Related papers: On the hardness of finding normal surfaces
In recent years much effort has been concentrated towards achieving polynomial time lower bounds on algorithms for solving various well-known problems. A useful technique for showing such lower bounds is to prove them conditionally based on…
We show that computing even very coarse approximations of critical points is intractable for simple classes of nonconvex functions. More concretely, we prove that if there exists a polynomial-time algorithm that takes as input a polynomial…
Choose a polynomial in three variables with not more than three or four monomials of moderate degree. Take simple coefficients as 1 and -1. Then draw a picture of the solution variety in real three space using a ray-tracing program like…
NP complete problem is one of the most challenging issues. The question of whether all problems in NP are also in P is generally considered one of the most important open questions in mathematics and theoretical computer science as it has…
Many problems in computational geometry are not stated in graph-theoretic terms, but can be solved efficiently by constructing an auxiliary graph and performing a graph-theoretic algorithm on it. Often, the efficiency of the algorithm…
These notes present two normal surface theory algorithms to detect the unknot and use the split-link algorithm to prove that the figure-eight knot is knotted.
This paper gives sharp linear bounds on the genus of a normal surface in a triangulated compact, orientable 3--manifold in terms of the quadrilaterals in its cell decomposition---different bounds arise from varying hypotheses on the surface…
Computational complexity is a core theory of computer science, which dictates the degree of difficulty of computation. There are many problems with high complexity that we have to deal, which is especially true for AI. This raises a big…
The hidden subgroup problem~(HSP) is one of the most important problems in quantum computation. Many problems for which quantum algorithm achieves exponential speedup over its classical counterparts can be reduced to the Abelian HSP.…
We describe a new algorithm to compute the geometric intersection number between two curves, given as edge vectors on an ideal triangulation. Most importantly, this algorithm runs in polynomial time in the bit-size of the two edge vectors.…
A suitable measure for the similarity of shapes represented by parameterized curves or surfaces is the Fr\'echet distance. Whereas efficient algorithms are known for computing the Fr\'echet distance of polygonal curves, the same problem for…
We apply state-of-the-art computational geometry methods to the problem of reconstructing a time-varying sea surface from tide gauge records. Our work builds on a recent article by Nitzke et al.~(Computers \& Geosciences, 157:104920, 2021)…
We fully generalize a previously-developed computational geometry tool [1] to perform large-scale simulations of arbitrary two-dimensional faceted surfaces $z = h(x,y)$. Our method uses a three-component facet/edge/junction storage model,…
Time-evolving or temporal graphs gain more and more popularity when studying the behavior of complex networks. In this context, the multistage view on computational problems is among the most natural frameworks. Roughly speaking, herein one…
We introduce the Hidden Polynomial Function Graph Problem as a natural generalization of an abelian Hidden Subgroup Problem (HSP) where the subgroups and their cosets correspond to graphs of linear functions over the finite field F_p. For…
The low-degree polynomial framework has been highly successful in predicting computational versus statistical gaps for high-dimensional problems in average-case analysis and machine learning. This success has led to the low-degree…
Despite remarkable achievements in its practical tractability, the notorious class of NP-complete problems has been escaping all attempts to find a worst-case polynomial time-bound solution algorithms for any of them. The vast majority of…
We show that the problem of determining whether a knot in the 3-sphere is non-trivial lies in NP. This is a consequence of the following more general result. The problem of determining whether the Thurston norm of a second homology class in…
The three-in-a-tree problem asks for an induced tree of the input graph containing three mandatory vertices. In 2006, Chudnovsky and Seymour [Combinatorica, 2010] presented the first polynomial time algorithm for this problem, which has…
Gradient-based (a.k.a. `first order') optimization algorithms are routinely used to solve large scale non-convex problems. Yet, it is generally hard to predict their effectiveness. In order to gain insight into this question, we revisit the…