Related papers: Star Games and Hydras
We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…
We use a labelled deduction system based on the concept of computational paths (sequences of rewrites) as equalities between two terms of the same type. We also define a term rewriting system that is used to make computations between these…
Two new techniques are introduced into the theory of the domination game. The cutting lemma bounds the game domination number of a partially dominated graph with the game domination number of suitably modified partially dominated graph. The…
Selection of input features such as relevant pieces of text has become a common technique of highlighting how complex neural predictors operate. The selection can be optimized post-hoc for trained models or incorporated directly into the…
Game semantics aim at describing the interactive behaviour of proofs by interpreting formulas as games on which proofs induce strategies. In this article, we introduce a game semantics for a fragment of first order propositional logic. One…
While there are many approaches for automatically proving termination of term rewrite systems, up to now there exist only few techniques to disprove their termination automatically. Almost all of these techniques try to find loops, where…
Rewriting techniques based on reduction orderings generate "just enough" consequences to retain first-order completeness. This is ideal for superposition-based first-order theorem proving, but for at least one approach to inductive…
We introduce a way to parameterize automata and games on finite graphs with natural numbers. The parameters are accessed essentially by allowing counting down from the parameter value to 0 and branching depending on whether 0 has been…
Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…
In this paper we deal with verification of safety properties of parameterized systems with a tree topology. The verification problem is translated to a purely logical problem of finding a finite countermodel for a first-order formula, which…
Higher-order rewriting is a framework in which one can write higher-order programs and study their properties. One such property is termination: the situation that for all inputs, the program eventually halts its execution and produces an…
In recent years, numerous techniques were developed to automatically prove termination of different kinds of probabilistic programs. However, there are only few automated methods to disprove their termination. In this paper, we present the…
Imitation is simple behavior which uses successful actions of others in order to deal with one's own problems. Because success of imitation generally depends on whether profit of an imitating agent coincides with those of other agents or…
We present a recursive formulation of the Horn algorithm for deciding the satisfiability of propositional clauses. The usual presentations in imperative pseudo-code are informal and not suitable for simple proofs of its main properties. By…
We study tree games developed recently by Matteo Mio as a game interpretation of the probabilistic $\mu$-calculus. With expressive power comes complexity. Mio showed that tree games are able to encode Blackwell games and, consequently, are…
M\"uller games form a well-established class of games for model checking and verification. These games are played on directed graphs $\mathcal G$ where Player 0 and Player 1 play by generating an infinite path through the graph. The winner…
We introduce techniques for proving uniform termination of graph transformation systems, based on matrix interpretations for string rewriting. We generalize this technique by adapting it to graph rewriting instead of string rewriting and by…
Absolute Universes of combinatorial games, as defined in a recent paper by the same authors, include many standard short normal- mis\`ere- and scoring-play monoids. In this note we show that the class is categorical, by extending Joyal's…
The problem of determining whether or not any program terminates was shown to be undecidable by Turing, but recent advances in the area have allowed this information to be determined for a large class of programs. The classic method for…
There are two kinds of approaches for termination analysis of logic programs: "transformational" and "direct" ones. Direct approaches prove termination directly on the basis of the logic program. Transformational approaches transform a…