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We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

Computer Science and Game Theory · Computer Science 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

We use a labelled deduction system based on the concept of computational paths (sequences of rewrites) as equalities between two terms of the same type. We also define a term rewriting system that is used to make computations between these…

Logic in Computer Science · Computer Science 2021-05-11 Tiago M. L. Veras , Arthur F. Ramos , Ruy J. G. B. de Queiroz , Anjolina G. de Oliveira

Two new techniques are introduced into the theory of the domination game. The cutting lemma bounds the game domination number of a partially dominated graph with the game domination number of suitably modified partially dominated graph. The…

Combinatorics · Mathematics 2018-02-22 Paul Dorbec , Michael A. Henning , Sandi Klavžar , Gašper Košmrlj

Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…

Machine Learning · Computer Science 2019-10-29 Shiyu Chang , Yang Zhang , Mo Yu , Tommi S. Jaakkola

Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…

Logic in Computer Science · Computer Science 2008-12-18 Samuel Mimram

While there are many approaches for automatically proving termination of term rewrite systems, up to now there exist only few techniques to disprove their termination automatically. Almost all of these techniques try to find loops, where…

Logic in Computer Science · Computer Science 2010-12-30 René Thiemann , Christian Sternagel , Jürgen Giesl , Peter Schneider-Kamp

Rewriting techniques based on reduction orderings generate "just enough" consequences to retain first-order completeness. This is ideal for superposition-based first-order theorem proving, but for at least one approach to inductive…

Logic in Computer Science · Computer Science 2024-03-01 Márton Hajdu , Laura Kovács , Michael Rawson

We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…

Computer Science and Game Theory · Computer Science 2018-09-11 Arno Pauly

Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…

Discrete Mathematics · Computer Science 2016-08-19 Wing-Kai Hon , Ton Kloks , Fu-Hong Liu , Hsiang-Hsuan Liu , Tao-Ming Wang

In this paper we deal with verification of safety properties of parameterized systems with a tree topology. The verification problem is translated to a purely logical problem of finding a finite countermodel for a first-order formula, which…

Logic in Computer Science · Computer Science 2011-07-27 Alexei Lisitsa

Higher-order rewriting is a framework in which one can write higher-order programs and study their properties. One such property is termination: the situation that for all inputs, the program eventually halts its execution and produces an…

Logic in Computer Science · Computer Science 2023-08-08 Niels van der Weide , Deivid Vale , Cynthia Kop

In recent years, numerous techniques were developed to automatically prove termination of different kinds of probabilistic programs. However, there are only few automated methods to disprove their termination. In this paper, we present the…

Logic in Computer Science · Computer Science 2026-05-29 Jan-Christoph Kassing , Henri Nagel , Alexander Schlecht , Jürgen Giesl

Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…

Physics and Society · Physics 2023-01-23 Masahiko Ueda

We present a recursive formulation of the Horn algorithm for deciding the satisfiability of propositional clauses. The usual presentations in imperative pseudo-code are informal and not suitable for simple proofs of its main properties. By…

Logic in Computer Science · Computer Science 2018-09-14 António Ravara

We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic $\mu$-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are…

Logic in Computer Science · Computer Science 2014-08-28 Marcin Przybyłko

M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…

Computer Science and Game Theory · Computer Science 2023-11-09 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We introduce techniques for proving uniform termination of graph transformation systems, based on matrix interpretations for string rewriting. We generalize this technique by adapting it to graph rewriting instead of string rewriting and by…

Logic in Computer Science · Computer Science 2023-10-12 H. J. Sander Bruggink , Barbara König , Dennis Nolte , Hans Zantema

Absolute Universes of combinatorial games, as defined in a recent paper by the same authors, include many standard short normal- mis\`ere- and scoring-play monoids. In this note we show that the class is categorical, by extending Joyal's…

Combinatorics · Mathematics 2016-09-12 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

The problem of determining whether or not any program terminates was shown to be undecidable by Turing, but recent advances in the area have allowed this information to be determined for a large class of programs. The classic method for…

Logic in Computer Science · Computer Science 2020-08-10 G. W. Hamilton

There are two kinds of approaches for termination analysis of logic programs: "transformational" and "direct" ones. Direct approaches prove termination directly on the basis of the logic program. Transformational approaches transform a…

Logic in Computer Science · Computer Science 2008-09-01 P. Schneider-Kamp , J. Giesl , A. Serebrenik , R. Thiemann
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