Related papers: Star Games and Hydras
The correctness of a structured program is, at best, plausible. Though this is a step forward compared to what came before, it falls short of verified correctness. To verify a structured program according to Hoare's method one is faced with…
We introduce the notion of invariant vectors of a game and develop the Invariance Reduction Process, which first uses reduction of positions via invariance and then zero and merge reductions of games to arrive at smaller, solved sub-games…
We consider a game in which a blindfolded player attempts to set $n$ counters lying on the vertices of a rotating regular $n$-gon table simultaneously to $0$. When the counters count$\pmod{m}$ we simplify the argument of Bar Yehuda, Etzion,…
Starting with the recursive extended Euclid's algorithm, we apply a systematic approach using matrix notation to transform it into an iterative algorithm. The partial correctness proof derived from the transformation turns out to be very…
The rule "defeated(X) $\leftarrow$ attacks(Y,X), $\neg$ defeated(Y)" states that an argument is defeated if it is attacked by an argument that is not defeated. The rule "win(X) $\leftarrow$ move(X,Y), $\neg$ win(Y)" states that in a game a…
It has been shown that a functional interpretation of proofs in mathematical analysis can be given by the product of selection functions, a mode of recursion that has an intuitive reading in terms of the computation of optimal strategies in…
We give a bijection between permutations of length 2n and certain pairs of Dyck paths with labels on the down steps. The bijection arises from a game in which two players alternate selecting from a set of 2n items: the permutation encodes…
We study the recursive structure of P-positions in the chocolate game $C_{m,m}$, an impartial game played on an $m \times m$ chocolate bar. We show that the set of P-positions exhibits self-similar patterns that can be described and…
We consider the problem of computing the set of initial states of a dynamical system such that there exists a control strategy to ensure that the trajectories satisfy a temporal logic specification with probability 1 (almost-surely). We…
We introduce the concept of Conversion/Preference Games, or CP games for short. CP games generalize the standard notion of strategic games. First we exemplify the use of CP games. Second we formally introduce and define the CP-games…
In this paper we introduce a typed, concurrent $\lambda$-calculus with references featuring explicit substitutions for variables and references. Alongside usual safety properties, we recover strong normalization. The proof is based on a…
At the beginning of a dynamic game, players may have exogenous theories about how the opponents are going to play. Suppose that these theories are commonly known. Then, players will refine their first-order beliefs, and challenge their own…
In this work, we present a logic based on first-order CTL, namely Game Analysis Logic (GAL), in order to reason about games. We relate models and solution concepts of Game Theory as models and formulas of GAL, respectively. Precisely, we…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
Proving programs terminating is a fundamental computer science challenge. Recent research has produced powerful tools that can check a wide range of programs for termination. The analog for probabilistic programs, namely termination with…
We define the Sign Game as a two-player game played on a simple undirected mathematical graph $G$. The players alternate turns, assigning vertices of $G$ either $1$ or $-1$, and edges take on the value of the product of their endvertices.…
We recently introduced p-automata, automata that read discrete-time Markov chains. We used turn-based stochastic parity games to define acceptance of Markov chains by a subclass of p-automata. Definition of acceptance required a cumbersome…
Architectural Design Rewriting (ADR, for short) is a rule-based formal framework for modelling the evolution of architectures of distributed systems. Rules allow ADR graphs to be refined. After equipping ADR with a simple logic, we equip…
We define a family of vertex colouring games played over a pair of graphs or digraphs $(G,H)$ by players $\forall$ and $\exists$. These games arise from work on a longstanding open problem in algebraic logic. It is conjectured that there is…
The purpose of this note is to prove the celebrated Discrete Renewal Theorem in a common special case. We use only very elementary methods from real analysis, rather than markov chain theory, complex analysis, or generating functions.…