Related papers: Optimizing Item and Subgroup Configurations for So…
Similar item recommendation is a critical task in the e-Commerce industry, which helps customers explore similar and relevant alternatives based on their interested products. Despite the traditional machine learning models, Graph Neural…
This paper presents a novel value-aware approach to product recommendation that simultaneously addresses the high dimensionality and sparsity of user-item data while explicitly incorporating the contribution of each product and user to…
Group-buying websites represented by Groupon.com are very popular in electronic commerce and online shopping nowadays. They have multiple slots to provide deals with significant discounts to their visitors every day. The current user…
In this paper we consider the collaborative ranking setting: a pool of users each provides a small number of pairwise preferences between $d$ possible items; from these we need to predict preferences of the users for items they have not yet…
Compatibility between items, such as clothes and shoes, is a major factor among customer's purchasing decisions. However, learning "compatibility" is challenging due to (1) broader notions of compatibility than those of similarity, (2) the…
Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…
In this paper, we present GEVR, the first Group Event Venue Recommendation system that incorporates mobility via individual location traces and context information into a "social-based" group decision model to provide venue recommendations…
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addressed so far and no uniform approach or standard exists at…
E-commerce has revolutionized retail, yet its traditional workflows remain inefficient, with significant resource costs tied to product design and inventory. This paper introduces a novel system deployed at Alibaba that uses AI-generated…
Selection is one of the fundamental user interactions in virtual reality (VR) and 3D user interaction, and raycasting has been one of the most popular object selection techniques in VR. However, the selection of small or distant objects…
Personalized recommendation is ubiquitous, playing an important role in many online services. Substantial research has been dedicated to learning vector representations of users and items with the goal of predicting a user's preference for…
In this paper, we study the classic submodular maximization problem subject to a group equality constraint under both non-adaptive and adaptive settings. It has been shown that the utility function of many machine learning applications,…
Existing computer vision methods mainly focus on the recognition of rigid objects, whereas the recognition of flexible objects remains unexplored. Recognizing flexible objects poses significant challenges due to their inherently diverse…
Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…
With the advent of location-based social networks, users can tag their daily activities in different locations through check-ins. These check-in locations signify user preferences for various socio-spatial activities and can be used to…
Current item-item collaborative filtering algorithms based on artificial neural network, such as Item2vec, have become ubiquitous and are widely applied in the modern recommender system. However, these approaches do not apply to the…
Today's virtual reality (VR) systems and environments assume that users have typical abilities, which can make VR inaccessible to people with physical impairments. However, there is not yet an understanding of how inaccessible locomotion…
Due to the costliness of labelled data in real-world applications, semi-supervised object detectors, underpinned by pseudo labelling, are appealing. However, handling confusing samples is nontrivial: discarding valuable confusing samples…
Customers all over the world want to see how the clothes fit them or not before purchasing. Therefore, customers by nature prefer brick-and-mortar clothes shopping so they can try on products before purchasing them. But after the Pandemic…
The problem of estimating subjective visual properties (SVP) of images (e.g., Shoes A is more comfortable than B) is gaining rising attention. Due to its highly subjective nature, different annotators often exhibit different interpretations…