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With the emergence of e-commerce, the recommendations provided by commercial platforms must adapt to diverse scenarios to accommodate users' varying shopping preferences. Current methods typically use a unified framework to offer…

Information Retrieval · Computer Science 2025-08-21 Moyu Zhang , Yujun Jin , Jinxin Hu , Yu Zhang

Digital platforms increasingly support collective action initiatives, yet coordinating geographically dispersed users through digital interfaces remains challenging, particularly in threshold settings where success requires critical mass…

Human-Computer Interaction · Computer Science 2026-01-08 Manuela Chessa , Michela Chessa , Lorenzo Gerini , Matteo Martini , Kaloyana Naneva , Fabio Solari

Recent work in vision-and-language demonstrates that large-scale pretraining can learn generalizable models that are efficiently transferable to downstream tasks. While this may improve dataset-scale aggregate metrics, analyzing performance…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Eric Slyman , Minsuk Kahng , Stefan Lee

In recent years, group buying has become one popular kind of online shopping activity, thanks to its larger sales and lower unit price. Unfortunately, research seldom focuses on recommendations specifically for group buying by now. Although…

Information Retrieval · Computer Science 2022-11-28 Shuoyao Zhai , Baichuan Liu , Deqing Yang , Yanghua Xiao

We present a novel lens technique to support the identification of heterogeneous features in direct volume rendering (DVR) visualizations. In contrast to data-centric transfer function (TF) design, our image-driven approach enables users to…

Graphics · Computer Science 2025-06-05 Roberta Mota , Ehud Sharlin , Usman Alim

Retrieving semantically similar but visually distinct contents has been a critical capability in visual search systems. In this work, we aim to tackle this problem with Visual Product Graph (VPG), leveraging high-performance infrastructure…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Yue Li Du , Ben Alexander , Mikhail Antonenka , Rohan Mahadev , Hao-yu Wu , Dmitry Kislyuk

Strategic product placement can have a strong influence on customer purchase behavior in physical stores as well as online platforms. Motivated by this, we consider the problem of optimizing the placement of substitutable products in…

Data Structures and Algorithms · Computer Science 2025-10-06 Omar El Housni , Rajan Udwani

It has been an important task for recommender systems to suggest satisfying activities to a group of users in people's daily social life. The major challenge in this task is how to aggregate personal preferences of group members to infer…

Information Retrieval · Computer Science 2020-10-05 Hongzhi Yin , Qinyong Wang , Kai Zheng , Zhixu Li , Xiaofang Zhou

Considering a group of users, each specifying individual preferences over categorical attributes, the problem of determining a set of objects that are objectively preferable by all users is challenging on two levels. First, we need to…

Databases · Computer Science 2015-10-01 Nikos Bikakis , Karim Benouaret , Dimitris Sacharidis

Recommender system, as an essential part of modern e-commerce, consists of two fundamental modules, namely Click-Through Rate (CTR) and Conversion Rate (CVR) prediction. While CVR has a direct impact on the purchasing volume, its prediction…

Machine Learning · Computer Science 2020-06-11 Hong Wen , Jing Zhang , Yuan Wang , Fuyu Lv , Wentian Bao , Quan Lin , Keping Yang

The arrangement of products in store shelves is carefully planned to maximize sales and keep customers happy. However, verifying compliance of real shelves to the ideal layout is a costly task routinely performed by the store personnel. In…

Computer Vision and Pattern Recognition · Computer Science 2017-09-20 Alessio Tonioni , Luigi Di Stefano

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

It is well-established that increased product visibility to shoppers leads to higher sales for retailers. In this study, we propose an optimization methodology which assigns product categories and subcategories to store locations and…

Optimization and Control · Mathematics 2021-05-20 Evren Gul , Alvin Lim , Jiefeng Xu

Search queries are appropriate when users have explicit intent, but they perform poorly when the intent is difficult to express or if the user is simply looking to be inspired. Visual browsing systems allow e-commerce platforms to address…

Information Retrieval · Computer Science 2018-10-04 Choon Hui Teo , Houssam Nassif , Daniel Hill , Sriram Srinavasan , Mitchell Goodman , Vijai Mohan , SVN Vishwanathan

We study a submodular maximization problem motivated by applications in online retail. A platform displays a list of products to a user in response to a search query. The user inspects the first $k$ items in the list for a $k$ chosen at…

Computer Science and Game Theory · Computer Science 2022-10-24 Arash Asadpour , Rad Niazadeh , Amin Saberi , Ali Shameli

Group recommendation aims at providing optimized recommendations tailored to diverse groups, enabling groups to enjoy appropriate items. On the other hand, most existing group recommendation methods are built upon deep neural network (DNN)…

Information Retrieval · Computer Science 2025-02-14 Chae-Hyun Kim , Yoon-Ryung Choi , Jin-Duk Park , Won-Yong Shin

We study the probabilistic assignment of items to platforms that satisfies both group and individual fairness constraints. Each item belongs to specific groups and has a preference ordering over platforms. Each platform enforces group…

Artificial Intelligence · Computer Science 2024-05-13 Atasi Panda , Anand Louis , Prajakta Nimbhorkar

Studies have shown that each person is more inclined to enjoy a group activity when 1) she is interested in the activity, and 2) many friends with the same interest join it as well. Nevertheless, even with the interest and social tightness…

Social and Information Networks · Computer Science 2015-03-16 Hong-Han Shuai , De-Nian Yang , Philip S. Yu , Ming-Syan Chen

We consider the optimization problem of a multi-resource, multi-unit VCG auction that produces an optimal, i.e., non-approximated, social welfare. We present an algorithm that solves this optimization problem with pseudo-polynomial…

Computer Science and Game Theory · Computer Science 2019-05-23 Liran Funaro , Orna Agmon Ben-Yehuda , Assaf Schuster

This paper examines the relationship between user pageview (PV) histories and their item-choice behavior on an e-commerce website. We focus on PV sequences, which represent time series of the number of PVs for each user--item pair. We…

Information Retrieval · Computer Science 2020-05-26 Naoki Nishimura , Noriyoshi Sukegawa , Yuichi Takano , Jiro Iwanaga