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Related papers: Running on Raygun

200 papers

We propose NerfAcc, a toolbox for efficient volumetric rendering of radiance fields. We build on the techniques proposed in Instant-NGP, and extend these techniques to not only support bounded static scenes, but also for dynamic scenes and…

Computer Vision and Pattern Recognition · Computer Science 2023-05-11 Ruilong Li , Matthew Tancik , Angjoo Kanazawa

Ray tracing is a deterministic method that produces propagation paths between a transmitter and a receiver. The simulation accuracy is significantly influenced by the environment details. One way to capture the environment with great…

Signal Processing · Electrical Eng. & Systems 2024-02-22 Niklas Vaara , Pekka Sangi , Miguel Bordallo López , Janne Heikkilä

Convenient 4D modeling of human-object interactions is essential for numerous applications. However, monocular tracking and rendering of complex interaction scenarios remain challenging. In this paper, we propose Instant-NVR, a neural…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Yuheng Jiang , Kaixin Yao , Zhuo Su , Zhehao Shen , Haimin Luo , Lan Xu

Conventional physically based rendering (PBR) pipelines generate photorealistic images through computationally intensive light transport simulations. Although recent deep learning approaches leverage diffusion model priors with geometry…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Shenghao Zhang , Runtao Liu , Christopher Schroers , Yang Zhang

Vision-Language Navigation (VLN) aims to guide agents by leveraging language instructions and visual cues, playing a pivotal role in embodied AI. Indoor VLN has been extensively studied, whereas outdoor aerial VLN remains underexplored. The…

We present a novel learning-based framework for face reenactment. The proposed method, known as ReenactGAN, is capable of transferring facial movements and expressions from monocular video input of an arbitrary person to a target person.…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Wayne Wu , Yunxuan Zhang , Cheng Li , Chen Qian , Chen Change Loy

In this work, we survey the role of GPUs in real-time systems. Originally designed for parallel graphics workloads, GPUs are now widely used in time-critical applications such as machine learning, autonomous vehicles, and robotics due to…

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

Rendering huge biological scenes with atomistic detail presents a significant challenge in molecular visualization due to the memory limitations inherent in traditional rendering approaches. In this paper, we propose a novel method for the…

Graphics · Computer Science 2025-10-17 Ruwayda Alharbi , Ondřej Strnad , Markus Hadwiger , Ivan Viola

Reinforcement Learning (RL) is a promising solution, allowing Unmanned Underwater Vehicles (UUVs) to learn optimal behaviors through trial and error. However, existing simulators lack efficient integration with RL methods, limiting training…

Robotics · Computer Science 2024-10-21 Shuguang Chu , Zebin Huang , Mingwei Lin , Dejun Li , Ignacio Carlucho

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

A significant challenge in racing-related research is the lack of publicly available datasets containing raw images with corresponding annotations for the downstream task. In this paper, we introduce RoRaTrack, a novel dataset that contains…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Shreya Ghosh , Yi-Huan Chen , Ching-Hsiang Huang , Abu Shafin Mohammad Mahdee Jameel , Chien Chou Ho , Aly El Gamal , Samuel Labi

Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…

Graphics · Computer Science 2025-04-01 Chaojian Li , Sixu Li , Linrui Jiang , Jingqun Zhang , Yingyan Celine Lin

X-ray tomographic reconstruction typically uses voxel basis functions to represent volumetric images. Due to the structure in voxel basis representations, efficient ray-tracing methods exist allowing fast, GPU accelerated implementations.…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-20 Ander Biguri , Hossein Towsyfyan , Richard Boardman , Thomas Blumensath

The ALICE Collaboration at CERN developed a 3D visualisation tool capable of displaying a representation of collected collision data (particle trajectories, clusters and calorimeter towers) called the Event Display. The Event Display is…

Instrumentation and Detectors · Physics 2023-09-25 Piotr Nowakowski , Przemysław Rokita , Łukasz Graczykowski

I present RoadRunner, a fast exoplanet transit model that can use any radially symmetric function to model stellar limb darkening while still being faster to evaluate than the analytical transit model for quadratic limb darkening by Mandel…

Earth and Planetary Astrophysics · Physics 2020-09-24 Hannu Parviainen

Recent research on ray tracing cores has explored repurposing these cores to solve non-graphical problems by reformulating them as geometric queries, leveraging the inherent parallelism of ray tracing. Although successful in specific cases,…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-01 Enzo Meneses , Cristóbal A. Navarro , Héctor Ferrada , Konstantin Verichev , Cristian Salazar-Concha

A spectrum of new hardware has been studied to accelerate database systems in the past decade. Specifically, CUDA cores are known to benefit from the fast development of GPUs and make notable performance improvements. The state-of-the-art…

Databases · Computer Science 2024-12-16 Xuri Shi , Kai Zhang , X. Sean Wang , Xiaodong Zhang , Rubao Lee

Deep neural networks for video-based eye tracking have demonstrated resilience to noisy environments, stray reflections, and low resolution. However, to train these networks, a large number of manually annotated images are required. To…

Computer Vision and Pattern Recognition · Computer Science 2020-12-22 Nitinraj Nair , Rakshit Kothari , Aayush K. Chaudhary , Zhizhuo Yang , Gabriel J. Diaz , Jeff B. Pelz , Reynold J. Bailey

Real-time tracking is an important problem in computer vision in which most methods are based on the conventional cameras. Neuromorphic vision is a concept defined by incorporating neuromorphic vision sensors such as silicon retinas in…

Computer Vision and Pattern Recognition · Computer Science 2015-10-20 Hongmin Li , Pei Jing , Guoqi Li