Related papers: Visual Feedback for Players of Multi-Level Capture…
In this paper, we present our design study on developing an interactive visual firewall log analysis system in collaboration with an IT service provider. We describe the human-centered design process, in which we additionally considered…
We have designed and developed a simple, visual, and narrative K-12 cybersecurity curriculum leveraging the Scratch programming platform to demonstrate and teach fundamental cybersecurity concepts such as confidentiality, integrity…
Existing captcha solutions on the Internet are a major source of user frustration. Game captchas are an interesting and, to date, little-studied approach claiming to make captcha solving a fun activity for the users. One broad form of such…
The main aim of the work presented here is to contribute to computer science advances in the multimodal usability area, in-as-much as it addresses one of the major issues relating to the generation of effective oral system messages: how to…
Concurrent and parallel programming (CPP) is an increasingly important subject in Computer Science Education. However, the conceptual shift from sequential programming is notoriously difficult to make. Currently, relatively little research…
This paper studies a two-player game with a quantitative surveillance requirement on an adversarial target moving in a discrete state space and a secondary objective to maximize short-term visibility of the environment. We impose the…
Machine Learning (ML) is becoming more prevalent in the systems we use daily. Yet designers of these systems are under-equipped to design with these technologies. Recently, interactive visualizations have been used to present ML concepts to…
Text-based games provide an interactive way to study natural language processing. While deep reinforcement learning has shown effectiveness in developing the game playing agent, the low sample efficiency and the large action space remain to…
Frequent monitoring of participant compliance is necessary when conducting large-scale, longitudinal studies to ensure that the collected data is of sufficiently high quality. While the need for achieving high compliance has been…
Awareness of cybersecurity topics facilitates software developers to produce secure code. This awareness is especially important in industrial environments for the products and services in critical infrastructures. In this work, we address…
The interactive game theoretical approach to the description of perception processes is proposed. The subject is treated formally in terms of a new class of the verbalizable interactive games which are called the perception games. An…
There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…
Using highly interactive systems like computer games requires a lot of visual activity and eye movements. Eye movements are best characterized by visual fixation - periods of time when the eyes stay relatively still over an object. We…
Various aspects of computer game design, including adaptive elements of game levels, characteristics of 'bot' behavior, and player matching in multiplayer games, would ideally be sensitive to a player's skill level. Yet, while difficulty…
We propose an approach for interactive learning for an image captioning model. As human feedback is expensive and modern neural network based approaches often require large amounts of supervised data to be trained, we envision a system that…
Given the increase in cybercrime, cybersecurity analysts (i.e. Defenders) are in high demand. Defenders must monitor an organization's network to evaluate threats and potential breaches into the network. Adversary simulation is commonly…
To meet the ever-increasing demands of the cybersecurity workforce, AI tutors have been proposed for personalized, scalable education. But, while AI tutors have shown promise in introductory programming courses, no work has evaluated their…
Digital inequality remains a significant barrier for many older adults, limiting their ability to navigate online spaces securely and confidently while increasing their susceptibility to cyber threats. In response, we propose a novel…
This abstract proposes an approach towards goal-oriented modeling of the detection and modeling complex social phenomena in multiparty discourse in an online political strategy game. We developed a two-tier approach that first encodes…
We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…