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False information spread via the internet and social media influences public opinion and user activity, while generative models enable fake content to be generated faster and more cheaply than had previously been possible. In the not so…

Computation and Language · Computer Science 2021-04-27 Antonis Maronikolakis , Hinrich Schutze , Mark Stevenson

Given the overwhelming number of emails, an effective subject line becomes essential to better inform the recipient of the email's content. In this paper, we propose and study the task of email subject line generation: automatically…

Computation and Language · Computer Science 2019-06-11 Rui Zhang , Joel Tetreault

The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly…

Multimedia · Computer Science 2016-06-30 Vinay Bettadapura , Caroline Pantofaru , Irfan Essa

In this work, we enable gamers to share their gaming experience on social media by automatically generating eye-catching highlight reels from their gameplay session Our automation will save time for gamers while increasing audience…

Computer Vision and Pattern Recognition · Computer Science 2025-05-13 Vignesh Edithal , Le Zhang , Ilia Blank , Imran Junejo

Humor generation poses a significant challenge for Large Language Models (LLMs), because their standard training objective (next-token prediction) inherently conflicts with the surprise and incongruity required for comedy. To bridge this…

Computation and Language · Computer Science 2026-05-29 Edward Ajayi , Prasenjit Mitra

Post-training Large Language Models requires diverse, high-quality data which is rare and costly to obtain, especially in low resource domains and for multi-turn conversations. Common solutions are crowdsourcing or synthetic generation, but…

The automatic detection of humor poses a grand challenge for natural language processing. Transformer-based systems have recently achieved remarkable results on this task, but they usually (1)~were evaluated in setups where serious vs…

Computation and Language · Computer Science 2021-10-22 Maxime Peyrard , Beatriz Borges , Kristina Gligorić , Robert West

Humor is previously regarded as a gift exclusive to humans for the following reasons. Humor is a culturally nuanced aspect of human language, presenting challenges for its understanding and generation. Humor generation necessitates a…

Artificial Intelligence · Computer Science 2025-04-14 Han Wang , Yilin Zhao , Dian Li , Xiaohan Wang , Gang Liu , Xuguang Lan , Hui Wang

Creativity, i.e., the process of generating and developing fresh and original ideas or products that are useful or effective, is a valuable skill in a variety of domains. Creativity is called an essential 21st-century skill that should be…

Information Retrieval · Computer Science 2022-10-13 Nasrin Shabani

Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in…

Computers and Society · Computer Science 2018-03-12 Marc Baaden , Olivier Delalande , Nicolas Ferey , Samuela Pasquali , Jérôme Waldispühl , Antoine Taly

Online news media sometimes use misleading headlines to lure users to open the news article. These catchy headlines that attract users but disappointed them at the end, are called Clickbaits. Because of the importance of automatic clickbait…

Computation and Language · Computer Science 2018-06-21 Amin Omidvar , Hui Jiang , Aijun An

The production of sports highlight packages summarizing a game's most exciting moments is an essential task for broadcast media. Yet, it requires labor-intensive video editing. We propose a novel approach for auto-curating sports…

Computer Vision and Pattern Recognition · Computer Science 2017-07-25 Michele Merler , Dhiraj Joshi , Quoc-Bao Nguyen , Stephen Hammer , John Kent , John R. Smith , Rogerio S. Feris

Despite being a critical communication skill, grasping humor is challenging -- a successful use of humor requires a mixture of both engaging content build-up and an appropriate vocal delivery (e.g., pause). Prior studies on computational…

Computation and Language · Computer Science 2021-07-20 Xingbo Wang , Yao Ming , Tongshuang Wu , Haipeng Zeng , Yong Wang , Huamin Qu

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

Timeline generation is of great significance for a comprehensive understanding of the development of events over time. Its goal is to organize news chronologically, which helps to identify patterns and trends that may be obscured when…

Information Retrieval · Computer Science 2025-02-12 Xiaochen Liu , Yanan Zhang

News headline generation is an essential problem of text summarization because it is constrained, well-defined, and is still hard to solve. Models with a limited vocabulary can not solve it well, as new named entities can appear regularly…

Computation and Language · Computer Science 2020-05-06 Ilya Gusev

As short-form funny videos on social networks are gaining popularity, it becomes demanding for AI models to understand them for better communication with humans. Unfortunately, previous video humor datasets target specific domains, such as…

Computation and Language · Computer Science 2024-04-02 Dayoon Ko , Sangho Lee , Gunhee Kim

In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…

Artificial Intelligence · Computer Science 2014-02-21 Sigal Sina , Sarit Kraus , Avi Rosenfeld

Jokes are intentionally written to be funny, but not all jokes are created the same. Some jokes may be fit for a classroom of kindergarteners, but others are best reserved for a more mature audience. While recent work has shown impressive…

Computation and Language · Computer Science 2022-11-29 Leonard Tang , Alexander Cai , Steve Li , Jason Wang

Accurate personalized headline generation hinges on precisely capturing user interests from historical behaviors. However, existing methods neglect personalized-irrelevant click noise in entire historical clickstreams, which may lead to…

Computation and Language · Computer Science 2025-08-15 Kejin Liu , Junhong Lian , Xiang Ao , Ningtao Wang , Xing Fu , Yu Cheng , Weiqiang Wang , Xinyu Liu
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