English
Related papers

Related papers: Stimulating Creativity with FunLines: A Case Study…

200 papers

For the purpose of automatically evaluating speakers' humor usage, we build a presentation corpus containing humorous utterances based on TED talks. Compared to previous data resources supporting humor recognition research, ours has several…

Computation and Language · Computer Science 2017-05-10 Lei Chen , Chong MIn Lee

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

Artificial Intelligence · Computer Science 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

Stories or narratives are comprised of a sequence of events. To compose interesting stories, professional writers often leverage a creative writing technique called flashback that inserts past events into current storylines as we commonly…

Computation and Language · Computer Science 2022-05-05 Rujun Han , Hong Chen , Yufei Tian , Nanyun Peng

Personalized news headline generation, aiming at generating user-specific headlines based on readers' preferences, burgeons a recent flourishing research direction. Existing studies generally inject a user interest embedding into an…

Computation and Language · Computer Science 2025-01-22 Zhao Yang , Junhong Lian , Xiang Ao

Large language models (LLMs) are increasingly capable and prevalent, and can be used to produce creative content. The quality of content is influenced by the prompt used, with more specific prompts that incorporate examples generally…

Computation and Language · Computer Science 2023-08-28 Samuel Rhys Cox , Ashraf Abdul , Wei Tsang Ooi

The popularity of automated news headline generation has surged with advancements in pre-trained language models. However, these models often suffer from the ``hallucination'' problem, where the generated headline is not fully supported by…

Computation and Language · Computer Science 2024-07-24 Jiaming Shen , Tianqi Liu , Jialu Liu , Zhen Qin , Jay Pavagadhi , Simon Baumgartner , Michael Bendersky

Most humour processing systems to date make at best discrete, coarse-grained distinctions between the comical and the conventional, yet such notions are better conceptualized as a broad spectrum. In this paper, we present a probabilistic…

Computation and Language · Computer Science 2021-03-30 Tristan Miller , Erik-Lân Do Dinh , Edwin Simpson , Iryna Gurevych

Puns are a form of humorous wordplay that exploits polysemy and phonetic similarity. While LLMs have shown promise in detecting puns, we show in this paper that their understanding often remains shallow, lacking the nuanced grasp typical of…

Computation and Language · Computer Science 2025-09-23 Alessandro Zangari , Matteo Marcuzzo , Andrea Albarelli , Mohammad Taher Pilehvar , Jose Camacho-Collados

Emotional and controllable speech synthesis is a topic that has received much attention. However, most studies focused on improving the expressiveness and controllability in the context of linguistic content, even though natural verbal…

Sound · Computer Science 2022-01-27 Hieu-Thi Luong , Junichi Yamagishi

Commonsense reasoning simulates the human ability to make presumptions about our physical world, and it is an indispensable cornerstone in building general AI systems. We propose a new commonsense reasoning dataset based on human's…

Artificial Intelligence · Computer Science 2020-10-21 Mo Yu , Xiaoxiao Guo , Yufei Feng , Xiaodan Zhu , Michael Greenspan , Murray Campbell

Prior work has explored multi-turn interaction and feedback for LLM writing, but evaluations still largely center on prompts and localized feedback, leaving persistent public reception in online communities underexamined. We test whether…

Computation and Language · Computer Science 2026-02-18 Shiwei Hong , Lingyao Li , Ethan Z. Rong , Chenxinran Shen , Zhicong Lu

Humor is a substantial element of human social behavior, affect, and cognition. Its automatic understanding can facilitate a more naturalistic human-AI interaction. Current methods of humor detection have been exclusively based on staged…

Machine Learning · Computer Science 2024-10-28 Lukas Christ , Shahin Amiriparian , Alexander Kathan , Niklas Müller , Andreas König , Björn W. Schuller

News articles such as sports game reports are often thought to closely follow the underlying game statistics, but in practice they contain a notable amount of background knowledge, interpretation, insight into the game, and quotes that are…

Computation and Language · Computer Science 2019-10-07 Jenna Kanerva , Samuel Rönnqvist , Riina Kekki , Tapio Salakoski , Filip Ginter

We present NewsQs (news-cues), a dataset that provides question-answer pairs for multiple news documents. To create NewsQs, we augment a traditional multi-document summarization dataset with questions automatically generated by a T5-Large…

Computation and Language · Computer Science 2024-06-18 Alyssa Hwang , Kalpit Dixit , Miguel Ballesteros , Yassine Benajiba , Vittorio Castelli , Markus Dreyer , Mohit Bansal , Kathleen McKeown

The present research examines two problems inherent to the creation of crowdsourcing games: how to give feedback when the right answer is not always known by the game and how much time to give players without sacrificing data quality. Taken…

Human-Computer Interaction · Computer Science 2016-09-09 Gili Freedman , Sukdith Punjasthitkul , Max Seidman , Mary Flanagan

Story composition is a challenging problem for machines and even for humans. We present a neural narrative generation system that interacts with humans to generate stories. Our system has different levels of human interaction, which enables…

Computation and Language · Computer Science 2019-06-04 Seraphina Goldfarb-Tarrant , Haining Feng , Nanyun Peng

In this paper, we use a large-scale play scripts dataset to propose the novel task of theatrical cue generation from dialogues. Using over one million lines of dialogue and cues, we approach the problem of cue generation as a controlled…

Computation and Language · Computer Science 2021-12-15 Alara Dirik , Hilal Donmez , Pinar Yanardag

Generating commonsense assertions within a given story context remains a difficult task for modern language models. Previous research has addressed this problem by aligning commonsense inferences with stories and training language…

Computation and Language · Computer Science 2024-10-04 Pedro Colon-Hernandez , Nanxi Liu , Chelsea Joe , Peter Chin , Claire Yin , Henry Lieberman , Yida Xin , Cynthia Breazeal