Related papers: Strategyproof Facility Location Mechanisms with Ri…
The facility location with strategic agents is a canonical problem in the literature on mechanism design without money. Recently, Agrawal et. al. considered this problem in the context of machine learning augmented algorithms, where the…
We study the mechanism design problem of facility location on a metric space in the learning-augmented framework, where mechanisms have access to imperfect predictions of the optimal facility locations. Our objective is to design…
We study a constrained distributed heterogeneous two-facility location problem, where a set of agents with private locations on the real line are divided into disjoint groups. The constraint means that the facilities can only be built in a…
We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is…
We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…
Proportionality is an attractive fairness concept that has been applied to a range of problems including the facility location problem, a classic problem in social choice. In our work, we propose a concept called Strong Proportionality,…
We study the problem of locating a single facility on a real line based on the reports of self-interested agents, when agents have double-peaked preferences, with the peaks being on opposite sides of their locations. We observe that…
We characterize the class of group-strategyproof mechanisms for the single facility location game in any unconstrained strictly convex space. A mechanism is \emph{group-strategyproof}, if no group of agents can misreport so that all its…
We study the classic mechanism design problem of locating a public facility on a real line. In contrast to previous work, we assume that the agents are unable to fully specify where their preferred location lies, and instead only provide…
In this paper, we study mechanism design for single-facility location games where each agent has multiple private locations in [0, 1]. The individual objective is a satisfaction function that measures the discrepancy between the optimal…
We consider the problem of locating a public facility on a line, where a set of $n$ strategic agents report their \emph{locations} and a mechanism determines, either deterministically or randomly, the location of the facility. Game…
Recent techniques in dynamical scheduling and resource management have found applications in warehouse environments due to their ability to organize and prioritize tasks in a higher temporal resolution. The rise of deep reinforcement…
We focus on the problem of placing two facilities along a linear space to serve a group of agents. Each agent is committed to minimizing the distance between her location and the closest facility. A mechanism is an algorithm that maps the…
Facility location is fundamental in operations research, mechanism design, and algorithmic game theory, with applications ranging from urban infrastructure planning to distributed systems. Recent research in this area has focused on…
In this paper, we study the two-facility location game on a line with optional preference where the acceptable set of facilities for each agent could be different and an agent's cost is his distance to the closest facility within his…
We consider the following problem - a group of mobile agents perform some task on a terrain modeled as a graph. In a given moment of time an adversary gets an access to the graph and positions of the agents. Shortly before adversary's…
Strategy-proof mechanisms are widely used in market design. In an abstract allocation framework where outside options are available to agents, we obtain two results for strategy-proof mechanisms. They provide a unified foundation for…
In this paper, we investigate the probabilistic variants of the strategy logics ATL and ATL* under imperfect information. Specifically, we present novel decidability and complexity results when the model transitions are stochastic and…
We revisit the problem of designing strategyproof mechanisms for allocating divisible items among two agents who have linear utilities, where payments are disallowed and there is no prior information on the agents' preferences. The…
We consider a two-sided matching problem in which the agents on one side have dichotomous preferences and the other side representing institutions has strict preferences (priorities). It captures several important applications in matching…