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In the Bayesian persuasion model, a sender can convince a receiver to choose an alternative action to the one originally preferred by the receiver. A crucial assumption in this model is the sender's commitment to a predetermined information…

Computer Science and Game Theory · Computer Science 2024-12-04 Jiahao Zhang , Shuran Zheng , Renato Paes Leme , Zhiwei Steven Wu

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…

Computer Science and Game Theory · Computer Science 2024-08-13 Abhishek N. Kulkarni , Jie Fu , Ufuk Topcu

Always, if the number of states is equal to two; or if the number of receiver actions is equal to two and i. The number of states is three or fewer, or ii. The game is cheap talk, or ii. There are just two available messages for the sender.…

Theoretical Economics · Economics 2020-01-28 Mark Whitmeyer

We study a Bayesian persuasion setting in which a sender wants to persuade a critical mass of receivers by revealing partial information about the state to them. The homogeneous binary-action receivers are located on a communication…

Computer Science and Game Theory · Computer Science 2025-09-12 Toygar T. Kerman , Anastas P. Tenev , Konstantin Zabarnyi

We consider two-player normal form games where each player has the same finite strategy set. The payoffs of each player are assumed to be i.i.d. random variables with a continuous distribution. We show that, with high probability, the…

Theoretical Economics · Economics 2020-11-03 Ben Amiet , Andrea Collevecchio , Kais Hamza

We consider a Bayesian persuasion or information design problem where the sender tries to persuade the receiver to take a particular action via a sequence of signals. This we model by considering multi-phase trials with different…

Theoretical Economics · Economics 2021-11-24 Shih-Tang Su , Vijay G. Subramanian , Grant Schoenebeck

If a sender in a persuasion game can use a sequence of experiments rather than a single experiment, does this change the sender's value? We show that the sender can benefit more from dynamic persuasion than from static persuasion when the…

Theoretical Economics · Economics 2026-04-20 Masanori Kobayashi

In 2015, Guglielmi and Badia discussed optimal strategies in a particular type of service system with two strategic servers. In their setup, each server can either be active or inactive and an active server can be requested to transmit a…

Computer Science and Game Theory · Computer Science 2021-03-25 Mark Fackrell , Cong Li , Peter Taylor , Jiesen Wang

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

We consider a dynamic model of Bayesian persuasion in which information takes time and is costly for the sender to generate and for the receiver to process, and neither player can commit to their future actions. Persuasion may totally…

Theoretical Economics · Economics 2022-10-03 Yeon-Koo Che , Kyungmin Kim , Konrad Mierendorff

We consider a partially asymmetric three-players zero-sum game with two strategic variables. Two players (A and B) have the same payoff functions, and Player C does not. Two strategic variables are $t_i$'s and $s_i$'s for $i=A, B, C$.…

General Economics · Economics 2019-03-20 Atsuhiro Satoh , Yasuhito Tanaka

In the classical Bayesian persuasion model an informed player and an uninformed one engage in a static interaction. The informed player, the sender, knows the state of nature, while the uninformed one, the receiver, does not. The informed…

Theoretical Economics · Economics 2021-11-30 Ehud Lehrer , Dimitry Shaiderman

A game-theoretic model for analysing the effects of privacy on strategic communication between agents is devised. In the model, a sender wishes to provide an accurate measurement of the state to a receiver while also protecting its private…

Optimization and Control · Mathematics 2016-11-15 Farhad Farokhi , Henrik Sandberg , Iman Shames , Michael Cantoni

Bayesian persuasion, an extension of cheap-talk communication, involves an informed sender committing to a signaling scheme to influence a receiver's actions. Compared to cheap talk, this sender's commitment enables the receiver to verify…

Computer Science and Game Theory · Computer Science 2025-06-10 Yue Lin , Shuhui Zhu , William A Cunningham , Wenhao Li , Pascal Poupart , Hongyuan Zha , Baoxiang Wang

We introduce set packing games as an abstraction of situations in which $n$ selfish players select subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this class of games. Assuming that players…

Computer Science and Game Theory · Computer Science 2023-03-06 Jasper de Jong , Marc Uetz

This paper investigates the Nash equilibrium seeking problems for networked games with intermittent communication, where each player is capable of communicating with other players intermittently over a strongly connected and directed graph.…

Optimization and Control · Mathematics 2023-10-05 Ying Zhai , Rui Yuan , Huan Su

In this paper, we study contention resolution protocols from a game-theoretic perspective. We focus on \emph{acknowledgment-based} protocols, where a user gets feedback from the channel only when she attempts transmission. In this case she…

Computer Science and Game Theory · Computer Science 2016-06-22 George Christodoulou , Martin Gairing , Sotiris Nikoletseas , Christoforos Raptopoulos , Paul Spirakis

In the traditional voting manipulation literature, it is assumed that a group of manipulators jointly misrepresent their preferences to get a certain candidate elected, while the remaining voters are truthful. In this paper, we depart from…

Computer Science and Game Theory · Computer Science 2010-01-28 Yvo Desmedt , Edith Elkind

Current research in distributed Nash equilibrium (NE) seeking in the partial information setting assumes that information is exchanged between agents that are "truthful". However, in general noncooperative games agents may consider sending…

Optimization and Control · Mathematics 2021-11-30 Dian Gadjov , Lacra Pavel

We study how a decision-maker can acquire more information from an agent by reducing her own ability to observe what the agent transmits. In a large class of binary-action games, opacity design is just as good as full commitment to actions…

Theoretical Economics · Economics 2024-02-07 Mark Whitmeyer
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