English
Related papers

Related papers: Isness: Using Multi-Person VR to Design Peak Mysti…

200 papers

How is language related to consciousness? Language functions to categorise perceptual experiences (e.g., labelling interoceptive states as 'happy') and higher-level constructs (e.g., using 'I' to represent the narrative self). Psychedelic…

Neurons and Cognition · Quantitative Biology 2024-10-02 Jeremy I Skipper , Joanna Kuc , Greg Cooper , Christopher Timmermann

Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…

Human-Computer Interaction · Computer Science 2019-09-27 Kieran Woodward , Eiman Kanjo , David Brown

Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this…

Human-Computer Interaction · Computer Science 2024-05-24 Daniel Martin , Sandra Malpica , Diego Gutierrez , Belen Masia , Ana Serrano

The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon could be replicated in a simulated environment, we conducted a…

Human-Computer Interaction · Computer Science 2023-03-07 Asma Naz , Regis Kopper , Ryan P. McMahan , Mihai Nadin

This study aims to better understand the emotional and physiological correlates of being caressed in VR depending on the type of multisensory feedback provided and the animate or inanimate nature of the virtual representation that touches…

Human-Computer Interaction · Computer Science 2022-03-01 Sofia Seinfeld , Ivette Schmidt , Jörg Müller

Humans have employed an incredible variety of plant-derived substances over the millennia in order to alter consciousness and perception. Among the innumerable narcotics, analgesics, 'ordeal' drugs, and other psychoactive substances…

Neurons and Cognition · Quantitative Biology 2016-05-24 Kieran C. R. Fox , Manesh Girn , Cameron C. Parro , Kalina Christoff

Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…

Human-Computer Interaction · Computer Science 2025-03-24 Takeru Hashimoto , Shigeo Yoshida , Takuji Narumi

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough

Context: As the demand for digital solutions adapted to different user profiles increases, creating more inclusive and diverse software development teams becomes an important initiative to improve software product accessibility. Problem:…

With the increasing adoption of social virtual reality (VR), it is critical to design inclusive avatars. While researchers have investigated how and why blind and d/Deaf people wish to disclose their disabilities in VR, little is known…

Human-Computer Interaction · Computer Science 2024-08-16 Ria J. Gualano , Lucy Jiang , Kexin Zhang , Tanisha Shende , Andrea Stevenson Won , Shiri Azenkot

The study of rapid changes in brain dynamics and functional connectivity (FC) is of increasing interest in neuroimaging. Brain states departing from normal waking consciousness are expected to be accompanied by alterations in the…

Neurons and Cognition · Quantitative Biology 2014-11-03 Enzo Tagliazucchi , Robin Carhart-Harris , Robert Leech , David Nutt , Dante R. Chialvo

Vection, the visual illusion of self-motion, provides a strong marker of the VR user experience and plays an important role in both presence and cybersickness. Traditional measurements have been conducted using questionnaires, which exhibit…

Human-Computer Interaction · Computer Science 2024-12-25 Gaël Van der Lee , Anatole Lécuyer , Maxence Naud , Reinhold Scherer , François Cabestaing , Hakim Si-Mohammed

This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…

Human-Computer Interaction · Computer Science 2023-02-07 Wai Tong , Meng Xia , Kam Kwai Wong , Doug A. Bowman , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

The rapid evolution of social Virtual Reality (VR) platforms has significantly enhanced the way users interact and socialize in digital spaces, offering immersive experiences that closely mimic real-world interactions [1]. However, this…

Human-Computer Interaction · Computer Science 2024-05-10 Niloofar Sayadi , Diego Gómez-Zará

This study investigates the feasibility of remote virtual reality (VR) studies conducted at home using VR headsets and video conferencing by deploying an experiment on emotion ratings. 20 participants used head-mounted displays to immerse…

Human-Computer Interaction · Computer Science 2025-03-14 Maximilian Warsinke , Tanja Kojić , Maurizio Vergari , Robert Spang , Jan-Niklas Voigt-Antons , Sebastian Möller

3D data from high-resolution volumetric imaging is a central resource for diagnosis and treatment in modern medicine. While the fast development of AI enhances imaging and analysis, commonly used visualization methods lag far behind. Recent…

Software Engineering · Computer Science 2024-06-17 Kathrin Krieger , Jan Egger , Jens Kleesiek , Matthias Gunzer , Jianxu Chen

This systematic literature review paper explores perspectives on the ideal metaverse from user experience, business, and national levels, considering both academic and industry viewpoints. The study examines the metaverse as a…

Human-Computer Interaction · Computer Science 2024-11-18 Amir Reza Asadi , Shiva Ghasemi

Virtual reality is expected to play a significant role in the transformation of education and psychological studies. The possibilities for its application as a visual research method can be enhanced as established frameworks and toolkits…

Human-Computer Interaction · Computer Science 2023-10-24 Corrie Green , Chloë Farr , Yang Jiang

Individuals with Intellectual and Developmental Disabilities (IDD) have unique needs and challenges when working with data. While visualization aims to make data more accessible to a broad audience, our understanding of how to design…

Human-Computer Interaction · Computer Science 2024-08-30 Keke Wu , Ghulam Jilani Quadri , Arran Zeyu Wang , David Kwame Osei-Tutu , Emma Petersen , Varsha Koushik , Danielle Albers Szafir