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Extensive-form games constitute the standard representation scheme for games with a temporal component. But do all extensive-form games correspond to protocols that we can implement in the real world? We often rule out games with imperfect…

Computer Science and Game Theory · Computer Science 2015-02-12 Sune K. Jakobsen , Troels B. Sørensen , Vincent Conitzer

Reversing a (forward) computation history means undoing the history. In concurrent systems, undoing the history is not performed in a deterministic way but in a causally consistent fashion, where states that are reached during a backward…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-08-18 Luca Cardelli , Cosimo Laneve

We prove that a sufficiently strong parallel repetition theorem for a special case of multiplayer (multiprover) games implies super-linear lower bounds for multi-tape Turing machines with advice. To the best of our knowledge, this is the…

Computational Complexity · Computer Science 2020-11-30 Kunal Mittal , Ran Raz

Reversible computing is a paradigm of computation that reflects physical reversibility, one of the fundamental microscopic laws of Nature. In this survey, we discuss topics on reversible logic elements with memory (RLEM), which can be used…

Formal Languages and Automata Theory · Computer Science 2013-09-06 Kenichi Morita

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives…

Computer Science and Game Theory · Computer Science 2014-11-04 Krishnendu Chatterjee , Laurent Doyen , Mickael Randour , Jean-François Raskin

The architecture of neural Turing machines is differentiable end to end and is trainable with gradient descent methods. Due to their large unfolded depth Neural Turing Machines are hard to train and because of their linear access of…

Neural and Evolutionary Computing · Computer Science 2016-12-08 Janez Aleš

The tiling problem has been a famous problem that has appeared in many Mathematics problems. Many of its solutions are rooted in high-level Mathematics. Thus we hope to tackle this problem using more elementary Mathematics concepts. In this…

History and Overview · Mathematics 2021-08-23 Le Viet Hung , Tan Yiming , Huang Keyi , Jin Qingyang

This paper proposes bimorphic recursion, which is restricted polymorphic recursion such that every recursive call in the body of a function definition has the same type. Bimorphic recursion allows us to assign two different types to a…

Logic in Computer Science · Computer Science 2011-06-08 Makoto Tatsuta , Ferruccio Damiani

We prove that interactive learning based classical realizability (introduced by Aschieri and Berardi for first order arithmetic) is sound with respect to Coquand game semantics. In particular, any realizer of an…

Logic in Computer Science · Computer Science 2011-01-31 Federico Aschieri

We analyze Coquand's game-theoretic interpretation of Peano Arithmetic through the lens of elementary descent recursion. In Coquand's game semantics, winning strategies correspond to infinitary cut-free proofs and cut elimination…

Logic · Mathematics 2024-12-02 Emanuele Frittaion

In reinforcement learning, Reverse Experience Replay (RER) is a recently proposed algorithm that attains better sample complexity than the classic experience replay method. RER requires the learning algorithm to update the parameters…

Machine Learning · Computer Science 2024-09-02 Nan Jiang , Jinzhao Li , Yexiang Xue

This paper defines the Arrwwid number of a recursive tiling (or space-filling curve) as the smallest number w such that any ball Q can be covered by w tiles (or curve sections) with total volume O(vol(Q)). Recursive tilings and…

Computational Geometry · Computer Science 2010-02-10 Herman Haverkort

Recursive reasoning models such as Hierarchical Reasoning Model (HRM) and Tiny Recursive Model (TRM) show that small, weight-shared networks can solve compute-heavy and NP puzzles by iteratively refining latent states, but their training…

Artificial Intelligence · Computer Science 2026-03-18 Navid Hakimi

Program equivalence is the fulcrum for reasoning about and proving properties of programs. For noninterference, for example, program equivalence up to the secrecy level of an observer is shown. A powerful enabler for such proofs are logical…

Programming Languages · Computer Science 2022-08-31 Farzaneh Derakhshan , Stephanie Balzer

In this paper the approach to obtaining nonrecurrent formulas for some recursively defined sequences is illustrated. The most interesting result in the paper is the formula for the solution of quadratic map-like recurrence. Also, some…

Combinatorics · Mathematics 2019-11-05 Sergei Kazenas

Existing formalisms for the algebraic specification and representation of networks of reversible agents suffer some shortcomings. Despite multiple attempts, reversible declensions of the Calculus of Communicating Systems (CCS) do not offer…

Logic in Computer Science · Computer Science 2021-03-30 Clément Aubert , Doriana Medić

Game-theoretic dynamics between AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to accurately simulate an AI agent, for example because its source code is…

Artificial Intelligence · Computer Science 2024-03-05 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

End-to-end region-based object detectors like Sparse R-CNN usually have multiple cascade bounding box decoding stages, which refine the current predictions according to their previous results. Model parameters within each stage are…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 Jing Zhao , Li Sun , Qingli Li

A recursive descent parser is built from a set of mutually-recursive functions, where each function directly implements one of the nonterminals of a grammar. A packrat parser uses memoization to reduce the time complexity for recursive…

Programming Languages · Computer Science 2020-07-08 Luke A. D. Hutchison

Pebble games are popular models for analyzing time-space trade-offs. In particular, the reversible pebble game is often applied in quantum algorithms like Grover's search to efficiently simulate classical computation on inputs in…

Quantum Physics · Physics 2025-02-19 Niels Kornerup , Jonathan Sadun , David Soloveichik