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This review provides a dynamical systems perspective on psychiatric symptoms and disease, and discusses its potential implications for diagnosis, prognosis, and treatment. After a brief introduction into the theory of dynamical systems, we…

Neurons and Cognition · Quantitative Biology 2018-09-18 Daniel Durstewitz , Quentin J. M. Huys , Georgia Koppe

Background: Given that VR is applied in multiple domains, understanding the effects of cyber-sickness on human cognition and motor skills and the factors contributing to cybersickness gains urgency. This study aimed to explore the…

Human-Computer Interaction · Computer Science 2024-02-05 Panagiotis Kourtesis , Agapi Papadopoulou , Petros Roussos

Recent studies have reported an increased risk of developing brain and neck tumors, as well as cataracts, in practitioners in interventional radiology (IR). Occupational radiation protection in IR has been a top concern for regulatory…

Medical Physics · Physics 2020-01-15 Yi Guo , Li Mao , Gongsen Zhang , Zhi Chen , Xi Pei , X. George Xu

Our interactions with technology do not just shape our individual experiences. They also affect people around us. Although previous research has addressed such "witness" experiences, the actual effect of interaction design on the witness…

Human-Computer Interaction · Computer Science 2023-07-13 Alarith Uhde , Tim zum Hoff , Marc Hassenzahl

The integration of digital technologies into memorialization practices offers opportunities to transcend physical and temporal limitations. However, designing personalized memorial spaces that address the diverse needs of the dying and the…

Human-Computer Interaction · Computer Science 2025-04-23 Heejae Bae , Nayeong Kim , Sehee Lee , Tak Yeon Lee

MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback. MS2 allows walking in…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

In many consumer virtual reality (VR) applications, users embody predefined characters that offer minimal customization options, frequently emphasizing storytelling over user choice. We explore whether matching a user's physical…

Human-Computer Interaction · Computer Science 2024-07-16 Tiffany D. Do , Camille Isabella Protko , Ryan P. McMahan

Technological advances are redefining the relationship between physical and virtual spaces. Traditionally, when users engage in virtual reality, they are completely cutoff from the physical space. Similarly, they are unable to access…

Human-Computer Interaction · Computer Science 2025-10-28 Yuichi Hiroi , Yuji Hatada , Takefumi Hiraki

The problem of Motion Sickness (MS) among passengers significantly impacts the comfort and efficiency of In-Vehicle Infotainment Systems (IVIS) use. In this study, we innovatively designed SimPath, a visual design to effectively mitigate…

Human-Computer Interaction · Computer Science 2025-11-17 Jinghao Huang , Siqi Yao , Yu Zhang

In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essentially a low-code metaverse authoring platform for…

As social VR grows in popularity, understanding how to optimise interactions becomes increasingly important. Interpersonal distance (the physical space people maintain between each other) is a key aspect of user experience. Previous work in…

Human-Computer Interaction · Computer Science 2026-05-01 Rose Connolly , Lauren Buck , Victor Zordan , Rachel McDonnell

We investigate the opportunities and challenges of running virtual reality (VR) studies remotely. Today, many consumers own head-mounted displays (HMDs), allowing them to participate in scientific studies from their homes using their own…

In this study, we propose a novel approach that supports requirements discussions in virtual environments by automatically generating personas from real-time speech-to-text data. In our pilot experiment, 18 participants (14 from…

Human-Computer Interaction · Computer Science 2026-02-05 Yi Wang , Zhengxin Zhang , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…

Human-Computer Interaction · Computer Science 2026-03-11 Jiarun Song , Ninghao Wan , FuZheng Yang , Weisi Lin

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Vincent Sitzmann , Ana Serrano , Amy Pavel , Maneesh Agrawala , Diego Gutierrez , Belen Masia , Gordon Wetzstein

Size and distance perception in Virtual Reality (VR) have been widely studied, albeit in a controlled laboratory setting with a small number of participants. We describe a fully remote perceptual study with a gamified protocol to encourage…

Human-Computer Interaction · Computer Science 2021-05-04 Rahul Arora , Jiannan Li , Gongyi Shi , Karan Singh

Occasionally, individuals immersed in a Virtual Reality (VR) environment may experience distractions that disrupt their sense of presence, a phenomenon referred to as a break in presence (BIP). Better understanding BIPs is crucial to…

Human-Computer Interaction · Computer Science 2026-04-13 Jean-Philippe Rivière , Roman Malo , Sarah Varlin Grassi , Yannick Prié

In this paper, we present a novel multi-modal attention guidance method designed to address the challenges of turn-taking dynamics in meetings and enhance group conversations within virtual reality (VR) environments. Recognizing the…

Human-Computer Interaction · Computer Science 2024-06-21 Geonsun Lee , Dae Yeol Lee , Guan-Ming Su , Dinesh Manocha

VR has recently been promoted as a tool for knowledge workers and studies have shown that it has the potential to improve knowledge work. However, studies on its prolonged use have been scarce. A prior study compared working in VR for one…

Social isolation can lead to pervasive health issues like anxiety and loneliness. Previous work focused on physical interventions like exercise and teleconferencing, but overlooked the narrative potential of adaptive strategies. To address…

Human-Computer Interaction · Computer Science 2025-07-22 Qi Gong , Ximing Shen , Ziyou Yin , Yaning Li , Ray Lc