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Related papers: GANs May Have No Nash Equilibria

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We are interested in the design of generative networks. The training of these mathematical structures is mostly performed with the help of adversarial (min-max) optimization problems. We propose a simple methodology for constructing such…

Machine Learning · Computer Science 2021-07-16 Kalliopi Basioti , George V. Moustakides

Generative adversarial nets (GANs) are a promising technique for modeling a distribution from samples. It is however well known that GAN training suffers from instability due to the nature of its maximin formulation. In this paper, we…

Machine Learning · Computer Science 2017-06-21 Yujia Li , Alexander Schwing , Kuan-Chieh Wang , Richard Zemel

This paper investigates the challenge of learning in black-box games, where the underlying utility function is unknown to any of the agents. While there is an extensive body of literature on the theoretical analysis of algorithms for…

Machine Learning · Computer Science 2024-11-15 Minbiao Han , Fengxue Zhang , Yuxin Chen

Adversarial training turns out to be the key to one-step generation, especially for Generative Adversarial Network (GAN) and diffusion model distillation. Yet in practice, GAN training hardly converges properly and struggles in mode…

Computer Vision and Pattern Recognition · Computer Science 2025-10-02 Mengfei Xia , Nan Xue , Jiapeng Zhu , Yujun Shen

In this paper, we investigate the underlying factor that leads to failure and success in the training of GANs. We study the property of the optimal discriminative function and show that in many GANs, the gradient from the optimal…

Machine Learning · Computer Science 2018-12-27 Zhiming Zhou , Yuxuan Song , Lantao Yu , Hongwei Wang , Jiadong Liang , Weinan Zhang , Zhihua Zhang , Yong Yu

We study the problem of computing an approximate Nash equilibrium of a game whose strategy space is continuous without access to gradients of the utility function. Such games arise, for example, when players' strategies are represented by…

Computer Science and Game Theory · Computer Science 2025-10-28 Carlos Martin , Tuomas Sandholm

Research in adversarial learning follows a cat and mouse game between attackers and defenders where attacks are proposed, they are mitigated by new defenses, and subsequently new attacks are proposed that break earlier defenses, and so on.…

Machine Learning · Computer Science 2020-11-13 Ambar Pal , René Vidal

Despite the successes in capturing continuous distributions, the application of generative adversarial networks (GANs) to discrete settings, like natural language tasks, is rather restricted. The fundamental reason is the difficulty of…

Artificial Intelligence · Computer Science 2017-02-28 Tong Che , Yanran Li , Ruixiang Zhang , R Devon Hjelm , Wenjie Li , Yangqiu Song , Yoshua Bengio

We formulate the training of generative adversarial networks (GANs) as a Nash equilibrium seeking problem. To stabilize the training process and find a Nash equilibrium, we propose an asymmetric regularization mechanism based on the classic…

Computer Science and Game Theory · Computer Science 2026-01-21 Spyridon C. Giagtzoglou , Mark H. M. Winands , Barbara Franci

We study the problem of finding the Nash equilibrium in a two-player zero-sum Markov game. Due to its formulation as a minimax optimization program, a natural approach to solve the problem is to perform gradient descent/ascent with respect…

Optimization and Control · Mathematics 2022-10-13 Sihan Zeng , Thinh T. Doan , Justin Romberg

This paper presents a new primal-dual method for computing an equilibrium of generalized (continuous) Nash game (referred to as generalized Nash equilibrium problem (GNEP)) where each player's feasible strategy set depends on the other…

Computer Science and Game Theory · Computer Science 2022-03-04 Jong Gwang Kim

While there have been a number of studies about the efficacy of methods to find exact Nash equilibria in bimatrix games, there has been little empirical work on finding approximate Nash equilibria. Here we provide such a study that compares…

Computer Science and Game Theory · Computer Science 2015-04-10 John Fearnley , Tobenna Peter Igwe , Rahul Savani

We address the Nash equilibrium problem in a partial-decision information scenario, where each agent can only observe the actions of some neighbors, while its cost possibly depends on the strategies of other agents. Our main contribution is…

Optimization and Control · Mathematics 2021-05-07 Mattia Bianchi , Giuseppe Belgioioso , Sergio Grammatico

A growing body of literature in networked systems research relies on game theory and mechanism design to model and address the potential lack of cooperation between self-interested users. Most game-theoretic models applied to system…

Computer Science and Game Theory · Computer Science 2007-05-23 Nicolas Christin , Jens Grossklags , John Chuang

Establishing the existence of exact or near Markov or stationary perfect Nash equilibria in nonzero-sum Markov games over Borel spaces is a challenging problem with limited positive results. Motivated by problems in multi-agent and Bayesian…

Systems and Control · Electrical Eng. & Systems 2025-07-22 Naci Saldi , Gurdal Arslan , Serdar Yuksel

Subgame solving is a technique for scaling algorithms to large games by locally refining a precomputed blueprint strategy during gameplay. While straightforward in perfect-information games where search starts from the current state,…

Computer Science and Game Theory · Computer Science 2026-01-27 Ondrej Kubicek , Viliam Lisy , Tuomas Sandholm

GANs involve training two networks in an adversarial game, where each network's task depends on its adversary. Recently, several works have framed GAN training as an online or continual learning problem. We focus on the discriminator, which…

Machine Learning · Computer Science 2018-12-06 Ting Chen , Xiaohua Zhai , Neil Houlsby

While Generative Adversarial Networks (GANs) have demonstrated promising performance on multiple vision tasks, their learning dynamics are not yet well understood, both in theory and in practice. To address this issue, we study GAN dynamics…

Machine Learning · Computer Science 2018-06-05 Jerry Li , Aleksander Madry , John Peebles , Ludwig Schmidt

In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our…

Machine Learning · Computer Science 2018-06-12 Lars Mescheder , Sebastian Nowozin , Andreas Geiger

We are concerned with finding Nash Equilibria in agent-based multi-cluster games, where agents are separated into distinct clusters. While the agents inside each cluster collaborate to achieve a common goal, the clusters are considered to…

Systems and Control · Electrical Eng. & Systems 2021-02-19 Jan Zimmermann , Tatiana Tatarenko , Volker Willert , Jürgen Adamy
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