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We study a discrete-time finite-horizon two-players nonzero-sum stopping game where the filtration of Player 1 is richer than the filtration of Player 2. A major difficulty which is caused by the information asymmetry is that Player 2 may…

Optimization and Control · Mathematics 2022-09-29 Royi Jacobovic

P systems are computing conceptual computing devices that are at least as powerful as Turing machines. However, until recently it was not known how one can encode any recursive function as a P~system. Here we propose a new encoding of…

Formal Languages and Automata Theory · Computer Science 2018-09-25 Apostolos Syropoulos , Stratos Doumanis , Konstantinos T. Sotiriades

(Note. The results of this manuscript has been merged and published with another paper of the same authors: A new approach to nonrepetitve sequences.) A repetition of size $h$ ($h\geqslant1$) in a given sequence is a subsequence of…

Combinatorics · Mathematics 2011-11-24 Jarosław Grytczuk , Jakub Kozik , Piotr Micek

We present a method of backward induction for computing approximate subgame perfect Nash equilibria of infinitely repeated games with discounted payoffs. This uses the selection monad transformer, combined with the searchable set monad…

Computer Science and Game Theory · Computer Science 2018-07-12 Jules Hedges

We show in this article that uncomputability is also a relative property of subrecursive classes built on a recursive relative incompressible function, which acts as a higher-order "yardstick" of irreducible information for the respective…

Logic in Computer Science · Computer Science 2016-12-16 Felipe S. Abrahão

Classical game theory treats players as special---a description of a game contains a full, explicit enumeration of all players---even though in the real world, "players" are no more fundamentally special than rocks or clouds. It isn't…

Artificial Intelligence · Computer Science 2015-08-19 Benja Fallenstein , Jessica Taylor , Paul F. Christiano

Common knowledge is crucial for safe group coordination. In its absence, humans must rely on shared knowledge, which is inherently limited in depth and therefore prone to coordination failures, because any finite-order knowledge attribution…

Multiagent Systems · Computer Science 2025-11-12 Thomas Bolander , Robin Engelhardt , Thomas S. Nicolet

In this paper, a new method is proposed to compute the rolling Nash equilibrium of the time-invariant nonlinear two-person zero-sum differential games. The idea is to discretize the time to transform a differential game into a sequential…

Systems and Control · Electrical Eng. & Systems 2020-11-13 Wei Liao , Xiaohui Wei , Jizhou Lai

We pursue the possible connections between classical games and quantum computation. The Parrondo game is one in which a random combination of two losing games produces a winning game. We introduce novel realizations of this Parrondo effect…

Quantum Physics · Physics 2007-05-23 Chiu Fan Lee , Neil Johnson

Given a simple recursive function, we show how to extract from it a reversible and an classical iterative part. Those parts can synchronously cooperate under a Producer/Consumer pattern in order to implement the original recursive function.…

Programming Languages · Computer Science 2021-05-12 Armando B. Matos , Luca Paolini , Luca Roversi

Repeated quantum game theory addresses long term relations among players who choose quantum strategies. In the conventional quantum game theory, single round quantum games or at most finitely repeated games have been widely studied, however…

Quantum Physics · Physics 2023-12-12 Kazuki Ikeda , Shoto Aoki

Structural recursion is a common technique used by programmers in modern languages and is taught to introductory computer science students. But what about its dual, structural corecursion? Structural corecursion is an elegant technique,…

Programming Languages · Computer Science 2026-03-05 Zena M. Ariola , Paul Downen , Hugo Herbelin

Weighted timed games are played by two players on a timed automaton equipped with weights: one player wants to minimise the accumulated weight while reaching a target, while the other has an opposite objective. Used in a reactive synthesis…

Computer Science and Game Theory · Computer Science 2017-02-01 Damien Busatto-Gaston , Benjamin Monmege , Pierre-Alain Reynier

In this paper I present a conjecture for a recursive algorithm that finds each permutation of combining two sets of objects (AKA the Shuffle Product). This algorithm provides an efficient way to navigate this problem, as each atomic…

Data Structures and Algorithms · Computer Science 2014-01-08 Diego Fernando C. Carrión L

We study Recursive Concurrent Stochastic Games (RCSGs), extending our recent analysis of recursive simple stochastic games to a concurrent setting where the two players choose moves simultaneously and independently at each state. For…

Computer Science and Game Theory · Computer Science 2015-07-01 Kousha Etessami , Mihalis Yannakakis

In the popular computer game of Tetris, the player is given a sequence of tetromino pieces and must pack them into a rectangular gameboard initially occupied by a given configuration of filled squares; any completely filled row of the…

Computational Complexity · Computer Science 2007-05-23 Erik D. Demaine , Susan Hohenberger , David Liben-Nowell

In combinatorial game theory, the winning player for a position in normal play is analyzed and characterized via algebraic operations. Such analyses define a value for each position, called a game value. A game (ruleset) is called universal…

Discrete Mathematics · Computer Science 2023-10-04 Kanae Yoshiwatari , Hironori Kiya , Koki Suetsugu , Tesshu Hanaka , Hirotaka Ono

The Axelrod library is an open source Python package that allows for reproducible game theoretic research into the Iterated Prisoner's Dilemma. This area of research began in the 1980s but suffers from a lack of documentation and test code.…

The twentieth century has seen the rise of a new type of video games targeted at a mass audience of "casual" gamers. Many of these games require the player to swap items in order to form matches of three and are collectively known as…

Computational Complexity · Computer Science 2014-03-25 Luciano Gualà , Stefano Leucci , Emanuele Natale

We prove RE-completeness (and thus undecidability) of several 2D games in the Super Mario Bros. platform video game series: the New Super Mario Bros. series (original, Wii, U, and 2), and both Super Mario Maker games in all five game styles…

Computational Complexity · Computer Science 2024-05-20 MIT Hardness Group , Hayashi Ani , Erik D. Demaine , Holden Hall , Ricardo Ruiz , Naveen Venkat