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Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee. To achieve real-time dynamic scene rendering while also…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Guanjun Wu , Taoran Yi , Jiemin Fang , Lingxi Xie , Xiaopeng Zhang , Wei Wei , Wenyu Liu , Qi Tian , Xinggang Wang

Simulating sonar devices requires modeling complex underwater acoustics, simultaneously rendering time-efficient data. Existing methods focus on basic implementation of one sonar type, where most of sound properties are disregarded. In this…

Signal Processing · Electrical Eng. & Systems 2020-01-13 Rômulo Cerqueira , Tiago Trocoli , Jan Albiez , Luciano Oliveira

Thanks to recent advancements in the technology, eXtended Reality (XR) applications are gaining a lot of momentum, and they will surely become increasingly popular in the next decade. These new applications, however, require a step forward…

Networking and Internet Architecture · Computer Science 2021-08-11 Mattia Lecci , Matteo Drago , Andrea Zanella , Michele Zorzi

This paper presents Navigation and Rendering Pipeline for Astronautics (NaRPA) - a novel ray-tracing-based computer graphics engine to model and simulate light transport for space-borne imaging. NaRPA incorporates lighting models with…

Graphics · Computer Science 2022-11-04 Roshan Thomas Eapen , Ramchander Rao Bhaskara , Manoranjan Majji

This paper introduces a distributed, GPU-centric experience replay system, GEAR, designed to perform scalable reinforcement learning (RL) with large sequence models (such as transformers). With such models, existing systems such as Reverb…

Machine Learning · Computer Science 2023-10-10 Hanjing Wang , Man-Kit Sit , Congjie He , Ying Wen , Weinan Zhang , Jun Wang , Yaodong Yang , Luo Mai

We present RangeRCNN, a novel and effective 3D object detection framework based on the range image representation. Most existing methods are voxel-based or point-based. Though several optimizations have been introduced to ease the sparsity…

Computer Vision and Pattern Recognition · Computer Science 2021-03-24 Zhidong Liang , Ming Zhang , Zehan Zhang , Xian Zhao , Shiliang Pu

Live animation has gained immense popularity for enhancing online engagement, yet achieving high-quality, real-time, and stable animation with diffusion models remains challenging, especially on consumer-grade GPUs. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Zhilei Shu , Ruili Feng , Yang Cao , Zheng-Jun Zha

This work presents a novel text-to-vector graphics generation approach, Dream3DVG, allowing for arbitrary viewpoint viewing, progressive detail optimization, and view-dependent occlusion awareness. Our approach is a dual-branch optimization…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Yidi Li , Jun Xiao , Zhengda Lu , Yiqun Wang , Haiyong Jiang

For a foreground object in motion, details of its background which would otherwise be hidden are uncovered through its inner blur. This paper presents a novel hybrid motion blur rendering technique combining post-process image filtering and…

Graphics · Computer Science 2022-10-12 Yu Wei Tan , Xiaohan Cui , Anand Bhojan

Creating high-quality and interactive virtual environments, such as games and simulators, often involves complex and costly manual modeling processes. In this paper, we present Video2Game, a novel approach that automatically converts videos…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Hongchi Xia , Zhi-Hao Lin , Wei-Chiu Ma , Shenlong Wang

Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…

Graphics · Computer Science 2025-08-05 David Bauer , Qi Wu , Hamid Gadirov , Kwan-Liu Ma

Significance: Monte Carlo (MC) methods are the gold-standard for modeling light-tissue interactions due to their accuracy. Mesh-based MC (MMC) offers enhanced precision for complex tissue structures using tetrahedral mesh models. Despite…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-12-01 Shijie Yan , Douglas Dwyer , David R. Kaeli , Qianqian Fang

Collaborative visual perception methods have gained widespread attention in the autonomous driving community in recent years due to their ability to address sensor limitation problems. However, the absence of explicit depth information…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Shaohong Wang , Bin Lu , Xinyu Xiao , Hanzhi Zhong , Bowen Pang , Tong Wang , Zhiyu Xiang , Hangguan Shan , Eryun Liu

Image tracing is a foundational component of the workflow in graphic design, engineering, and computer animation, linking hand-drawn concept images to collections of smooth curves needed for geometry processing and editing. Even for clean…

Graphics · Computer Science 2018-09-07 Mikhail Bessmeltsev , Justin Solomon

Motivated by augmented and virtual reality applications such as telepresence, there has been a recent focus in real-time performance capture of humans under motion. However, given the real-time constraint, these systems often suffer from…

Reinforcement Learning (RL) has gained significant momentum in the development of network protocols. However, RL-based protocols are still in their infancy, and substantial research is required to build deployable solutions. Developing a…

Networking and Internet Architecture · Computer Science 2023-10-05 Luca Giacomoni , Basil Benny , George Parisis

FROG is a generic framework dedicated to visualisation of events in high energy experiment. It is suitable to any particular physics experiment or detector design. The code is light (<3 MB) and fast (browsing time ~20 events per second for…

High Energy Physics - Experiment · Physics 2015-05-13 Loic Quertenmont , Vincent Roberfroid

Algorithm Visualization (AV) helps students build mental models by animating algorithm execution states. Recent LLM-based systems such as CODE2VIDEO generate AV videos in an end-to-end manner. However, this paradigm requires the system to…

Artificial Intelligence · Computer Science 2026-05-13 Kunpeng Liao , Yuexiao Ma , Yisheng Lin , Hualin Zeng , Xiawu Zheng , Rongrong Ji

We present a novel approach to online multi-target tracking based on recurrent neural networks (RNNs). Tracking multiple objects in real-world scenes involves many challenges, including a) an a-priori unknown and time-varying number of…

Computer Vision and Pattern Recognition · Computer Science 2016-12-08 Anton Milan , Seyed Hamid Rezatofighi , Anthony Dick , Ian Reid , Konrad Schindler

We present a light and fast, public available, ray-tracer {\tt Splotch} software tool which supports the effective visualization of cosmological simulations data. We describe the algorithm it relies on, which is designed in order to deal…

Astrophysics · Physics 2008-12-18 K. Dolag , M. Reinecke , C. Gheller , S. Imboden