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Related papers: Polylidar -- Polygons from Triangular Meshes

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3D object detection from point clouds plays a critical role in autonomous driving. Currently, the primary methods for point cloud processing are voxel-based and pillar-based approaches. Voxel-based methods offer high accuracy through…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Liu Qifeng , Zhao Dawei , Dong Yabo , Xiao Liang , Wang Juan , Min Chen , Li Fuyang , Jiang Weizhong , Lu Dongming , Nie Yiming

Many edge and contour detection algorithms give a soft-value as an output and the final binary map is commonly obtained by applying an optimal threshold. In this paper, we propose a novel method to detect image contours from the extracted…

Computer Vision and Pattern Recognition · Computer Science 2021-05-12 Zahra Mousavi Kouzehkanan , Reshad Hosseini , Babak Nadjar Araabi

In this paper, we present a simple yet effective padding scheme that can be used as a drop-in module for existing convolutional neural networks. We call it partial convolution based padding, with the intuition that the padded region can be…

Computer Vision and Pattern Recognition · Computer Science 2018-11-29 Guilin Liu , Kevin J. Shih , Ting-Chun Wang , Fitsum A. Reda , Karan Sapra , Zhiding Yu , Andrew Tao , Bryan Catanzaro

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone

In order to deal with the sparse and unstructured raw point clouds, LiDAR based 3D object detection research mostly focuses on designing dedicated local point aggregators for fine-grained geometrical modeling. In this paper, we revisit the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Jinyu Li , Chenxu Luo , Xiaodong Yang

Extracting polygonal building footprints from off-nadir imagery is crucial for diverse applications. Current deep-learning-based extraction approaches predominantly rely on semantic segmentation paradigms and post-processing algorithms,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Kai Li , Yupeng Deng , Jingbo Chen , Yu Meng , Zhihao Xi , Junxian Ma , Chenhao Wang , Maolin Wang , Xiangyu Zhao

In this paper, we present the first outer approximation algorithm for multi-objective mixed-integer linear programming problems with any number of objectives. The algorithm also works for certain classes of non-linear programming problems.…

Optimization and Control · Mathematics 2022-05-04 Fritz Bökler , Sophie N. Parragh , Markus Sinnl , Fabien Tricoire

In this paper, we propose a topology optimization (TO) framework where the design is parameterized by a set of convex polygons. Extending feature mapping methods in TO, the representation allows for direct extraction of the geometry. In…

Optimization and Control · Mathematics 2023-05-09 Aaditya Chandrasekhar

In this paper, we introduce a method to rapidly create 3D geometries by folding 2D sheets via pull-up nets. Given a 3D structure, we unfold its mesh into a planar 2D sheet using heuristic algorithms and populate these with cutlines and…

Human-Computer Interaction · Computer Science 2022-12-21 Lauren Niu , Xinyi Yang , Martin Nisser , Stefanie Mueller

The growing demand for high-resolution maps across various applications has underscored the necessity of accurately segmenting building vectors from overhead imagery. However, current deep neural networks often produce raster data outputs,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Mohammad Moein Sheikholeslami , Muhammad Kamran , Andreas Wichmann , Gunho Sohn

Not only is the geometry of rock fragments often well approximated by ideal convex polyhedra having few faces and vertices, but these numbers carry vital geophysical information on the fragmentation process. Despite their significance, the…

Geophysics · Physics 2025-04-16 Janos Torok , Gabor Domokos

Reconstructing and processing the 3D objects are popular activities in the research field of computer graphics, image processing and computer vision. The 3D objects are processed based on the methods like geometric modeling, a branch of…

Computer Vision and Pattern Recognition · Computer Science 2023-10-18 Sinh Van Nguyen , Son Thanh Le , Minh Khai Tran , Le Thanh Sach

In this work, we designed algorithms for the point in polygon problem based on the ray casting algorithm using equations from vector geometry. The algorithms were implemented using the python programming language. We tested the algorithm…

Computational Geometry · Computer Science 2023-06-08 Eyram Schwinger , Ralph Twum , Thomas Katsekpor , Gladys Schwinger

Plane arrangements are a useful tool for surface and volume modelling. However, their main drawback is poor scalability. We introduce two key novelties that enable the construction of plane arrangements for complex objects and entire…

Computational Geometry · Computer Science 2024-07-12 Raphael Sulzer , Florent Lafarge

In multi-objective optimization, computing the entire non-dominated set (also known as the Pareto front or the Pareto frontier) is often intractable. However, for any multiplicative factor greater than one, an approximation set can be…

Optimization and Control · Mathematics 2026-04-30 Levin Nemesch , Stefan Ruzika , Clemens Thielen , Alina Wittmann

Extraction of a high-fidelity 3D medial axis is a crucial operation in CAD. When dealing with a polygonal model as input, ensuring accuracy and tidiness becomes challenging due to discretization errors inherent in the mesh surface.…

Graphics · Computer Science 2024-11-12 Pengfei Wang , Jiantao Song , Lei Wang , Shiqing Xin , Dongming Yan , Shuangmin Chen , Changhe Tu , Wenping Wang

We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing…

We introduce a new technique to create a mesh of convex polyhedra representing the interior volume of a triangulated input surface. Our approach is particularly tolerant to defects in the input, which is allowed to self-intersect, to be…

Graphics · Computer Science 2021-09-30 Lorenzo Diazzi , Marco Attene

Modeling scene geometry using implicit neural representation has revealed its advantages in accuracy, flexibility, and low memory usage. Previous approaches have demonstrated impressive results using color or depth images but still have…

Robotics · Computer Science 2023-03-01 Dongyu Yan , Xiaoyang Lyu , Jieqi Shi , Yi Lin

In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

Computational Geometry · Computer Science 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld
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