Related papers: RAC Drawings in Subcubic Area
Edge casing is a well-known method to improve the readability of drawings of non-planar graphs. A cased drawing orders the edges of each edge crossing and interrupts the lower edge in an appropriate neighborhood of the crossing. Certain…
We present algorithms and experiments for the visualization of directed graphs that focus on displaying their reachability information. Our algorithms are based on the concepts of the path and channel decomposition as proposed in the…
Given a rectangle $R$ with area $A$ and a set of areas $L=\{A_1,...,A_n\}$ with $\sum_{i=1}^n A_i = A$, we consider the problem of partitioning $R$ into $n$ sub-regions $R_1,...,R_n$ with areas $A_1,...,A_n$ in a way that the total…
We show that the quantum query complexity of detecting if an $n$-vertex graph contains a triangle is $O(n^{9/7})$. This improves the previous best algorithm of Belovs making $O(n^{35/27})$ queries. For the problem of determining if an…
A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…
We consider the problem of detecting a cycle in a directed graph that grows by arc insertions, and the related problems of maintaining a topological order and the strong components of such a graph. For these problems, we give two…
A straight-line drawing of a graph $G$ is a mapping which assigns to each vertex a point in the plane and to each edge a straight-line segment connecting the corresponding two points. The rectilinear crossing number of a graph $G$,…
We study the Minimum Crossing Number problem: given an $n$-vertex graph $G$, the goal is to find a drawing of $G$ in the plane with minimum number of edge crossings. This is one of the central problems in topological graph theory, that has…
We revisit the algorithmic problem of finding a triangle in a graph: We give a randomized combinatorial algorithm for triangle detection in a given $n$-vertex graph with $m$ edges running in $O(n^{7/3})$ time, or alternatively in…
Given a set of $n$ circular arcs of the same radius in the plane, we consider the problem of computing the number of intersections among the arcs. The problem was studied before and the previously best algorithm solves the problem in…
We study a three-dimensional analogue to the well-known graph visualization approach known as arc diagrams. We provide several algorithms that achieve good angular resolution for 3D arc diagrams, even for cases when the arcs must project to…
There has recently been much progress on exact algorithms for the (un)weighted graph (bi)partitioning problem using branch-and-bound and related methods. In this note we present and improve an easily computable, purely combinatorial lower…
We discuss the problem of embedding graphs in the plane with restrictions on the vertex mapping. In particular, we introduce a technique for drawing planar graphs with a fixed vertex mapping that bounds the number of times edges bend. An…
It is well-known that every graph with maximum degree 4 has an orthogonal drawing with area at most $\frac{49}{64} n^2+O(n) \approx 0.76n^2$. In this paper, we show that if the graph is 3-connected, then the area can be reduced even further…
We investigate the problem of drawing graphs in 2D and 3D such that their edges (or only their vertices) can be covered by few lines or planes. We insist on straight-line edges and crossing-free drawings. This problem has many connections…
Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…
A graph is rectilinear planar if it admits a planar orthogonal drawing without bends. While testing rectilinear planarity is NP-hard in general (Garg and Tamassia, 2001), it is a long-standing open problem to establish a tight upper bound…
We consider the problem of drawing an outerplanar graph with $n$ vertices with at most one bend per edge if the outer face is already drawn as a simple polygon. We prove that it can be decided in $O(nm)$ time if such a drawing exists, where…
Simplifying polygonal curves at different levels of detail is an important problem with many applications. Existing geometric optimization algorithms are only capable of minimizing the complexity of a simplified curve for a single level of…
Recent empirical research has indicated that human graph reading performance improves when crossing angles increase. However, crossing angle has not been used as an aesthetic criterion for graph drawing algorithms so far. In this paper, we…