , Navid Mojahed , Shima Nazari

Traditional generative adversarial networks (GAN) and many of its variants are trained by minimizing the KL or JS-divergence loss that measures how close the generated data distribution is from the true data distribution. A recent advance…

Computer Vision and Pattern Recognition · Computer Science 2017-04-18 Felix Juefei-Xu , Vishnu Naresh Boddeti , Marios Savvides

We present a novel method and analysis to train generative adversarial networks (GAN) in a stable manner. As shown in recent analysis, training is often undermined by the probability distribution of the data being zero on neighborhoods of…

Computer Vision and Pattern Recognition · Computer Science 2019-09-18 Simon Jenni , Paolo Favaro

Graphon games are a class of games with a continuum of agents, introduced to approximate the strategic interactions in large network games. The first result of this study is an equilibrium existence theorem in graphon games, under the same…

Theoretical Economics · Economics 2025-04-03 Motoki Otsuka

This paper tackles the problem of adversarial examples from a game theoretic point of view. We study the open question of the existence of mixed Nash equilibria in the zero-sum game formed by the attacker and the classifier. While previous…

Computer Science and Game Theory · Computer Science 2021-02-16 Laurent Meunier , Meyer Scetbon , Rafael Pinot , Jamal Atif , Yann Chevaleyre

Min-max saddle point games have recently been intensely studied, due to their wide range of applications, including training Generative Adversarial Networks (GANs). However, most of the recent efforts for solving them are limited to special…

Optimization and Control · Mathematics 2021-08-10 Babak Barazandeh , Tianjian Huang , George Michailidis

Nash equilibrium is perhaps the best-known solution concept in game theory. Such a solution assigns a strategy to each player which offers no incentive to unilaterally deviate. While a Nash equilibrium is guaranteed to always exist, the…

Computer Science and Game Theory · Computer Science 2025-04-29 David Sychrovský , Christopher Solinas , Revan MacQueen , Kevin Wang , James R. Wright , Nathan R. Sturtevant , Michael Bowling

Zero-sum games arise in a wide variety of problems, including robust optimization and adversarial learning. However, algorithms deployed for finding a local Nash equilibrium in these games often converge to non-Nash stationary points. This…

Computer Science and Game Theory · Computer Science 2025-09-30 Kushagra Gupta , Xinjie Liu , Ross Allen , Ufuk Topcu , David Fridovich-Keil

Generative adversarial networks have been very successful in generative modeling, however they remain relatively challenging to train compared to standard deep neural networks. In this paper, we propose new visualization techniques for the…

Machine Learning · Computer Science 2020-04-28 Hugo Berard , Gauthier Gidel , Amjad Almahairi , Pascal Vincent , Simon Lacoste-Julien

In this paper, we study the convergence of generative adversarial networks (GANs) from the perspective of the informativeness of the gradient of the optimal discriminative function. We show that GANs without restriction on the…

Machine Learning · Computer Science 2019-06-25 Zhiming Zhou , Jiadong Liang , Yuxuan Song , Lantao Yu , Hongwei Wang , Weinan Zhang , Yong Yu , Zhihua Zhang

To achieve a high learning accuracy, generative adversarial networks (GANs) must be fed by large datasets that adequately represent the data space. However, in many scenarios, the available datasets may be limited and distributed across…

Machine Learning · Computer Science 2023-09-26 Aidin Ferdowsi , Walid Saad

In this paper, we propose a novel loss function for training Generative Adversarial Networks (GANs) aiming towards deeper theoretical understanding as well as improved stability and performance for the underlying optimization problem. The…

Machine Learning · Computer Science 2021-08-25 Yannis Pantazis , Dipjyoti Paul , Michail Fasoulakis , Yannis Stylianou , Markos Katsoulakis