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We study an evolutionary version of the Prisoner's Dilemma game, played by agents placed in a small-world network. Agents are able to change their strategy, imitating that of the most successful neighbor. We observe that different…

Adaptation and Self-Organizing Systems · Physics 2009-10-31 Guillermo Abramson , Marcelo Kuperman

The framework outlined in [arXiv:2010.13024] provides an approximation algorithm for computing Nash equilibria of normal form games. Since NASH is a well-known PPAD-complete problem, this framework has potential applications to other $PPAD$…

Computer Science and Game Theory · Computer Science 2021-10-27 Aadesh Salecha

The phenomenon of group cooperation constitutes a fundamental mechanism underlying various social and biological systems. Complex networks provide a structural framework for group interactions, where individuals can not only obtain…

Physics and Society · Physics 2025-05-29 Hongqian Wu , Hongzhong Deng , Jichao Li , Chengxing Wu , Zhuoting Yu , Haidong Zhang , Gaoxin Qi

Sequence prediction models can be learned from example sequences with a variety of training algorithms. Maximum likelihood learning is simple and efficient, yet can suffer from compounding error at test time. Reinforcement learning such as…

Machine Learning · Computer Science 2019-07-02 Bowen Tan , Zhiting Hu , Zichao Yang , Ruslan Salakhutdinov , Eric Xing

In this work we study a weak Prisoner\^as Dilemma game in which both strategies and update rules are subjected to evolutionary pressure. Interactions among agents are specified by complex topologies, and we consider both homogeneous and…

Physics and Society · Physics 2010-11-13 A. Cardillo , J. Gomez-Gardenes , D. Vilone , A. Sanchez

We present insights and empirical results from an extensive numerical study of the evolutionary dynamics of the iterated prisoner's dilemma. Fixation probabilities for Moran processes are obtained for all pairs of 164 different strategies…

Computer Science and Game Theory · Computer Science 2020-02-11 Vincent Knight , Marc Harper , Nikoleta E. Glynatsi , Owen Campbell

We investigate an evolutionary prisoner's dilemma game among self-driven agents, where collective motion of biological flocks is imitated through averaging directions of neighbors. Depending on the temptation to defect and the velocity at…

Physics and Society · Physics 2015-03-13 Zhuo Chen , Jian-Xi Gao , Yun-Ze Cai , Xiao-Ming Xu

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…

Computation and Language · Computer Science 2025-10-14 Zirui Song , Yuan Huang , Junchang Liu , Haozhe Luo , Chenxi Wang , Lang Gao , Zixiang Xu , Mingfei Han , Xiaojun Chang , Xiuying Chen

Governments and enterprises strongly rely on incentives to generate favorable outcomes from social and strategic interactions between individuals. The incentives are usually modeled by payoffs in evolutionary games, such as the prisoner's…

Physics and Society · Physics 2018-05-14 Kaj-Kolja Kleineberg , Dirk Helbing

Mean-field games (MFGs) are a modeling framework for systems with a large number of interacting agents. They have applications in economics, finance, and game theory. Normalizing flows (NFs) are a family of deep generative models that…

Optimization and Control · Mathematics 2023-05-24 Han Huang , Jiajia Yu , Jie Chen , Rongjie Lai

The nodes of a regular two-dimensional lattice play a game based on the joint action of two distinct levels. At the first step of the game, using a random prescription half players are assigned the cooperation and half the defection state.…

Physics and Society · Physics 2015-12-02 Korosh Mahmoodi , Paolo Grigolini

This paper introduces a novel framework for modeling interacting humans in a multi-stage game. This "iterated semi network-form game" framework has the following desirable characteristics: (1) Bounded rational players, (2) strategic players…

Multiagent Systems · Computer Science 2012-07-05 Ritchie Lee , David H. Wolpert , James Bono , Scott Backhaus , Russell Bent , Brendan Tracey

In this work we have used computer models of social-like networks to show by extensive numerical simulations that cooperation in evolutionary games can emerge and be stable on this class of networks. The amounts of cooperation reached are…

Physics and Society · Physics 2012-07-12 Alberto Antonioni , Marco Tomassini

In Evolutionary Dynamics the understanding of cooperative phenomena in natural and social systems has been the subject of intense research during decades. We focus attention here on the so-called "Lattice Reciprocity" mechanisms that…

Physics and Society · Physics 2009-11-13 L. M. Floria , C. Gracia-Lazaro , J. Gomez-Gardenes , Y. Moreno

Most existing random walk based network embedding methods often follow only one of two principles, homophily or structural equivalence. In real world networks, however, nodes exhibit a mixture of homophily and structural equivalence, which…

Social and Information Networks · Computer Science 2020-10-27 Chen Cui , Ning Yang , Philip S. Yu

Mean-Field Games are games with a continuum of players that incorporate the time-dimension through a control-theoretic approach. Recently, simpler approaches relying on the Best Reply Strategy have been proposed. They assume that the agents…

Optimization and Control · Mathematics 2014-12-24 Pierre Degond , Michael Herty , Jian-Guo Liu

Human decision behaviour is quite diverse. In many games humans on average do not achieve maximal payoff and the behaviour of individual players remains inhomogeneous even after playing many rounds. For instance, in repeated prisoner…

Physics and Society · Physics 2015-11-11 Martin Spanknebel , Klaus Pawelzik

A fundamental problem associated with the task of network reconstruction from dynamical or behavioral data consists in determining the most appropriate model complexity in a manner that prevents overfitting, and produces an inferred network…

Machine Learning · Statistics 2025-03-24 Tiago P. Peixoto

An evolutionary approach for computing the winning strategy for Nim-like games is proposed in this paper. The winning strategy is computed by using the Multi Expression Programming (MEP) technique - a fast and efficient variant of the…

Neural and Evolutionary Computing · Computer Science 2021-09-28 Mihai Oltean

Networks determine our social circles and the way we cooperate with others. We know that topological features like hubs and degree assortativity affect cooperation, and we know that cooperation is favoured if the benefit of the altruistic…

Physics and Society · Physics 2021-10-04 A. Zhuk , I. Sendiña-Nadal , I. Leyva , D. Musatov , A. M. Raigorodskii , M. Perc , S. Boccaletti