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Related papers: Good-for-games $\omega$-Pushdown Automata

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We consider the model checking problem for probabilistic pushdown automata (pPDA) and properties expressible in various probabilistic logics. We start with properties that can be formulated as instances of a generalized random walk problem.…

Logic in Computer Science · Computer Science 2017-01-11 Javier Esparza , Antonin Kucera , Richard Mayr

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-21 Véronique Bruyère , Quentin Hautem , Mickael Randour

Parikh automata extend finite automata by counters that can be tested for membership in a semilinear set, but only at the end of a run, thereby preserving many of the desirable algorithmic properties of finite automata. Here, we study the…

Formal Languages and Automata Theory · Computer Science 2022-12-21 Shibashis Guha , Ismaël Jecker , Karoliina Lehtinen , Martin Zimmermann

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…

Logic in Computer Science · Computer Science 2010-10-05 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , Jean-Francois Raskin

We present an algorithm which modifies a deterministic pushdown automaton (DPDA) such that (i) the marked language is preserved, (ii) lifelocks are removed, (iii) deadlocks are removed, (iv) all states and edges are accessible, and (v)…

Formal Languages and Automata Theory · Computer Science 2014-03-24 Sven Schneider , Uwe Nestmann

We construct a probabilistic finite automaton (PFA) with 7 states and an input alphabet of 5 symbols for which the PFA Emptiness Problem is undecidable. The only input for the decision problem is the starting distribution. For the proof, we…

Formal Languages and Automata Theory · Computer Science 2024-12-09 Günter Rote

When omega-regular objectives were first proposed in model-free reinforcement learning (RL) for controlling MDPs, deterministic Rabin automata were used in an attempt to provide a direct translation from their transitions to scalar values.…

Formal Languages and Automata Theory · Computer Science 2022-05-09 Ernst Moritz Hahn , Mateo Perez , Sven Schewe , Fabio Somenzi , Ashutosh Trivedi , Dominik Wojtczak

It is well known that for a regular tree language it is decidable whether or not it can be recognized by a deterministic top-down tree automaton (DTA). However, the computational complexity of this problem has not been studied. We show that…

Formal Languages and Automata Theory · Computer Science 2021-07-08 Peter Leupold , Sebastian Maneth

Last-iterate convergence has received extensive study in two player zero-sum games starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical methods that exhibit last-iterate convergence for the…

Computer Science and Game Theory · Computer Science 2023-10-05 Yi Feng , Hu Fu , Qun Hu , Ping Li , Ioannis Panageas , Bo Peng , Xiao Wang

This paper contains two results on timed extensions of pushdown automata (PDA). As our first result we prove that the model of dense-timed PDA of Abdulla et al. collapses: it is expressively equivalent to dense-timed PDA with timeless…

Formal Languages and Automata Theory · Computer Science 2015-04-20 Lorenzo Clemente , Sławomir Lasota

We consider graph games of infinite duration with winning conditions in parameterized linear temporal logic, where the temporal operators are equipped with variables for time bounds. In model checking such specifications were introduced as…

Computer Science and Game Theory · Computer Science 2011-06-08 Martin Zimmermann

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

We show the surprising result that the cutpoint isolation problem is decidable for Probabilistic Finite Automata (PFA) where input words are taken from a letter-bounded context-free language. A context-free language $\mathcal{L}$ is…

Formal Languages and Automata Theory · Computer Science 2020-05-15 Paul C. Bell , Pavel Semukhin

Priced timed games (PTGs) are two-player zero-sum games played on the infinite graph of configurations of priced timed automata where two players take turns to choose transitions in order to optimize cost to reach target states. Bouyer et…

Computer Science and Game Theory · Computer Science 2020-02-18 Thomas Brihaye , Gilles Geeraerts , Shankara Narayanan Krishna , Lakshmi Manasa , Benjamin Monmege , Ashutosh Trivedi

Families of deterministic finite automata (FDFA) represent regular $\omega$-languages through their ultimately periodic words (UP-words). An FDFA accepts pairs of words, where the first component corresponds to a prefix of the UP-word, and…

Formal Languages and Automata Theory · Computer Science 2025-06-17 León Bohn , Yong Li , Christof Löding , Sven Schewe

Recently, successful approaches have been made to exploit good-for-MDPs automata (B\"uchi automata with a restricted form of nondeterminism) for model free reinforcement learning, a class of automata that subsumes good for games automata…

Logic in Computer Science · Computer Science 2020-01-17 E. M. Hahn , M. Perez , S. Schewe , F. Somenzi , A. Trivedi , D. Wojtczak

Finitary Idealized Concurrent Algol (FICA) is a prototypical programming language combining functional, imperative, and concurrent computation. There exists a fully abstract game model of FICA, which in principle can be used to prove…

Formal Languages and Automata Theory · Computer Science 2021-01-22 Alex Dixon , Ranko Lazić , Andrzej S. Murawski , Igor Walukiewicz

The emptiness and containment problems for probabilistic automata are natural quantitative generalisations of the classical language emptiness and inclusion problems for Boolean automata. It is well known that both problems are undecidable.…

Formal Languages and Automata Theory · Computer Science 2020-03-31 Laure Daviaud , Marcin Jurdziński , Ranko Lazić , Filip Mazowiecki , Guillermo A. Pérez , James Worrell

Mean-payoff games on timed automata are played on the infinite weighted graph of configurations of priced timed automata between two players, Player Min and Player Max, by moving a token along the states of the graph to form an infinite…

Computer Science and Game Theory · Computer Science 2020-01-16 Shibashis Guha , Marcin Jurdzinski , Krishna S. , Ashutosh Trivedi