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We designed and built a game called \textit{Immersive Text Game}, which allows the player to choose a story and a character, and interact with other characters in the story in an immersive manner of dialogues. The game is based on several…

Computation and Language · Computer Science 2022-03-22 Wanshui Li , Yifan Bai , Jiaxuan Lu , Kexin Yi

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

Human-Computer Interaction · Computer Science 2024-10-03 Amina Kobenova , Cyan DeVeaux , Samyak Parajuli , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

Recent pre-trained language models have shown promising capabilities in generating fluent and realistic natural language text. However, generating multi-sentence text with global content planning has been a long-existing research question.…

Computation and Language · Computer Science 2022-12-13 Yinhong Liu , Yixuan Su , Ehsan Shareghi , Nigel Collier

Building effective text generation systems requires three critical components: content selection, text planning, and surface realization, and traditionally they are tackled as separate problems. Recent all-in-one style neural generation…

Computation and Language · Computer Science 2019-09-04 Xinyu Hua , Lu Wang

Recent models can generate fluent and grammatical synthetic reviews while accurately predicting user ratings. The generated reviews, expressing users' estimated opinions towards related products, are often viewed as natural language…

Computation and Language · Computer Science 2022-09-29 Zhouhang Xie , Sameer Singh , Julian McAuley , Bodhisattwa Prasad Majumder

We introduce a new language learning setting relevant to building adaptive natural language interfaces. It is inspired by Wittgenstein's language games: a human wishes to accomplish some task (e.g., achieving a certain configuration of…

Computation and Language · Computer Science 2016-06-09 Sida I. Wang , Percy Liang , Christopher D. Manning

The emotional arc is a universal narrative structure underlying stories across cultures and media -- an idea central to structuralist narratology, often encapsulated in the phrase "all stories are one story." We present a framework for…

Artificial Intelligence · Computer Science 2025-08-05 Yunge Wen , Chenliang Huang , Hangyu Zhou , Zhuo Zeng , Chun Ming Louis Po , Julian Togelius , Timothy Merino , Sam Earle

There has been a recent explosion in applications for dialogue interaction ranging from direction-giving and tourist information to interactive story systems. Yet the natural language generation (NLG) component for many of these systems…

Computation and Language · Computer Science 2017-08-30 Stephanie M. Lukin , Lena I. Reed , Marilyn A. Walker

This paper considers neural representation through the lens of active inference, a normative framework for understanding brain function. It delves into how living organisms employ generative models to minimize the discrepancy between…

Neurons and Cognition · Quantitative Biology 2023-10-24 Giovanni Pezzulo , Leo D'Amato , Francesco Mannella , Matteo Priorelli , Toon Van de Maele , Ivilin Peev Stoianov , Karl Friston

Text generation is a fundamental building block in natural language processing tasks. Existing sequential models performs autoregression directly over the text sequence and have difficulty generating long sentences of complex structures.…

Computation and Language · Computer Science 2018-08-16 Qipeng Guo , Xipeng Qiu , Xiangyang Xue , Zheng Zhang

This paper proposes a novel approach to generate multiple color palettes that reflect the semantics of input text and then colorize a given grayscale image according to the generated color palette. In contrast to existing approaches, our…

Computer Vision and Pattern Recognition · Computer Science 2018-08-08 Hyojin Bahng , Seungjoo Yoo , Wonwoong Cho , David K. Park , Ziming Wu , Xiaojuan Ma , Jaegul Choo

This paper presents Dynamic Context Prompting/Programming (DCP/P), a novel framework for interacting with LLMs to generate graph-based content with a dynamic context window history. While there is an existing study utilizing LLMs to…

A robot's ability to understand or ground natural language instructions is fundamentally tied to its knowledge about the surrounding world. We present an approach to grounding natural language utterances in the context of factual…

Robotics · Computer Science 2018-11-19 Rohan Paul , Andrei Barbu , Sue Felshin , Boris Katz , Nicholas Roy

It is appealing to have a system that generates a story or scripts automatically from a story-line, even though this is still out of our reach. In dialogue systems, it would also be useful to drive dialogues by a dialogue plan. In this…

Computation and Language · Computer Science 2020-11-17 Yutao Zhu , Ruihua Song , Zhicheng Dou , Jian-Yun Nie , Jin Zhou

In this article we show how the problem of neural text generation can be constructively reformulated in terms of transitions between the states of a finite-state machine. This framework leads to an efficient approach to guiding text…

Computation and Language · Computer Science 2023-08-22 Brandon T. Willard , Rémi Louf

To interact with humans and act in the world, agents need to understand the range of language that people use and relate it to the visual world. While current agents can learn to execute simple language instructions, we aim to build agents…

Computation and Language · Computer Science 2024-06-03 Jessy Lin , Yuqing Du , Olivia Watkins , Danijar Hafner , Pieter Abbeel , Dan Klein , Anca Dragan

Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…

Computation and Language · Computer Science 2026-04-29 Dominik Borawski , Marta Szulc , Robert Chudy , Małgorzata Giedrowicz , Piotr Mironowicz

We present WorldCanvas, a framework for promptable world events that enables rich, user-directed simulation by combining text, trajectories, and reference images. Unlike text-only approaches and existing trajectory-controlled image-to-video…

Computer Vision and Pattern Recognition · Computer Science 2025-12-19 Hanlin Wang , Hao Ouyang , Qiuyu Wang , Yue Yu , Yihao Meng , Wen Wang , Ka Leong Cheng , Shuailei Ma , Qingyan Bai , Yixuan Li , Cheng Chen , Yanhong Zeng , Xing Zhu , Yujun Shen , Qifeng Chen

Creating meaningful visual narratives through human-AI collaboration requires understanding how text-image intertextuality emerges when textual intentions meet AI-generated visuals. We conducted a three-phase qualitative study with 15…

Human-Computer Interaction · Computer Science 2025-11-06 Mengyao Guo , Kexin Nie , Ze Gao , Black Sun , Xueyang Wang , Jinda Han , Xingting Wu

The use of generative AI to create text descriptions from graphs has mostly focused on knowledge graphs, which connect concepts using facts. In this work we explore the capability of large pretrained language models to generate text from…

Computation and Language · Computer Science 2024-04-09 Atharva Phatak , Vijay K. Mago , Ameeta Agrawal , Aravind Inbasekaran , Philippe J. Giabbanelli