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In modern fashion e-commerce platforms, where customers can browse thousands to millions of products, recommender systems are useful tools to navigate and narrow down the vast assortment. In this scenario, complementary recommendations…
Collaborative data consist of ratings relating two distinct sets of objects: users and items. Much of the work with such data focuses on filtering: predicting unknown ratings for pairs of users and items. In this paper we focus on the…
The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…
Visually-aware recommender systems use visual signals present in the underlying data to model the visual characteristics of items and users' preferences towards them. In the domain of clothing recommendation, incorporating items' visual…
In social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, people with disabilities (PWD) have shown an increasing presence…
Personalized medicine, a paradigm of medicine tailored to a patient's characteristics, is an increasingly attractive field in health care. An important goal of personalized medicine is to identify a subgroup of patients, based on baseline…
We investigate approximation algorithms for several fundamental optimization problems on geometric packing. The geometric objects considered are very generic, namely $d$-dimensional convex fat objects. Our main contribution is a versatile…
This paper presents a novel adaptive Virtual Reality (VR) system that aims to mitigate cybersickness in immersive environments through dynamic, real-time adjustments. The system predicts cybersickness levels in real-time using a machine…
Feature interactions can play a crucial role in recommendation systems as they capture complex relationships between user preferences and item characteristics. Existing methods such as Deep & Cross Network (DCNv2) may suffer from high…
Visual perception plays a critical role in detecting changes within immersive Virtual Reality (VR) environments. However, as visual complexity increases, perceptual performance declines, making it more difficult to detect changes quickly…
Online shopping gives customers boundless options to choose from, backed by extensive product details and customer reviews, all from the comfort of home; yet, no amount of detailed, online information can outweigh the instant gratification…
We initiate the study of centralized algorithms for welfare-maximizing allocation of goods to buyers subject to average-value constraints. We show that this problem is NP-hard to approximate beyond a factor of $\frac{e}{e-1}$, and provide a…
Compared to traditional image retrieval tasks, product retrieval in retail settings is even more challenging. Products of the same type from different brands may have highly similar visual appearances, and the query image may be taken from…
Planning is hard. The use of subgoals can make planning more tractable, but selecting these subgoals is computationally costly. What algorithms might enable us to reap the benefits of planning using subgoals while minimizing the…
Visually impaired (VI) people often face challenges when performing everyday tasks and identify shopping for clothes as one of the most challenging. Many engage in online shopping, which eliminates some challenges of physical shopping.…
The group recommendation (GR) aims to suggest items for a group of users in social networks. Existing work typically considers individual preferences as the sole factor in aggregating group preferences. Actually, social influence is also an…
Recommendation systems are highly interested in technology companies nowadays. The businesses are constantly growing users and products, causing the number of users and items to continuously increase over time, to very large numbers.…
GPRec explicitly categorizes users into groups in a learnable manner and aligns them with corresponding group embeddings. We design the dual group embedding space to offer a diverse perspective on group preferences by contrasting positive…
Recently, group recommendations have attracted considerable attention. Rather than recommending items to individual users, group recommenders recommend items to groups of users. In this position paper, we introduce the problem of forming an…
Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object…