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Edge casing is a well-known method to improve the readability of drawings of non-planar graphs. A cased drawing orders the edges of each edge crossing and interrupts the lower edge in an appropriate neighborhood of the crossing. Certain…

Data Structures and Algorithms · Computer Science 2009-07-09 David Eppstein , Marc van Kreveld , Elena Mumford , Bettina Speckmann

We present algorithms and experiments for the visualization of directed graphs that focus on displaying their reachability information. Our algorithms are based on the concepts of the path and channel decomposition as proposed in the…

Data Structures and Algorithms · Computer Science 2019-07-29 Panagiotis Lionakis , Giacomo Ortali , Ioannis G. Tollis

Given a rectangle $R$ with area $A$ and a set of areas $L=\{A_1,...,A_n\}$ with $\sum_{i=1}^n A_i = A$, we consider the problem of partitioning $R$ into $n$ sub-regions $R_1,...,R_n$ with areas $A_1,...,A_n$ in a way that the total…

Optimization and Control · Mathematics 2023-09-06 Reyhaneh Mohammadi , Mehdi Behroozi

We show that the quantum query complexity of detecting if an $n$-vertex graph contains a triangle is $O(n^{9/7})$. This improves the previous best algorithm of Belovs making $O(n^{35/27})$ queries. For the problem of determining if an…

Quantum Physics · Physics 2012-10-04 Troy Lee , Frederic Magniez , Miklos Santha

A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…

Discrete Mathematics · Computer Science 2018-09-20 Asahi Takaoka

We consider the problem of detecting a cycle in a directed graph that grows by arc insertions, and the related problems of maintaining a topological order and the strong components of such a graph. For these problems, we give two…

Data Structures and Algorithms · Computer Science 2011-12-06 Michael A. Bender , Jeremy T. Fineman , Seth Gilbert , Robert E. Tarjan

A straight-line drawing of a graph $G$ is a mapping which assigns to each vertex a point in the plane and to each edge a straight-line segment connecting the corresponding two points. The rectilinear crossing number of a graph $G$,…

Computational Geometry · Computer Science 2016-09-08 Jacob Fox , Janos Pach , Andrew Suk

We study the Minimum Crossing Number problem: given an $n$-vertex graph $G$, the goal is to find a drawing of $G$ in the plane with minimum number of edge crossings. This is one of the central problems in topological graph theory, that has…

Data Structures and Algorithms · Computer Science 2010-12-02 Julia Chuzhoy

We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…

Data Structures and Algorithms · Computer Science 2024-03-08 Adrian Dumitrescu

Given a set of $n$ circular arcs of the same radius in the plane, we consider the problem of computing the number of intersections among the arcs. The problem was studied before and the previously best algorithm solves the problem in…

Computational Geometry · Computer Science 2026-02-03 Haitao Wang

We study a three-dimensional analogue to the well-known graph visualization approach known as arc diagrams. We provide several algorithms that achieve good angular resolution for 3D arc diagrams, even for cases when the arcs must project to…

Data Structures and Algorithms · Computer Science 2013-09-02 Michael T. Goodrich , Paweł Pszona

There has recently been much progress on exact algorithms for the (un)weighted graph (bi)partitioning problem using branch-and-bound and related methods. In this note we present and improve an easily computable, purely combinatorial lower…

Data Structures and Algorithms · Computer Science 2014-10-03 Jesper Larsson Träff , Martin Wimmer

We discuss the problem of embedding graphs in the plane with restrictions on the vertex mapping. In particular, we introduce a technique for drawing planar graphs with a fixed vertex mapping that bounds the number of times edges bend. An…

Computational Geometry · Computer Science 2012-06-05 Taylor Gordon

It is well-known that every graph with maximum degree 4 has an orthogonal drawing with area at most $\frac{49}{64} n^2+O(n) \approx 0.76n^2$. In this paper, we show that if the graph is 3-connected, then the area can be reduced even further…

Computational Geometry · Computer Science 2015-10-13 Therese Biedl , Jens M. Schmidt

We investigate the problem of drawing graphs in 2D and 3D such that their edges (or only their vertices) can be covered by few lines or planes. We insist on straight-line edges and crossing-free drawings. This problem has many connections…

Computational Geometry · Computer Science 2016-09-02 Steven Chaplick , Krzysztof Fleszar , Fabian Lipp , Alexander Ravsky , Oleg Verbitsky , Alexander Wolff

Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…

Computational Geometry · Computer Science 2026-05-12 Timothy M. Chan , Hsien-Chih Chang , Jie Gao , Sándor Kisfaludi-Bak , Hung Le , Da Wei Zheng

A graph is rectilinear planar if it admits a planar orthogonal drawing without bends. While testing rectilinear planarity is NP-hard in general (Garg and Tamassia, 2001), it is a long-standing open problem to establish a tight upper bound…

Data Structures and Algorithms · Computer Science 2023-06-23 Walter Didimo , Michael Kaufmann , Giuseppe Liotta , Giacomo Ortali

We consider the problem of drawing an outerplanar graph with $n$ vertices with at most one bend per edge if the outer face is already drawn as a simple polygon. We prove that it can be decided in $O(nm)$ time if such a drawing exists, where…

Computational Geometry · Computer Science 2021-08-30 Patrizio Angelini , Philipp Kindermann , Andre Löffler , Lena Schlipf , Antonios Symvonis

Simplifying polygonal curves at different levels of detail is an important problem with many applications. Existing geometric optimization algorithms are only capable of minimizing the complexity of a simplified curve for a single level of…

Computational Geometry · Computer Science 2018-06-08 Kevin Buchin , Maximilian Konzack , Wim Reddingius

Recent empirical research has indicated that human graph reading performance improves when crossing angles increase. However, crossing angle has not been used as an aesthetic criterion for graph drawing algorithms so far. In this paper, we…

Human-Computer Interaction · Computer Science 2010-12-22 Peter Eades , Weidong Huang , Seok-Hee Hong