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False information spread via the internet and social media influences public opinion and user activity, while generative models enable fake content to be generated faster and more cheaply than had previously been possible. In the not so…
Given the overwhelming number of emails, an effective subject line becomes essential to better inform the recipient of the email's content. In this paper, we propose and study the task of email subject line generation: automatically…
The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly…
In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…
Humor generation poses a significant challenge for Large Language Models (LLMs), because their standard training objective (next-token prediction) inherently conflicts with the surprise and incongruity required for comedy. To bridge this…
Post-training Large Language Models requires diverse, high-quality data which is rare and costly to obtain, especially in low resource domains and for multi-turn conversations. Common solutions are crowdsourcing or synthetic generation, but…
The automatic detection of humor poses a grand challenge for natural language processing. Transformer-based systems have recently achieved remarkable results on this task, but they usually (1)~were evaluated in setups where serious vs…
Humor is previously regarded as a gift exclusive to humans for the following reasons. Humor is a culturally nuanced aspect of human language, presenting challenges for its understanding and generation. Humor generation necessitates a…
Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be…
Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in…
Online news media sometimes use misleading headlines to lure users to open the news article. These catchy headlines that attract users but disappointed them at the end, are called Clickbaits. Because of the importance of automatic clickbait…
The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports…
Despite being a critical communication skill, grasping humor is challenging -- a successful use of humor requires a mixture of both engaging content build-up and an appropriate vocal delivery (e.g., pause). Prior studies on computational…
Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…
Timeline generation is of great significance for a comprehensive understanding of the development of events over time. Its goal is to organize news chronologically, which helps to identify patterns and trends that may be obscured when…
News headline generation is an essential problem of text summarization because it is constrained, well-defined, and is still hard to solve. Models with a limited vocabulary can not solve it well, as new named entities can appear regularly…
As short-form funny videos on social networks are gaining popularity, it becomes demanding for AI models to understand them for better communication with humans. Unfortunately, previous video humor datasets target specific domains, such as…
In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…
Jokes are intentionally written to be funny, but not all jokes are created the same. Some jokes may be fit for a classroom of kindergarteners, but others are best reserved for a more mature audience. While recent work has shown impressive…
Accurate personalized headline generation hinges on precisely capturing user interests from historical behaviors. However, existing methods neglect personalized-irrelevant click noise in entire historical clickstreams, which may lead to…